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Post by Clair Feldsky on May 31, 2011 20:14:18 GMT -6
www.youtube.com/watch/?v=sJptJaCEZuwIntro:This is meant to take place roughly 5 years after the Bandit King story arc. In other words, about the same time the rest of the forum started up after the time skip. Kraft has established his hold over Etruria, and has built forts and chapels just inside the sacaen borders. The beginnings of dissension caused by rebel dissidents are finally becoming apparent in the Illian occupied Bern. Ostia of Lycia has yet to be attacked by the mage army which assaults it, but its days are numbered. Even as we speak, a young girl by the name of Clair Feldsky is arriving at Salvation Point in Sacae, and being hired by A Region Officer of Etruria named Richter. They're about to come under attack from an angry mob of Sacaens numbering nearly 5 times their forces.... However, this story will not be following the young Clair Feldsky and her exploits. This story is about her, and her Commander's homeland: Illia. In Northern Elibe is the country of Illia. It is a land of bitter cold. Where the nights can easily scour the lands clean of exposed life, freezing its victims into an icy grave. You require food? Where will you get it in this vast expanse of snowy fields. Who's to say the game you may catch will be any more nourished than you are? And how would you even go about catching the beasts? What little wealth exists must be spent to ship food and necessities into the country. Even the increases from the Illian-Bernese trading has only been enough to improve the situation slightly, often in the larger cities. In a land as harsh as Illia, it's only export is its people. They have since become known for their high grade of efficiency, and talent. The best. That's what they must be, if people are going to hire them, and they need to be hired out if their country is to survive. Those who are not up to the challenge, who default on contracts without suitable explanations, who cannot follow orders, these are shunned. Often, these exiles turn to banditry and thieving, using their weapons and skills to take what they wish, and cut down those who oppose them. That is why there are those Illians who take it on themselves to protect their home. They escort caravans, guard the towns and cities, and gather together to hunt down and kill any bandits who begin to get too ambitious. The eternal struggle of sword against sword continues every time these brave individuals go out to do their job, but still they continue the fight. [Rules will follow]
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Post by Clair Feldsky on May 31, 2011 21:08:46 GMT -6
Rules:
1. There is a general plot to this. It revolves around a particular bandit known as Lacerator John, and his gang of raiders. Perhaps more. A unit of talented individuals is being gathered to go and put down the troublemakers.
2. You may RP one or two characters. Three is frowned on. The thread will likely split into two at times, with one group heading one direction and the other heading elsewhere.
3. Technically, there be 3 factions: Bandits, Aerial Cavalry, and Illian ground units. Bandits.... I haven't thought alot about what they'll be doing yet. More than simple raiding and pillaging, otherwise, they wouldn't be a big issue.
4. ILLIAN BANDITS ARE NOT THE STUPID, CLUMSY, GRUNTING, IDIOTS THEY ARE ELSEWHERE!!! In Illia, they are professional killers turned to crime. (There might be some stupid ones, but please, these guys would tear your head off and use your limbs for firewood and not even break a sweat.)
5. Don't make a profile for this. Just use an existing one.
6. Fill out the character Template provided below. You'll need a brief history, and etc. etc. They don't even need to be from Illia. You're character(s) may be of any class, but keep in mind that Illia has mostly fighters, mercs and pegasus knights relatively few of other classes. Pick from any of the promoted classes, meaning Falcoknights, Heroes, Beserkers, etc. Yes. Wyverns are allowed, but still aren't very common. Oh yes.... Older characters are more likely to be accepted as promoted units than younger characters. Just saying.
7. Be active. I'm sorry, but I'll have no qualms skipping you after waiting three days. Let us know if you're going to be gone, and we could probably slow things down some till you're back.
8. Overall, abide by the basic rules of the forum. No God modding, meta gaming, or just general misbehaving. Try and have fun too.
[b]Name:[/b]
[b]Class:[/b]
[b]Country of Origin:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Story:[/b]
Sign up by telling me you'd like to join below. Also, ask questions, and post your profiles below. We'll start the thread once I feel it's good to go.
...I wonder if I could con Richter into playing a peggy. lol.
One more slight edit. Feel free to construct several characters. Try and limit yourself to a maximum of two in a thread though, if that many. I'm expecting multiple threads to come from this, and you should feel free to swap them out at will, should an IC opportunity arise. (If they're camping in the middle of the wilderness, that's not a good opportunity to swap them out.)
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Post by Clair Feldsky on May 31, 2011 22:28:43 GMT -6
Aaron Winsett/Garnet/Clair Feldsky's characters. Name: Hera Feldsky Class: Falcoknight Country of Origin: Illia Age: 40 Appearance: Still a beauty, despite the many years in her profession, Hera is a fine example of how Illian Falcoknights are often stereotyped. The veteran falcoknight stands at 5'7", and her hair is long, and blond. and trimmed short around her facel She has picked up a number of scars on her arms, legs, and body over the years, but has always managed to avoid lasting damage to her face, for which she's very thankful. It has taken special measures at times, such as calling in a skilled cleric to assist in the healing of facial injuries, but when you're a somewhat well known falcoknight, you can normally find enough gold to scrape together for the cost of such visits. Hera's armor is designed for high protection, and is painted a light blue coloring, with gold trim. The shoulders, and the chest pieces in particular seem to be made thicker than most pegasus armor, to absorb blows more effectively, and scrapes and dents may easily be seen when inspected closely. Her uniform is black and brown, and consists of a loosely fitted black long sleeved shirt, with a matching miniskirt, and a pair of black tights. She also wears a pair of worn, thigh high, brown leather boots and a pair of equally worn, fingerless, leather gloves. Lastly, every day, Hera wears a pair of ruby earings which Rod gave her on their first aniversary, as well as her wedding band. Personality: Hera is a strong and confident person. She was not always like this, but developed it over her career. Once, she was agressively pursuing the well-being of her nation through taking on as many jobs as she could, but she decided to forsake that life once she had a daughter. Instead, her duty altered to hunting down bandits in the vicinity of their home, around Arphen. Frequently, she will dive straight into a situation. She grows impatient with too much planning, and is a strong supporter of thinking on your feet. She occasionally grows weary of war these days, but will never abandon her home. This includes protecting the city of Arphen as much as ensuring the future of Illia as a whole. Story: Hera started out training at a young age. She was no one special. Just another squire being trained to be in the next generation of Illian mercenaries. She had a few experiences during her training, one in particular involving her tack slipping as she was flying exercises with her squad of fellow trainees, and an instructor. She was unhurt when she fell the fifty or so feet, getting lucky and bouncing off a thick pine tree before landing in a deep snowdrift. It took at least 20 minutes before the squadron managed to find her, nearly buried, teeth chattering uncontrollably, but alright. Of course, her fellow squadmates never let her live it down, and the story spread. Some of the other squires would tease Hera by calling her Feldsky, a name coined from the fact that she'd been "felled" from the "sky". Young Hera abided the teasing though, refocusing her practice until, after enough time had been spent, she had mastered the vertical dive, and became known for her skill at the maneuver. So began Hera's career. With a pegasus named Arc, and another several beginners, she set out into the world. She career didn't take off until about a year later, at the age of 18. She got lucky, and dropped straight in onto the head of an enemy leader on the mission. The lackey's surrounding the man fled when they saw their leader go down, and Hera's lance aimed their way. This effectively ended the battle, and Hera was paraded around the area as having single handedly closed the battle. Her head swelled in pride a bit, until later that evening, when her Commander pointed out that had she been facing determined enemies, instead of weak scared wannabe mercs, she'd just as easily have died. This message was puntuated by the death of her commanding officer in the next battle, along with half of her squadmates. Even Hera didn't escape injury, receiving a cracked ankle, alongside Arc's wings being scorched by a mage. It was a week under the care of a skilled healer before she was able to even walk properly, and about a month before she was able to return to the field. Hera took these lessons, and molded herself into something better. Her career was built on, and the name Feldsky came back. Not as an insult this time, but because her signature attack was to fall from the sky like a bolt of lightning, obliterating the enemies by using her pegasus and weapons in tandem to hit the foes hard. She became known as the Doombolt, but she took the name "Feldsky" as her own, finally defeating her embarrassing past and proving that hard work and dedication could allow someone to be the master of their own fate. By the time she was 23, Hera was working with the man she was engaged to, Roderick. They married shortly after Hera was recognized as having reached Falcoknight status, Rod taking her name, as he had none of his own, and had a child, a daughter, whom they named Clair. Hera's job changed over the next several years, changing from a warrior of the field of battle to a mother, fighting different sorts of battles, but no less difficult. Her career did not stop though. Once Clair was old enough, Hera asked to be reinstated into the Illian military, and was given the posting of home patrol for Arphen. A pity that she'd given Arc to the academy to be used as a trainer pegasus.... Bah... he probably was getting too old and fat for active service anyway. Despite the years away from her duty, and the fact that she was no longer as young as she used to be she recovered her skills quickly. Purchasing and training a new pegasus, this one named Sovereign, was a good decision, as it allowed her to get a fresh start. More time passed, and Clair entered training as Hera continued her patrols of Arphen, occasionally working with Rod's squadron, or even escorting merchant caravans as far as the fords to the southern border, nearly a week away from home. When Clair left home, to pursue her own dreams as a pegasus knight, Hera and Rod remained home, worrying over their daughter, but proud of what she'd accomplished. They could only hope she'd write back sometime. I actually did have someone pick through this before approving the profile. lol - - - - - - - - - - - - Name: Roderick "Rod" Feldsky Class: Yeoman Country of Origin: Illia Age: 42 Appearance: Roderick is not a giant, neither is he overly small. Early on, he decided to leave the job of being the burly frontliner, to others, or so he'd tell you. The man stands at just over 6'0", seems quite comfortable with himself. Astonishingly few scars have remained on his body to this day. Perhaps a testament to the care he takes in everything he does. His wavy steel blue hair and well trimmed goatee are kept in order at most times. Generally, there's a searching, almost hungry look coming from his eyes, but that's not enough to hide his comfortable, if slightly weak grin, which is often plastered across his face. As to his equipment, it's based more around keeping him warm more so than battle protection. The coat that he wears is stuffed full of an insulating material, but also includes small plates of metal sown inside the front, sides, and back. His gloves are made for extreme weather, but he also needs to be able to manipulate his fingers to fire his bow. This means that sometimes, the gloves just aren't enough. He also wears a light colored sash around his waist, which he can easily convert into something he van wrap around his head to help stay warm. Light colors are the long distance patrolman's friend. With a white jacket, one can blend into the snow and rocks of Illia far better than with dark clothes. This is also reflected in his clothing. Personality: When it comes to Roderick, he's very relaxed. He's relaxed because he almost always knows exactly what he's capable of, and is aware of much that goes on in a room. While this isn't necessarily true, he does suffer, or perhaps utilize, a personality condition. He's obsessive compulsive over time, processes, and numbers. If something is quantifiable, you can bet that he's calculating it, or will be doing so after finishing some other operation. Time in particular is something that Rod is sensitive to. Ask him when the patrol they're supposed to relieve is supposed to arrive, and he'll tell you to the exact amount of minutes. He stopped giving seconds when that weirded people out. Rod is calculating, but isn't always calm. Sometimes a burst of rage from a single man is enough to turn things a battle in your allies' favor. He also has been known to scheme with the intent of getting a certain reaction from people. Family friends are particularly vulnerable to this. Tormod Dawson and Ellen Tamrian, the forever flirting bachelor and the ice-veined sky queen, even settled down with a little manipulation from Roderick. This calculating nature comes into play in his battle technique, where his timing, reflexes, and precision make him a deadly fighter. Story: Roderick's life early life was relatively average for a strong, young, Illian man, except for the issues caused by his obsessive grasp on numbers and time. He joined the Militia at an early age, and practiced the art of archery, but he wasn't satisfied with that. No. He left home and joined up with an Illian mercenary unit. For several years, he worked away in the team, learning the operation of catapults, ballistae, and other mighty seige weapons. He became very adept in the use of all manner of ranged weapons, and even began to include the study of the quick and agile swordsmanship of the sacaens. As he continued taking jobs, he also continued developing his timing and precision, growing adept at around and inside guards at the most in-opportune moments. Towards his Middle twenties, he met a beautiful, golden-haired pegasus knight, while kicking back at the tavern after a successful mission. He was captivated by her. Her movements didn't seem particularly ordered, and yet they seemed perfect. Every contour of her face and body seemed to be placed just so, in a way that only he could appreciate. After a few moments, she looked over, and caught his eye. She was undisturbed, and immediately asked, in typical rowdy mercenary fashion "what his problem was". Rod was struck speechless for a moment, but was struck with inspiration for an answer. "I was just marveling at the fact that you have one hundred and eighteen thousand, seven hundred and sixty-two of the most mesmerizingly glorrific blond hairs I've ever seen." Ok... It was out there in cheese land, but nothing else was better suited to this moment. She looked at him a moment, considering, before her lips quirked into an amused smile, and she answered. "Yeah. I guess so." Rod spent his time making sure that he was assigned to work with this woman, Hera by name, for the next season of jobs, until the relationship developed beyond the beginning stages of the outer shell of love, and developed into a strong, stable commitment. Troubles came and went, but thy weathered, and still hold together. As the years progressed and their daughter, Clair, grew, Roderick took fewer jobs in the field, and switched over to protecting the region around their home of Arphen. Clair graduated and headed out to start her own career. A dangerous, worrisome process, but needed if she was ever going to grow to be the skilled rider that she wanted to be. Same as above. Someone looked through it. - - - - - - - - - - - - Name: Delia Collins Class: Pegasus Knight Country of Origin: Illia Age: 24 Appearance: Delia Collins, is a buxom beauty in her mid twenties. She's not overly thin, bearing a somewhat busty form. In fact, most would say that she could have easily made a career as a sword wielder. Her honey colored hair is cut in an odd styling of a long and short combination. Her green eyes are often filled with a sort of fire for life, whether it be the bright fire of passion, or the scourging flames of hatred. Though she's attractive, it's a sort of rough, almost weathered beauty. She can be compared to a rock face which has just had a glacier roll over it. Appropriate for the kind of harsh life she had growing up. Her armor is a forest green, and is worn over a black tunic and miniskirt, and a black pair of thigh high boots. In addition to the breastplate and pauldrons she wears, she also picked up a pair of full length gauntlets, and had a sharpened blade embedded along the length of the sturdy material. It won't cut deep, but has almost cost a few enemies their fingers, when they tried to restrain her lance arm. Personality: No matter what kind of unit she's assigned to, Delia almost always comes off as the black sheep. She's picks fights, makes fun of people for sport, she drinks until she's useless, and overall is just a bad example of a soldier. Or perhaps the perfect example. It depends on who you're asking. She takes a perverse pleasure in flirting with a man, and passing him drinks until he he's gotten himself completely pickled. Often having fun performing all sorts of mischief on the unfortunate victim. Over all, it depends on what kind of mood she's in at the time, whether she's pleasant or not. She doesn't feel a great many inhibitions about holding back though, should you get on her bad side. Story: Delia grew up in a less than civilized manner, and she would be the first to agree with you. Nodding and smiling all the while. Delia Collins was raised by her father, a man who worked at the Illian warehouses in Edessa, and lived in the tavern. That's not to say he "actually" lived at the tavern, but every spare moment he got was spent there. It wasn't a stable bar, either. Often times, full on brawls would break out, or men would end up sleeping in chandeliers.... Those were among some of the more common place events there. As Delia grew older, around.... ohhh... eight years old or so, he'd bring her with him. She tasted her first beer....Well, actually, she probably had some at an early age. What's more relevant was that she started drinking somewhat often at the age of twelve. She loved the bar scene, and enjoyed bottling men over the head when she could reach them. Sometimes, her father would even hold some other guy low enough to be reached by the youngster. She did start training to be a pegasus knight eventually though, as that seemed the best way to be able to continue her life style. Fight people for a job. Get into fights in the bars.... Heck! People would probably even buy her her drinks from then on. She didn't do bad at her training, though she showed no special aptitude for flight. On graduation, she quickly got hired by someone the family knew, guarding a supply train of expensive whiskey from the south on it's way to Edessa.... She only had a portion of her pay docked when they arrived, and found that she'd decided to give such a delicacy a try for herself on the way over. Her career continued, and she grew in talents. However, along with her talents, she also consistently accumulated a number of black marks. This hasn't stopped her from getting jobs, though she could perhaps be doing better if she were more intent on properly doing her duty. See above character notes ;D
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Grayson
Nomad
[M:25]
Now isn't this amusing?
Posts: 105
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Post by Grayson on May 31, 2011 22:36:29 GMT -6
Name: Brannigan Tarr Class: Hero Country of Origin: Sacae Age: 48 Appearance: Brannigan is a beast of a man. Standing just south of seven feet, his general appearance only made more imposing by his bulging muscles and firey mane of hair that hangs down his back. A rather impressive beard grows from his square jaw, nearly covering his chest. Brannigan's gaze strikes fear into his enemies and inspires courage in his allies. Brannigan normally wears simple clothing. A green tunic and gray slacks tied to his waist by a black sash is usually all he bothers with donning. However, when preparing for battle, he puts on his green-painted shimmersteel armor, iconic among his people. It's plates, while thin looking, are incredibly strong. The fur lining under them provides good protection from the cold climate of Ilia and the spikes on his pauldrons allow him to do more damage when using his signature lion rush technique. Around his waist, when he feels he needs protection, a brown leather belt can be found. It's buckle is that of a silver lion's head and has two smaller belts branching from it where Brannigan places the scabbard for his light brand named Norrival and the holster for his lightning axe named Gaulval. Also found on his person is a round shield usually slung on his back. His normal dual weapon fighting style rarely calls for a shield, but he always likes to keep one on him in case the need for it arrises. Personality: Brannigan is the sort that anyone can get along with. A hard drinker and a true man's man, his charisma can be felt by even the most shut-in sort of person. He actually takes it upon himself to brighten the day of whoever he meets with a joke and an invite to go drinking with him. Brannigan loves life and everything it has to offer, his philosophy being "I my line o' work, ye don't know when yer gonna lose yer head so ye better live while ye still have the chance!" However, cross him and you will be in for possibly the scariest battle of your life. One man who fought him and managed to get away described is if he had killed a mother grizzly bear's young. That man was found a month later by Brannigan and beheaded. Story: Some say that Brannigan was not born, but sent by the heavens themselves. Others say that he was the result of a union between a lion and a dragon. The truth is that he was born to a simple farming family living at the base of the Ilian mountains. His father being Gaul and his mother being Norric, the couple left their respective cities and started a family away from the warring cultures. He grew tending to their small farm. Eventually, he grew bored of simply farming and turned the daily grind into a game. This subsequently taught him the fighting style he uses today. With the sickle and spade he used to farm with, he would swing at the crops, harvesting and planting as if he were fighting an opponent. Another game he played was to see how well he could jump over a particular corn stalk as it grew and matured. It got to the point where he could easily jump a fully grown stalk of corn, given a running start. The farming and games honed Brannigan's muscles and agility and, without knowing it, he became a competent fighter. When he was in his later teenage years, he secretly ventured to Faerderick or Mullingard, learning of their culture. His brothers and sisters eventually learned of this and agreed not to tell their parents if they could come along. Soon enough, Brannigan and his siblings came to learn both sides of the conflict and it seemed absolutely pointless to them. The two cities warred for superficial reasons, trying to see who was more "worthy" of the man who began the tribes over a millennium ago. They formulated a plan to try and bring up how pointless the war was to the respective leaders of the two cities. Needless to say, the plan failed. The majority of Brannigan's siblings were imprisoned and eventually executed for their insolence. In fact, the Gaul military was able to track down his parents and burn their farm. Brannigan lost everything he cared about. His family, their farm, everything. There was one light in this horrible tunnel, however. One man he met while in Mullingard listened to his reasoning. He called himself Aez Aonghal, an upstart politician not yet old enough to be a junior councilman, but worked every day to be a good one once he did reach the proper age. The two became fast friends and Brannigan was able to stay with Aez in Mullingard, laying low. In order to walk around town without being recognized, Brannigan spent the next five years growing out a beard and his auburn hair. He also practiced his skills in combat with Aez who was competent with a sword as well. The two eventually came up with a plan while Brannigan was busy changing his appearance. Why not continue his work opening the collective eyes of the Norric and Gaul leaders? To do this, they took a different approach than his initial activist angle. In order to gain the favors of the people, Brannigan set out to become a hero. He cleaned up crime, outdrank everyone who challenged him, and turned himself in a regular public figure. He even learned how to wield both a sword and an axe so he could fit in with both cultures better. His transformation complete, Brannigan even changed his last name from Caldrent to Tarr, he quickly accomplished his goal. A drinking song was even written about him. Aez had finally become a junior councilman and had married his beloved and Brannigan was marauding around both cities, spreading his influence. Finally, the next step of his plan was about to begin. Soon after the birth of Aez's son Tirion, Brannigan left the area. The idea being that his absence would make his existence more of a fable than reality. A legendary figure could easily sway the opinions of a few government shills. Plus, Aez was busy getting his message spread in the Norric council. Brannigan traveled the world, learning of it's multitude of cultures and people. A great deal of his time abroad was spent with a band of freedom fighters called the Iron Soul Rangers. Brannigan honed his abilities and even picked up magical weapons along the way. Now he finds himself in Ilia volunteering to deal with a group of powerful bandits. His return to his homeland can wait a while, can't it? Approved. It should be interesting to see the Great Brannigan Tarr in an RP.
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Selibas
Hero
The Little Wolf
My Word is Iron.
Posts: 455
Etruria Fame: -1
Bern Fame: 4
Illia Fame: -3
Profession: Khan
Guild: Tribe of Sacae
Affinity: Ice
OoC Alias: Selibas
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Post by Selibas on Jun 1, 2011 5:02:00 GMT -6
Name: Chlane Harrow Class: Hero Country of Origin: Illia Age: 43 Appearance: Chlane is incredibly large to say the least. He has a full beard matching his full head of hair. His face is usually in a frowning position, especially now. He stands at roughly 6'4" ad weighs about 220 pounds. It used to be that lean musle was best suited for him, he used a quick style, but now he was starting to get an enormous amount of bulk. Where he used to be thin and strong, he is now a hulk of strength on a battlefield. Personality: Before his son was born, Chlane was a happy boy, blind of the problems of killing for money, though he was from Illia making it expected of him. But after his son was actually born, Chlane saw the troubles of the land he called home, and wanted to leave, although he knew he couldn't, his wife couldn't leave her post with the falcoknights. Staying in Illia would cause Chlane the greatest pain any father or husband could ever have. Story: Chlane was born to be a fighter, born of fighters. He picked up the sword at the age of fifteen, and was recognized as one of the best Mercenaries money can buy when he was seventeen. In his youngest years he visited all corners of Elibe, majorly on missions. His life was given a purpose however, when he saw a young aristocratic squire named Kellice, and fell in love. Chlane begun to act as if he cared about the actual goodwill of Illia. He fought against bandits, rebels, anything he could find until he was the highest recognized freelancing mercenary money could buy. One day he proved his worth, when he got hired as a land unit by her unit to route out a group of bandits, although she was still a squire. He got a chance to talk to her, and didn't waste his chance. They became well aquainted, and both shared an interest in eachother. When they found the bandit headquarters, it was empty, then they were ambushed from behind. Despite his best efforts, Kellice was captured, by the last few bandits as they retreated. Chlane wanted to immediately go after her, but the rest of the unit wanted to rest. They had pegasi. Chlane caught up to the bandits, and found there were more than he had bargained for. He killed all of them without a second thought, freeing Kellice, and taking her back to the army. Chlane was awarded a Crest of some sort to recognize his Heroic act. When he got back to Illia he married Kellice, and started his own band of Mercenaries. Over the years his wife became one of the most recognized Pegasus Knights in Illia, and eventually earned the title Falcoknight. But she didn't take it, she chose to take an axe instead of a sword. Chlane learned the axe alongside her to make her feel more comfortable. Over a few years Chlane had a son, then when the bandit war started all three of the Harrow's fought. Chlane's son died in a battle against an invading Bern force. It was the hardest day of Chlane's life, at least he thought. Only days later Kellice was killed by an unnamed Archer, he wasn't sure what battle. So Chlane refused to fight in the rest of the bandit war, and did cheap labor as a source of income. But Chlane was born for the sword, so he signed up to stomp out some bandits for his home country. This is approved, although I did spot an error. Re-reading the personality, it sounds like he's not from Illia, but the story indicates he is. There are a few other things I'd be picky with if this was in the main RP, but it's not. Anywho, I'll assume that you're going to fix the personality, and you can consider it approved. Deal?
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Grayson
Nomad
[M:25]
Now isn't this amusing?
Posts: 105
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Post by Grayson on Jun 1, 2011 5:48:11 GMT -6
Two more characters. Name: Samuel Norwright Class: Sage Country of Origin: Etruria Age: 56 Appearance: A ragged looking man with mostly gray hair and a stubbly beard, Samuel has certainly seen better days. He stands not too tall, but also not exactly short. Above average would probably be the best word to describe his height. His face is almost always molded into a somber, defeated state, a far cry form his constant snarky and intelligent expressions from a decade or so ago. Once regal looking features, a strong jaw, high cheek bones, and a prominent brow are marred with age and years of solitude, but still carry a semblance of what was once there. As far as clothing is considered, Samuel doesn't look like much. A dark brown cloak over dusty vestiments and a green scarf are mostly all he wears. The only extravagant thing Samuel will put on, and many believe it to be the only extravagant thing he owns, is a gold tube strung to his waist containing painting of him and the closest thing he ever had to a son, Farlus Norwright. Personality: Samuel is a broken man. Every ounce of his once playful, knowledge seeking self was ripped out when he lost his family, the Iron Soul Rangers, in a battle that he blames himself for. He wanders around life, wondering why he was spared. Why he had to watch as every one of his closest friends were tortured and killed. His past sort of just reset his personality. He doesn't much care for anything these days and even sometimes hallucinates his former family is still right in front of him. He sees them, he can touch them, even talk to them and they talk back. He eventually realized that these visions weren't real, but he still has them and embraces them as they're the one time he can feel happy again. Story: Samuel was born to a family of bright and scholarly individuals. He was no exception. In fact, he was among the brightest in his family, becoming literate at the age of three. Taking to magic at an early age, he would scour his father's study and read of the diagrams and incantations that mages use to form spells. He became able to light a flame in his palm at the age of six, a feat that got the attention of the magic academy in Delfia. However, he wasn't able to actually be enrolled until the age of ten, but he was given private lessons by some of the academy's teachers until he was old enough to enroll. Samuel's life in school was a blessed one. He was recognized as a prodigy by his teachers and was put into third year classes from the start. Most of the other children didn't enjoy being upstaged by someone so young and would often pick on him, but Samuel always knew that he had them beat where it mattered. Another thing Samuel was revealed to be adept at was the game of chess. Being a simulation of a battle, chess led him to become interested in strategy. He learned on his own, unbeknownst to most others. He would often run simulated battles in his head and challenge himself to find the best and quickest way to win. However, having never seen a real battle or real soldiers, he would always remain somewhat limited in his knowledge. At the age of sixteen, Samuel pleaded his parents to allow him to join the Etrurian military. His thirst for knowledge that could only be attained through experience was powerful and he pressed his parents at every chance he got. However, every time their answer was a resounding and emphatic "no". They, and the academy headmaster, felt he was too precious to Etruria as a prodigy to be killed on the battlefield. So he took it upon himself to go elsewhere where his talents could be appreciated and he could gain real battle experience. With the help of some friends he made in the city guard ranks, Samuel ran away from his city of Delfia and eventually out of Etruria entirely. There, he settled in a small town in Ostia where he met the young man that would later become his best friend, Kennith Ovrin. Kennith was a young soldier in the Ostian military and vouched for his new friend to sign up. Finally able to experience real battle, albeit small ones, an entirely new realm of stratagems open itself to him. However, this came at a price. As a soldier, Samuel had to obey the monarchy. And the monarchy wanted him and Kennith, along with other proud Ostian soldiers, to slaughter and burn entire camps of "rebel" troops. The two blindly followed their orders, but soon found that these "rebels" were just in their actions. The Ostian government was not the benevolent one at the time. These groups of freedom fighters were banding together to fight the lord of Ostia. Samuel and Kennith saw their reasoning and deserted the military, defecting to the side of the rebellion. The rebellion ultimately failed and Samuel and Kennith were slated for hanging. However, thanks to some daring and a little bit of firepower, the two, along with a new companion named Harriet Reid, escaped execution and fled Ostia. Now in Sacae, the three did the logical thing. They formed a band of bravos called the Iron Soul Rangers, Samuel never liked the name, to fight tyranny and poverty across Elibe. The three were joined by many others, some of which didn't make it through their crusades. Years passed and, while the Rangers roamed the Nabatan desert, a pair of dark-skinned people approached them. They clutched an infant and gave him tot hem, begging them to raise him. Not another word came from their mouths. It was as if passing their baby to a willing family allowed them to die peacefully. Samuel named the infant Farlus and raised him as his own. He had somehow always wanted to be a father. It was certainly serendipitous that this had happened. The child grew to know Samuel as his father, even taking his last name, Norwright. He quickly became a very well-rounded boy. He didn't seem to take much interest in magic, instead learning to wield an axe from Brannigan, but he did enjoy learning of strategy from Samuel, who was the Rangers' strategist. Life went well for everyone involved in the Rangers. They reveled in any wanted posters they would find of them, acting like it was some sort of claim to fame instead of a document telling people to kill them. It was a hell of a life for Samuel and he loved every second of it. Until a fateful day eleven years ago. The Rangers were staying in a town in Bern. The townsfolk took kindly to them and showed incredible hospitality. It also turned out that the entire town was under the fist of a rich snob who liked to spend his money on sellswords and kept a strict hold on the townsfolk's pocket books. The Rangers weren't about to let that slide. So, they sprung into action for the very last time. Samuel doesn't remember much about that day. Mainly because he doesn't want to. All he knows is that the baron's manor was heavily fortified and they didn't make it far. His family was slaughtered before his eyes, his son taken from him never to be seen again. It was fortunate that he and Kennith were spared to ask questions. What wasn't fortunate is that they were tortured mercilessly. Kennith kept strong, as he always did, and payed for it with his life. Samuel begged for death, but the baron wouldn't give it to him. The man was cruel. He branded him with a mark on his shoulder and told him to use it as a reminder never to mess with him again. Back out in the world, the sole survivor of the Rangers, he wandered listlessly through Elibe. Visiting one place or another. He rarely spoke with anyone, usually using what little money he had for alcohol, a substance he hated beforehand. His years spent in the bottle transformed him. No longer was he a clever strategist and powerful magister. He became broken, pieces of him buried deep. Deeper than even he would be willing to dig without help. But, sadly, he doesn't associate with anyone anymore so he will never find that help. He now finds himself in Ilia, spending his begging money on booze at a tavern often used by mercenaries. He heard about a band forming to strike back at a horde of bandits. He doesn't care, he'd rather drink and converse with the hallucination of his departed family. Edit: More Ranger lore! Approved. Name: Penelope Dandelvan Class: Halberdier Country of Origin: Bern Age: 36 Appearance:Personality:Story:The rest will be filled out once I get a chance. It's almost seven in the morning and I haven't slept yet. Plus, I have other places to post.
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Post by Kelvin H. Calderon on Jun 1, 2011 11:48:20 GMT -6
Name: Orion Class: Ranger Country of Origin: Sacae Age: 35 Appearance: Personality: Orion is very serious and is always focused on the task at hand. Never afraid to speak his mind, Orion is very blunt and care very little about the feelings and opinions of others. Story: Orion was born in the plains of Sacae to harsh, serious parents. Orion's parents, nomads who did not belong to a tribe, were only concerned about one thing: raising their son to be the best hunter he could be. They raised him without compassion, punished whenever he cried, and practically starved him when he could not hunt. It was the most grueling childhood anyone could have experienced, but it worked. Orion became a better hunter than either of his parent's ever expected. Upon reaching the age of eighteen, he made a bet with his parents that he could out-hunt them. The blindly accepted, never knowing it wouldn't be animals their son would be hunting. Allowing them to get a good head start, Orion tracked his parents through the wilderness of Sacae. He caught up to them quickly. Spotting them from the top of a hill, he readied an arrow and shot his father in the back of the neck. As he crumpled to the ground, his mother turned to face him. She received an arrow right between her shocked eyes. From then on, Orion traveled to Ilia to hone his skills as a mercenary. Hmm... Too bad for them, eh? Approved. _________________________________________________________ Name: Chasay Class: Assassin Country of Origin: Laus Age: 37 Appearance: Personality: Chasay is cold and calculating, rarely speaking in sentences containing more than five words. He does not care for anyone nor anything. Story: Chasay is a man veiled in mystery. No one knows anything about his history, nor is he willing to talk about it. All that is known is he is brutal, merciless, and cold. He kills for a living and loves doing it. He operates out of Edessa and can only be reached through a maze of contacts. There is no such thing as a fact about Chasay, but many rumors exist. Some say he was attacked by an Etrurian brigade and killed them all. Others talk of the job he completed in his sleep. There are those who say he fought with a thunder dragon. Others still tell the tale of how he escaped a Bernese prison without a weapon and with his hands and feet chained. One thing is certain, however. Chasay is deadly. ... .... Jaffar version 2.0. Lol.
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Calvin Toros
Pupil
Friendship gives value to survival
Posts: 154
Profession: Bard
Affinity: Light
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Post by Calvin Toros on Jun 1, 2011 13:48:16 GMT -6
Name: Adam Rayford Class: Bishop Country of Origin: Bern Age: 43 Appearance:Personality: Adam is a sweet and sincere man, certainly one to be considered a friend. He's easily approachable and always willing to help. He may not be physically as strong as others but prides himself on his magical and healing abilities. Story: Adam was born into a loving family. He grew up with both his parents who showed him nothing but love, giving Adam a fragile side. He grew as a well behaved educated young male who studied hard during his time in school. He met his only friend Victor at a young age, and quite an energetic young friend was he. Always getting into trouble, aswell as getting injured all the time, Victor helped Adam loosen up a bit, while helping him grow just that little bit tougher. Adam was a little bit envious of Victor’s energetic side and dedication towards training, jealous that he had no goals for himself. Determined to equal himself to Victor, Adam took up studying light magic in secret from his friend. While the two travelled Victor fell in love with an aspiring lance wielder. Without question Adam returned to Bern with the two, even being the best man in the wedding! Adam spent all of his time constantly studying light magic, and eventually started to work for the church. Unfortunately Adam was never much for religion, and after rising to the ranks of Bishop he left the church in hopes of travelling the world helping those in need. Adam has not seen Victor since the birth of his child, but still remains hopefull they will encounter eachother once more. Adam is currently travelling Elibe helping those who request it. Adam seems a little bland to me, to be honest. The personality bit seems fairly "perfect", meaning there's no discernible flaws. I'll approve it anyway. I want to see where you take this. -------------------------------------------------------------------------------------- Name: Victor Dalton Class: Paladin Country of Origin: Bern Age: 43 Appearance:Personality: At a young age Victor was enerjectic and irresponsble but experience has cause him to grow into a reliable, responsible and wise man. Victor may seem a little harsh or unwelcoming but is really a friendly figure with a great concern towards his work. Story:Victor was born into a family of three, but unfortunately his father was killed in action while Victor was still an infant. Victor grew up with just his mother nonetheless the two had an easy enough life. Victor was sent to school just as any other kid. Victor's mother told him many stories about his father, and the acts of bravery he had performed. Victor grew up with out his father, but always had a strong father figure to look up to, even if it was just in stories. Victor's mother was generally a weak woman so Victor grew an interest in combat, wanting to be able to protect his mother from harm. He spent all of his time training with a wooden lance, to take after his father as a cavalier. Victor would often fall and injure himself, aswell as lose sight of his school work. Fortunately a young boy approached Victor during his training, a young boy called Adam Rayford. Adam and Victor became fast friends. He would always keep Victor in tact, treating any injuries while making sure he kept up with his school work, covering for him when he didn't. Not having any interest in pursuing a schooled career, Victor left school at a young age to hone his lance skills. His mother gifted him a steed and demanded he leave while he was still young to pursue his dream. Before leaving Victor was approached by Adam. Adam wanted to leave to travel with Victor, Victor refused considering it too dangerous for Adam, but was shocked upon discovernig Adam had been studying magic and also desired to hone his skills. The two left together to become stronger. During their travels Victor made a woman, a woman called Lauren. Lauren wanted to train in order to become a Seraph knight but her love with Victor quickly distracted her from this goal. Victor and Lauren returned together to Bern deciding to both give up their desires of strength in order to be together. However things did not go as planned, Lauren became pregnant. Victor didn't want the child to grow up without a father as he, but Lauren insisted he work in order to supply for the family. 19 years since then Victor has been working as a sword for hire. After failing to find work in Bern Victor is curently heading to Illia with high hopes. With Victor on his way to Illia in search of work his son is forced into realising his lack of accomplishments. His father successfully works as a blade for hire and though not his origional plans, fathers a loving family. His mother spent all her time at home looking after him, knowing that she also had a dream which she had given up to care for him, the son takes off on his on journey. He was never taught combat by his working father, however though his combat is weak he leaves home with a staff in oen hand and hope in the other, travellign as a troubadour to see where it takes him. Lauren on the other hand could finally follow her dreams. With her son leaving on his own journey and her husband busy with work she could make time to become a soilder. However with no way of reaching her husband, she begins her studies on pegasus knights and ariel battle, prepaing herself before she begins her training. Approved.
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Post by Richter Abend on Jun 3, 2011 19:43:09 GMT -6
Name: Maria "Mary" Abend Class: Pegasus Knight Country of Origin: Ilia Age: 24 Appearance: Personality: Much like her older brother, Mary is strong, independent, and self-determined, and although she has a bit of a chip on her shoulder, the death of her family did not make her nearly as bitter or cynical as it did Richter. She's quick to make friends and even quicker to protect them, but at the same time, she has a very competitive nature and is constantly comparing herself to others. She can be just as blunt as her brother, though she tends to avoid the biting sarcasm. She's also a bit of a tomboy. No, scratch that. As her closest childhood friends are Richter and an old flying horse, she's a BIG tomboy. Story: As a child, Mary always wanted to be a great pegasus knight like her mom. She imagined the life as glorious and noble, soaring the skies and wiping out evil wherever it may lie, and to that end, she trained every day upon her mother's old pegasus, Verea. Her mother, Tiana Abend, was always very supportive of her daughter, and spent many an afternoon sitting out on the back porch watching her daughter attempt to ride her pegasus, constantly shouting praise and advice as she did. This constructive commentary, however, was always accompanied by a slightly deeper, more negative voice: her brother, Richter Abend. Dour and analytical, Richter got to fill in the role of "obnoxious brother" while her two oldest brothers were away on mercenary work, something they were ALWAYS away on. She couldn't complain, though. With her father disabled, it was their income that kept them fed and happy. Richter was always there to add the nonconstructive to their mother's constructive criticism, something which usually earned him a slap upside the head from Tiana, or a bark from their father, Rudger, at the table if he got smart during meal time. Whatever it was, Mary was usual standing or sitting across the way with a smile on her face. But despite their conflicts, the two loved each other. Not having anyone else in the village their age, the two would spend their time running about, exploring the nearby hills, and sparring with each other using their older brothers' training swords. Richter always won. Always. It was a fact which infuriated Mary, being as competitive as she was, and it was that competitive edge that had her constantly challenging and re-challenging her brother. And every time she'd lose, Richter would always give her some trite line about how "boys were just stronger than girls." She hated that. But when Richter turned 16 and began to leave home on short mercenary trips, Mary was left alone with her mother and her father, a fact which she resented. It wasn't that she didn't like her mother and her father, it was just that her father was constantly reading books, and her mother was always doing work around the house and making trips into town to buy food or clothes or anything else that needed done to keep the family going. How a once wonderful pegasus rider could have turned into such a common housewife, Mary would never know, but that's how it was and she had learned to deal with it. Thusly she spent most of her time on Verea, wading through the few months that Richter was gone. It was during these few long years that the second oldest, Ardus, disappeared during a campaign he and Richter had been hired on to. Richter's entire troop had been wiped out, save for him and one Etrurian swordsman, but Ardus's body was never found. Needless to say, the Abend family was never quitethe same. And then everything changed. The day her family had been killed, there had only been one brother, Eckart, the oldest, to defend the Abend household from the angry, marauding mercenaries that had arrived that day. Even as skilled as he was, he was no match for the twenty or so trained men that had ransacked their house in a wholly surprise attack. Mary had been out riding Verea, and by the time she arrived back at the home, Richter was already leaving. She had asked him what had happened, and he explained, saying how it was all his fault and how he wasn't strong enough, but she didn't care. She was at least glad she hadn't lost everyone. She was glad her brother was safe. But he didn't stop walking. He never even said goodbye. Mary was quickly taken in by a local tavern keep named Fredric and for next eight years helped him and his bartender manage the inn as the barmaid. She still tried to ride her mother's old pegasus when she got the chance, but Verea was old. When Mary was about 20, Verea died. It wasn't unexpected, the majestic creature dying softly and silently during the night but Mary had a hard time dealing with it. That pegasus had been the only thing left to remind her of her family, and now that too was gone. Now Mary spends her days running the general duties of tavern. She's proven a hard worker, and she's kept her fair of drunks from tearing down the place, but she still longs for something a bit better than she has. She wants to get out of this town, with all of its bad memories and skeletons, and wouldn't mind become a pegasus knight like the dreams of her youth. It's what her mother and father would have wanted. And so, another piece of the Abend puzzle falls into place. The Etrurian swordsman was Saturos, correct? And now you have me wondering about Ardus. As should be fairly obvious, since I've RP'd around him so much, Richter is one of those ongoing stories that I'm always attempting to piece together. Approved.
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Post by reylan on Jun 3, 2011 22:38:44 GMT -6
Name: Avegren
Class: Druid
Country of Origin: Bern
Age: 49
Appearance: Avegren has long, billowing violet-gray hair, which often covers most of his gaunt and foreboding face. His eyes are naturally pigmented with blood red irises, which add to his already unwelcome demeanor. His physique is incredibly frail, due to an unidentifiable degenerative illness which has plagued him for a few years. As a result, he wears oversized black robes, with a casual tunic underneath.
Personality: Avegren is rather intelligent, possessing a considerable amount of knowledge on dark magic. Until recently, he was also level-headed and rather serene. However, his personality changed drastically when he began experiencing odd symptoms. He became increasingly pessimistic, as well as withdrawn, refusing to speak to anyone unless the situation was dire. At present, his temperament remains the same, as he fears that he is gradually becoming weaker.
Story: I'll get to this later.
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Name: Beramis
Class: Ranger
Country of Origin: Sacae
Age: 37
Appearance: Beramis is a handsome fellow, sporting medium-length brown hair and a dashing face. His eyes are a clear blue. He wears navy blue armor, which matches his tunic underneath. As for his physique, most who have witnessed him have considered it rather muscular.
Personality: Beramis is courteous and loyal, yet occasionally careless. On the battlefield, he goes to great legnths to protect his allies, no matter how grievous the circumstance may be. Despite his valiant combat persona, he ultimately falters with one glaring hobby off the battlefield: picking up women. Beramis finds most females irresistable, and will often loiter around in the nearest pub in hopes of finding an attractive woman to chat with. Due to his inability to stay faithful, Beramis has never been engaged in a steady relationship.
Story: Once again, I'll get to this later.
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Yaen
Swordmaster
Prince of Blades Mad Swordsman
Now let's play the Song of Swords.
Posts: 305
Sacae Fame: 2
Bern Fame: 3
Lycia Fame: 1
Profession: Vagabond
Affinity: Thunder
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Post by Yaen on Jun 3, 2011 23:27:50 GMT -6
Name: Sebastian Beilschmidt Class: Wyvern Rider Country of Origin: Bern Age: 22 Appearance: Personality:Dutyful, but awkward around girls, and freaks out easily when people crowd him. Though normally kind hearted, he is cold and ruthless in battle. Story:Son of a Bernese Wyvern Knight and an Illian Pegasus Knight he successfully woo'd into marriage. When Sebastian was three, they moved to his mother's home of Illia, bringing his fathers wyvern and the egg it had laid, the wyvern hatched from it becoming Sebastian's own mount, Sigfried. Sebastian is one of the few Wyvern Knights in Illia's air calvary, and much to his chagrin and humiliation, is surrounded by beautiful women all day. That's one of the shortest stories I've ever seen. lol I know you can RP, though. This should be interesting to see. Part of Illia's aerial cavalry... and awkward with girls.... Approved. :)>
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Post by Clair Feldsky on Jun 11, 2011 10:39:08 GMT -6
Completed profiles have been reviewed, and marked. Current Roster:account name(alts not included) - characters played here - Clair Feldsky - Hera Feldsky, Roderick Feldsky, Delia Collins
- Grayson - Brannigan Tarr
- Selibas - Chlane Harrow
- Kelvin H. Calderon - Orion, Chasay
- Calvin Toros - Adam Rayford, Victor Dalton
- Richter - Maria "Mary" Abend
- Yaen - Sebastian Beilschmidt
- ...
Last second notes:- The first post might be made before you get approved, depending on when I start it. Don't panic. Not only will the first thread take a little bit of time to get through, but people can join later in the story, if they get the chance, or write it in in a way which seems to work. - Go on, and disregard the "two character per thread" rule, written above. The reason for putting it in, is to keep things from getting too cluttered, and confusing, but as long as we're careful, that should be able to be avoided. Just try not to make walls of text of talking with yourself. The point of RPing is generally to RP with OTHER people. lol - There is no note 3. - The first post will be for organizing people. It'll be spelled out well enough in the intro thread, but essentially, there's a tavern where people interested have been instructed to meet. Some people like Seb, or Delia may write in that they were ordered to meet there, since they're part of an actual army, and not freelance. - For simplicities sake, I'm going to make Rod into the tactician/organizer of the group. Also.... This seems a little bit relevant to the thread. lol www.youtube.com/watch?v=nn3ZtBt3LTs
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David Krisby
Mercenary
DEAD
"Where is MY path to redemption?"
Posts: 81
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Post by David Krisby on Jun 13, 2011 9:39:00 GMT -6
Name: Dave Karavalenge Class: Nomadic Trooper Country of Origin: Sacae Age: 29 Appearance:Personality: Friendly and outgoing, the exact opposite of his brother. He goes out of his way to help people in trouble and is always looking for people to exchange letters with. Thanks to these letters, he is very knowledgeable in current events around the world. Story:The second son of a chieftain in Sacae. Before the Bandit War, his tribe was entirely wiped out by bandits, leaving him supposedly alone. He would eventually find his brother, Dirk, during the Bandit War. During the Bandit War, he spent his time trying to figure out what was going on in the world. (He became my Deus Ex Machina, appearing out of nowhere for my characters) Dave realized that travelling around the world looking for information would take too long. By the time he would arrive in another country, the world had already moved on. He needed a more efficient way of gathering information. Dave decided to start a mail chain. He would become 'pen pals' with people all over the world. It started out small, a sage in Ilia, a baker in Pharae. The more people he met, the larger his information pool became. If someone didn't like the fact that Dave was Sacaen, he would just have one of his writers send to that person, then give the info back to him. Of course, there were plenty of cities in the world, so Dave had his work cut out for him, travelling everywhere to find new people. Now Dave's friend, the sage Dan of Ilia, died recently. Dave traveled to Ilia to pay his respects and to find more people to join his letter network. Approved. I was glad to see Dave here, actually. Especially since I was planning on having one of my people make use of him eventually.
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Selibas
Hero
The Little Wolf
My Word is Iron.
Posts: 455
Etruria Fame: -1
Bern Fame: 4
Illia Fame: -3
Profession: Khan
Guild: Tribe of Sacae
Affinity: Ice
OoC Alias: Selibas
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Post by Selibas on Jun 15, 2011 19:58:48 GMT -6
Name: Yerna Cinderfelt
Class: Wyvern Lord
Country of Origin: Bern
Age: 37
Appearance: Coming Soon
Personality: Yerna doesn't care what others think of him. He's completely blunt and says everything he's thinking. He will do anything and step on anyone to get ahead. He generally hates everyone and will plot how he'll kill them once they lose their usefullness to him.
Story: Yerna was the oldest of two brothers and was a constant bully of a boy. He had an incredibly good life. He was naturally strong, rich, and born of a good family. When he was only fifteen he enlisted in a Battalion of Wyvern Riders. He quickly rose to a Major, and became the most feared man in the skies.
He was feared not shearly for his skill, but because of his utter ruthlessness. His personality made him turn his allegence to Illia in order to keep his political power. He was sent on a important mission to Sacae for some package or another which he didn't follow through due to a very large distraction. A young very atractive Sacaen allured him to her bed when he stopped in some tribe that called themselves the Sumit or some other. They ran him outdue to the bow Wyvern disadvantage, but he took the woman with him and headed back to Bern.
The woman however got pregnant. As a mistress, he was fine to have a Sacaen around, but a child with one of the savages... unheard of. He took her back long enough for her to have the baby, green hair and grey eyes just like the woman, and took her back. She was in love with him, and Yerna cared not for his own child. Which would be his downfall. (Not important here, but forshadowing for the main RP.)
When his Emissary needed someone to help Illia take care of some bandits in the snow, Yerna volunteered. He wanted to remind his superiors of his loyalty to Illia. So he made his way to Illia.
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