Level System and Promotion
Oct 25, 2012 18:03:49 GMT -6
Post by Nayru Al-Saiduq on Oct 25, 2012 18:03:49 GMT -6
Experience and Levels
Here on Way of the Warrior, we measure character strength primarily based on post count and battle experience, rather than solely on getting hits/kills in combat. Ten posts grants a level, starting from level 1 - so at 10 posts you will be level 2 (1+1) rather than 1 (0+1). Levels continue up to 20, same as in the normal games, which you will hit at 190 posts.
Battle experience is less constricted by numbers so much as a rough estimate of how experienced your character is at, well, battling - nothing complicated here. You can have 600 posts and still be objectively weaker than someone with 500 if they spend most of their time fighting while you just made tea and crumpets, but generally speaking post count is a reasonably solid estimate of power, and should be roleplayed as such - attacking a 700 post legendary general with a lifetime of combat experience as a fresh Myrimidon will not end well.
Class Promotion
As in the Fire Emblem games, 7 and 8 (Blazing Sword and Sacred Stones, respectively), once you hit the max level for your first class you can generally "promote" to a stronger version of it, often with access to more weapon types, a single S-rank proficiency, and better stat caps. Mages can promote into Sages, for example, or Cavaliers to Paladins. However, as in Sacred Stones, most classes have two promotion options - Shamans can become Druids or Seers, as an example, while Thieves can promote to either Assassins or Rogues. The class overview topic has a complete list of possible classes and more information regarding each.
Promotion itself is very simple: you hit the max level for your class, and after getting enough experience for one more, your next level up "evolves" you to a new class, ex. a 200 post (level 20/1) Mage can become a Sage. For most of the basic classes, this requires a promotion item, at the cost of 500 gold, from the Item Shop. Different classes have different requirements, though, briefly detailed below!
- Trainee classes [Recruits, Journeymen, Novices, Squires, Hunters, Pupils] automatically promote to their chosen class at 100 posts (10/1), without any need for a promotion item.
- Basic classes [Soldiers, Knights, Mercenaries, Myrimidons, Thieves, Fighters, Pirates, Brigands, Cavaliers, Pegasus Knights, Wyvern Riders, Archers, Nomads, Acolytes, Shamans, Clerics/Priests, Troubadours] promote at 200 posts (20/1) with the expenditure of a class-appropriate seal, ex. Soldiers require a Knight's Crest.
- Unique classes [Bards, Dancers] do not promote; in the games this is generally balanced by them not having the usual nonpromoted unit cap of 20 on speed.
- Manaketes promote to Dragon at 500 posts, with the acquisition of their White Gem reward.