Combat - NPC & PC Aug 6, 2014 22:58:03 GMT -6
Post by Kenshin on Aug 6, 2014 22:58:03 GMT -6
Ah fighting, the bread and butter of any Fire Emblem game. Here you will find that, while it might not be a huge part of your character, it still happens. The general rules of Good RPing apply in all combat, and respect should always be shown to your opponent (Out of Game at least. If you want to call Clair an Ilian Parasite while trying to kill her, by all means go for it).
When fighting another PC (Player Character) there are a few rules one should follow.
- You control your character, not theirs. You declare your attack, being as descriptive as you'd like, and they decide if it hits or not. Creating a situation where they have only one option isn't exactly controlling their character, it is however forcing them to do what you want them and is still considered the same as doing so in your post.
- You should not make every attack miss you. Have some consideration for your opponent. Even a fight between two unmatched opponents can be exciting, as long as one character doesn't take their experience as an excuse to power play.
I feel an example would serve this best:
Wyatt held up his Iron Axe, leveling it in front of him with a smirk as he stared down his sparring partner. A half smirk graced his lips as he decided to make the first move. With a yell, he charged at the small swordswoman, bringing the axe down with a diagonal slash.
Mana eyed Wyatt, keeping her eyes on that axe of his. She tensed her stance as he charged her, pulling her blade close and waiting as he closed. To block against someone that strong would be foolish, so she twisted her body to the slide, sliding just outside of his axe's range. She then came around with her blade, aiming a sharp thrust to his side as he was recovering from the swing.
And so on and so forth. That is the bare basics of a good fight. It takes into consideration where the fighters are, how they are standing, and how their attacks swing through the air. Simple things can be easily overlooked if we do not imagine the fight. For example, one could not side step a sweeping horizontal strike, a more appropriate dodge would be ducking or jumping back. A good imagination so you can view both characters can add a lot of realism to a simple combat post.
Fighting NPCs is a bit different, but not much. You control them, so there is no need to wait for someone else, but they should still be treated as a combatant. This means no killing fifty of them in one post, no perfect dodges from all manner of attacks, etc. This is just as much power playing as if you were doing it to a PC. If stated otherwise, NPCs are to be treated as if they were your level, that means it's NOT going to be a one sided battle in your favor. If you dodge, block, or parry every single attack and they barely do that to you, that is god moding, which is against the rules.
Human characters are mortal; they will eventually die, whether by an enemy's blade, the ravages of old age, or fatal illness. Dragons do not die of old age, but can be slain the same as anything else - and if they are not careful with their power, their reckoning will come quickly indeed in a world that hates them.
While most roleplaying does not take place over the entire course of a character's lifespan, so old age and (usually) illness are not primary issues, death in battle is a very real threat to adventurers and would-be heroes alike; even a common bandit can get lucky, scoring a strike that gouges deep. It's okay to let your character get hurt once in a while, to let them bleed. Scars can tell a story, and Vulneraries can heal most non-fatal wounds, given time and rest.
However, taking the full brunt of Armads to the head is not likely to result in a full recovery, and you should not roleplay it as such. Refrain from leaping into truly impossible odds or acting blatantly suicidal; while we don't want to kill your character off any more than you do, we reserve the right to call shenanigans on your attempt to defeat the Eight Heroes with a wad of gum and a popsicle stick.