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Post by Richter Abend on Aug 18, 2014 14:01:25 GMT -6
RPers of WotW
As you probably know, magic has come a long way since its inception on this board as a basic attack power style as it exists in the Fire Emblem games. Along with it, magic weapons have become the premier way of scaling weapon users in power. However, as some RPers may not want to go the magic weapon route to power, the mods have been discussing potential buffs for weapon users outside of the currently dominate magic weapon path.
Our thoughts were that we could introduce a "chi" power system for weapon users that enhanced their already prodigious physical abilities with special techniques that make them unique, rather than pulling from the magic pool. Of course, magic weapons would still exist as an option.
Ideas for specific powers include, but are not limited to:
-Kiai -Auras -Sensory perception -Immovability -Speed
We want to hear your thoughts on whether or not you would like to see this brought the board in some fashion. Is this a good idea, or a bad one?
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Deleted
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Post by Deleted on Aug 18, 2014 14:07:47 GMT -6
It sounds interesting to me but also fairly a abuseable. I think those could be a good basis for things but maybe characters can gain a single special skill after so long and maybe more as they go along. Probably needing an okay from you mods.
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Zacharia
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Post by Zacharia on Aug 18, 2014 15:49:17 GMT -6
I agree with Vince, though it would give physical weapon users a little more diversity, it feels like an abusable system. we should have radiant dawn skills for physical units huehuehuehueh
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Hal
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Post by Hal on Aug 18, 2014 15:59:30 GMT -6
We've been looking at how each idea we came up could be abused. If you have any ideas you are more than welcome to throw them out there, it would be greatly appreciated.
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Post by Richter Abend on Aug 18, 2014 16:04:15 GMT -6
Radiant Dawn skills are not out of the question.
Since it's been mentioned twice: What about this is abusable? Is it more or less abusable than magic? Why? Please, feedback is very encouraged.
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Dayan
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Post by Dayan on Aug 18, 2014 16:04:16 GMT -6
No.
I've always liked WotW because it was a more 'Light Fantasy' setting. It had magic and fantastic creatures, but it was always closely grounded in reality. You couldn't fall two stories without getting hurt, because your body has limits.
This system seems like it is trying to push us into 'High Fantasy' or, even worse, DBZ territory. No thank you.
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Iadra Zobek
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Post by Iadra Zobek on Aug 18, 2014 16:33:31 GMT -6
I'm with Wyatt, leave the cool flashy magic stuff to magic. I wouldn't mind a more simplified version of the Radiant Dawn skills, since those are already in the FE universe and don't feel as jarring.
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Kyle
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Post by Kyle on Aug 18, 2014 16:40:16 GMT -6
I'm going to have to agree with Wyatt here. The first thing I thought about when reading those abilities was DBZ, which I have been re watching quite a bit lately. But I think that classes in general could be fleshed out a bit more instead of adding abilities that anyone could get. And if these things were implemented would they only affect melee based classes? What would happen to magic classes that used exotic weapons? I would like to know more of an extent these abilities would go to.
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Post by Richter Abend on Aug 18, 2014 16:45:52 GMT -6
The general opinion is that magic classes are already very powerful, so these abilities would only apply to weapon users if we implemented them.
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Deleted
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Post by Deleted on Aug 18, 2014 16:49:04 GMT -6
As you mentioned with immobility. I see it being abusable if you can keep using it. Next thing you know they will be stunning whole armies in theory. A limit on how to use them would be needed.
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Post by Richter Abend on Aug 18, 2014 16:50:13 GMT -6
Immovability was actually user immovability. You'd take a hit, but cancel out any push-back by responding with equivalent force.
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Dayan
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Post by Dayan on Aug 18, 2014 17:04:57 GMT -6
For me, the weapon users are examples of 'Charles Atlas Superpowers' or, failing that, cunning and skill over raw 'boom'. Yes mages can have cunning and skill, but the very nature of magic makes it a more 'prepared' discipline, while physical fighters can, and indeed MUST, adapt to what happens around them in a split second.
Non Magic characters always struck me as 'Badass Normals' with a 'Cool Sword' or two. Add too many super powers, and you risk the DBZ effect.
Goku, in early Dragon Ball, was a badass normal. He had to work hard to get stronger, and the show was actually based on martial arts.
By the time DBZ came around, it was more about ENERGY BEAMZ than any actual hard work. Sure Goku and Vegeta would get their training montages, but those were mostly filler. It's a slippery slope of power escalation, and I'd rather not see it happen.
Skills, I'd be OK with.
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Post by Richter Abend on Aug 18, 2014 17:17:16 GMT -6
So, referencing 'Charles Atlas Superpowers', would you be ok with skills that: -Split boulders www.youtube.com/watch?v=Xfy-BwuMEp0-Jump three stories straight up -"see" while wearing a blindfold -Make your skin bulletproof (this one to a much, much, much more minor extent)
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Deleted
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Post by Deleted on Aug 18, 2014 18:48:00 GMT -6
I think perhaps two skills a class would work. For example say a general once per in thread day can take a hit full brunt and not be harmed.
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Elesia
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Post by Elesia on Aug 18, 2014 21:04:30 GMT -6
Ignoring the severe misuse of the term 'light' fantasy, the FE7/8 games the site is primarily based on had swordmasters that could teleport around while leaving afterimages, heroes that could casually jump 30 feet in the air, and generals that could quite literally ignore any damage when they felt like it. It's not like physical classes having super-human abilities is exactly out of place in the setting. If anything, it's strange that WotW decided to ignore that side of the games while taking on (and improving) magic well beyond what it ever was in the games. Just because people have very personal views on what FE is to them doesn't make them more valid than what exists in the games.
It's an interesting divide though. Magic has been upgraded in the past to allow free-flight, power over magnetism, the ability to create literal tornadoes, even superhuman strength/speed/defense, and no one had an issue with it, despite it having little-to-no basis in the games, but any sort of unusual abilities on melee classes (including those available in the games directly) is verboten? I can see DBZ kamehamehas and planet-busting spirit bombs being out of place, sure, but anything from waves of force to super strength/speed/durability to afterimages is completely in-setting for melee classes. Why is it that mages are allowed to do cool stuff but melees aren't? Where's the balance in melees being constrained by arbitrary limits that mages don't have to deal with?
Also curious about how people feel in regards to magic weapons being the only legitimately viable upgrade path for melees if they want to stand ANY chance whatsoever against magic users. We can argue about the details of what exactly is in-setting in terms of powers, but I for one think it'd be nice if I could get a Brave Sword and not just know it would be relatively worthless compared to saving up for a magic weapon.
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