Lugh La'Sar (Donovan's First Alt)
Oct 3, 2015 21:56:09 GMT -6
Post by Lugh La'Sar on Oct 3, 2015 21:56:09 GMT -6
Name: Lugh La'Sar
Class: Manakete
Dragon Element: Air
Age: Physically in his early 30s. In reality, 1678.
Born in:The mountains of Bern
Appearance:
Dragon:
Remarkably small for a dragon, Lugh is just under 3 meters tall and 6 meters long. But he has a rather large wingspan of 12 meters long. Similarly, his tail makes up a large portion of his length and is designed to allow for superior control in flight. Lugh might lack strength and size he makes up for it in speed. His scales are a deep, dark night blue — so dark that they are almost black. These are one of the only features he has that matched his father. His eyes are large, allowing for excellent night vision. Lugh has one long scar over his left eye, and his left horn has been snapped in half from a fight back before the Scouring.
Human:
As a human, Lugh looks like a man in his mid 30s in relatively good shape, he stands at 5’11”. His yellow eyes are piercing and inquisitive, and the scar still rests over his left eye. His hair is the same midnight blue as his scales. Having lived as a reclusive, obscenely wealthy merchant for the past few hundred years, his body is not exactly the pinnacle of fitness, though still maintains some level of undefined muscle from him maintaining practice of martial arts to stay busy and remember how to protect himself without having to transform and reveal himself, should the need ever arise.
Due to his large wealth, Lugh dresses very well - he has a reputation to maintain, after all. Living in Nabata, he has little need for furs, so he rarely wears anything other than loose, flowing material, often adorned with gold and jewels. Out of Nabata, he will wear clothing of the country’s style that rivals the wealthiest of their nobility. He uses his clothing as a means of telling the humans that he deals with that he has just as much, if not more, wealth and power than they do.
Personality:
Lugh was always a little weaker, growing up, But he was kind and compassionate to his friend and to strangers alike. His time with Danu and Perun influenced him greatly, giving rise to a deep seeded passion for equality and goodness through out the world. He was a scholar, and knew that sometimes things took time to change, much to the chagrin of Perun.
After the Scouring, though, he lived in fear for quite a long time, so he hid as a merchant. Lugh was aptly suited for the job, as he was shrewd and well educated. He understood how to manipulate the system to gain a maximum profit for himself, and he transferred that skill over to his new found mission.
Lugh is a manipulator and a puppet master. His goals will be accomplished. Whether this year or the next. The next decade, or the next century, or the next millennium. it does not matter much to him. He is a dragon, he will live long enough to see his goals completed no matter how long it takes.
Despite seeking to rock the human species as much as he does, he still struggles to see anyone suffer with his own eyes. Beyond his questionable intentions, he is still the hero he once was at heart and would step in if he ever saw truly cruel acts being committed.
Story:
Born the 3rd son of the Chieftain of the Storm, Lugh was bred to be a great warrior, his older two brothers slatted to become the tribe’s next Chief and Druid respectively — left Lugh born to live and die in the glory of battle. Unfortunately, this fate was not in his cards and Lugh grew to be the smallest dragon his tribe had seen in generations. Despite this fact, Lugh’s father tried to train his son to be a warrior. Lugh, however, was drawn more toward academia as he remained generally unskilled in the combat style of his tribe.
Eventually, the Chief banished his son on a two hundred year spirit quest, hoping that the boy would either die or come back a sufficient warrior. What resulted were the greatest times of Lugh’s life. After traveling and learning about the mercantile arts for a few decades, he befriended a pair of bright young adventurers named Perun and Danu. Perun was an enormous man out of Ilia who’s skill with an axe was unquestionable. Danu was a silver tongued heroine who had a way of talking her way out of any situation, and when her tongue failed, her sword never did. The small dragon decided to try his hand at being a warrior as his father had always wanted, joining their small mercenary company and acting as both a mercenary and their treasurer. The trio became the closest friends Lugh would ever know, fighting in innumerable battles side by side.
The three focused their efforts on eliminating the monstrous threats that faced man and dragon kind alike. While always an uphill battle, they managed to consistently come out on top, and even though they would lose friends along the way, the three always seemed to survive together. On one of their many adventures, they met a fire manakete named Veles, who grew to be another close friend to the trio and Lugh saw his adopted family grow. During their time together, the Air Manakete mastered his breath and learned how to utilize his small size to maximize his speed in combat. However, it was during one particularly brutal fight to protect a city from a murder of gargoyles, Lugh took on a greater foe than he ever had before, trying to eliminate a death goyle without the aid of his friends. While he managed to kill the monster, he was gravely wounded doing so, he lost one of his horns in the battle, and nearly lost his left eye. Danu, Veles, and Perun nursed him back to health.
Lugh realized that he would be unable to completely repay his dear friends for all that they had done; saving his life on so many occasions and giving him a family after his had all but banished him. He decided to repay Danu by having a magic sword crafted, the hilt of which was made of the horn he had lost to the deathgoyle, giving the heroine a magic weapon like Perun’s Axe of thunder. The newly forged blade was designed to control the air, much like Lugh could himself, but it had a decidedly pushy attitude trying to always convince Danu to rush off and give her life for one cause or the other. Fragarach managed to make Danu much more heroic, but she never lost her wit and charm, with her friends around to keep her grounded.
While they did manage to help turn the tide against the monsters, there was one fate Lugh’s friends could not escape; time. As the years went by, they grew older and unable to live up to their former skill. When tensions began to rise between species, despite so many years of peace, skirmishes and wars began to break out. Lugh, Veles, Danu, and Perun sought to end the fighting, and when it became clear that their influence wasn’t enough to convince the realms of dragons and men, they just sought to help innocents escape the slaughtering that was occurring against both human and dragon kind alike.
For a time, this is exactly what they managed to do. But the Scouring left few survivors, and fewer heroes. It was not very long before the only family that Lugh had had since being cast from his clan was lost. The first to fall was Veles, who’d always been of a less stoic mind than his friends. The tole of seeing so many friends and families slaughtered finally wore down the fire manakete and shattering his mind. He turned on his friends, and they were forced to fight against him. While a terrible fight, they were able to best their tortured friend — but they were unable to bring themselves to kill him. Perun, Danu, and Lugh managed to lull the creature to sleep, i.e. knock him unconscious and locked him in a tomb in Perun’s home valley, keeping him from harming his anyone again.
Perun passed not too long after that, with his strength rusted over the course of time he was killed by the dogs of war — the dragons of whom, only saw him as a filthy human, and the humans of whom only saw him as a dragon lover. After the loss of her best friend, Danu finally gave into Fragarach’s influence. The sword’s intent was not malicious, after all, Danu was only a couple of decades from her natural end — but Perun had been friend to it, too, whether he knew it or not. Lugh watched as his last remaining friend threw herself into more outrageous tasks at every turn. eventually she was lost in a seemingly simple evacuation mission when she went back to save a young dragon child.
Lugh was never the same after that. He had no power to stop the Scouring, other than to try and appeal to his old Tribe. When he finally found where they were supposed to be encamped, he found nothing but their corpses. His father, brothers, sisters. The childhood friends he’d grown up with were all dead, though it seemed they’d taken a number of humans with them.
In that moment, Lugh realized that there was not going to be a happy ending to this war. There was no way to salvaged peace. He escaped the Scouring the best that he could, swearing that when the war was over, he’d do whatever it takes to make man and dragon kind remember what they’d known for so long, that they were all people. That they could be a family, like he’d had.
Lugh knew that he’d die if he revealed his actual form to anyone, so he hid as a common human for a number of decades. In those decades, he used his previously attained mercantile ability to collect a rather substantial fortune, which he took with him, upon faking his death and changing names and countries. Every few decades for nearly 500 years, he’d repeat the process, collecting more and more money and more and more influence. All the while, he’d do what he could to try and bring peace and balance into the world. Eventually he settled in Nabata where he lived his life as a reclusive merchant. Though at this point, his wealth and influence went far beyond that of a simple merchant. He stimulated trade between Arcadia and the outside world, helping provide outside resources for the last dragon city.
Despite donating countless gold to try to help those who were least cared for, villainy still reigned supreme amongst the Kings and the Peasants alike. And any attempt he made to convince the world that Humans and Dragons were not so different in the ways that mattered most fell on deaf ears. He even wrote a number of plays that grew to be quite successful, but the only people who seemed to hear the message of his stories were the thespians who performed them.
Lugh lost hope in his ability to change the structure of human society so that the handful of dragons could be open about who they were. He longed to stretch his wings once again. He realized that the only way to bring the two species back together, was to tear them both apart. That sometimes the only way to save a thing was to destroy the foundation on which it grew. You have to crack a few eggs to make an omelette. So Lugh began cracking eggs. He started using his great wealth and influence to get involved in financing the military pursuits of certain aggressors — as well as their enemies — all without leaving the comfort of his rather large manse in Nabata. He thought that Hargus would be a decent vehicle to help sow the seeds of chaos, never expecting that the madman would resurrect the so called Heroes of the Scouring. Lugh was thrilled when it occurred, though. He thought that, surely, after they saw the destruction caused by the undead abomination that was their Saint, the followers of Elmine would abandon her in droves.
This was not the case, as the incident gave rise to Kraft, the so called “Prophet” of the Saint herself. Lugh focused his attention elsewhere, seeing that there were promising vehicles for his schemes elsewhere in the world. As the Inquisition grew in power, though, Lugh’s hungry eye could not help but be drawn back to the Prophet, nor could he justifiably allow the opportunity to make Elminism the bloodstain of Elibe, as so much of the religion preached against dragon kind. So Lugh La'Sar began having diplomats in his employ pay visits to Etruria and began financing them, however he could, building up power and influence with the new ruler.
When Ostia fell and the undead poured out, Lugh was conflicted. Not only was he, at least in part, to blame, but it had reawakened the very creatures that Velles, Danu, Perun, and himself had worked so tirelessly to destroy. His friends’ life work was all for not. But he pushed on, he knew that the creatures would be destroyed one way or another, and that the leaders running the world needed to be shoved from power by the people that they abuse. And to get them to realize this, the greatest war the continent had seen since the Scouring would have to happen. Lugh just wanted to make sure it happened in such a way that the common folk rose up in place of the villains who stood above the rest today. That the world was in such shambles that Dragons would be able to live amongst human — potentially even help bring about a new era of unity and friendship.
All this, with time, Lugh was sure would come to pass. There were whispers of Lycia rising to fight off Etruria under the banner of a nameless hero and the Last of the Ostians, The Winter Lion was on his way home to fend off his old enemy once again, and a Little Wolf with a big voice seemed to have helped bring the tribes of Sacae together to unite against the plague of the seas. But his diplomats were no longer being listened to as he’d hoped they would. It seemed like his influence was not being respected from his comfortable home in Nabata. So Lugh decided to get involved. Personally.
Soon, he would spread his wings.
Class: Manakete
Dragon Element: Air
Age: Physically in his early 30s. In reality, 1678.
Born in:The mountains of Bern
Appearance:
Dragon:
Remarkably small for a dragon, Lugh is just under 3 meters tall and 6 meters long. But he has a rather large wingspan of 12 meters long. Similarly, his tail makes up a large portion of his length and is designed to allow for superior control in flight. Lugh might lack strength and size he makes up for it in speed. His scales are a deep, dark night blue — so dark that they are almost black. These are one of the only features he has that matched his father. His eyes are large, allowing for excellent night vision. Lugh has one long scar over his left eye, and his left horn has been snapped in half from a fight back before the Scouring.
Human:
As a human, Lugh looks like a man in his mid 30s in relatively good shape, he stands at 5’11”. His yellow eyes are piercing and inquisitive, and the scar still rests over his left eye. His hair is the same midnight blue as his scales. Having lived as a reclusive, obscenely wealthy merchant for the past few hundred years, his body is not exactly the pinnacle of fitness, though still maintains some level of undefined muscle from him maintaining practice of martial arts to stay busy and remember how to protect himself without having to transform and reveal himself, should the need ever arise.
Due to his large wealth, Lugh dresses very well - he has a reputation to maintain, after all. Living in Nabata, he has little need for furs, so he rarely wears anything other than loose, flowing material, often adorned with gold and jewels. Out of Nabata, he will wear clothing of the country’s style that rivals the wealthiest of their nobility. He uses his clothing as a means of telling the humans that he deals with that he has just as much, if not more, wealth and power than they do.
Personality:
Lugh was always a little weaker, growing up, But he was kind and compassionate to his friend and to strangers alike. His time with Danu and Perun influenced him greatly, giving rise to a deep seeded passion for equality and goodness through out the world. He was a scholar, and knew that sometimes things took time to change, much to the chagrin of Perun.
After the Scouring, though, he lived in fear for quite a long time, so he hid as a merchant. Lugh was aptly suited for the job, as he was shrewd and well educated. He understood how to manipulate the system to gain a maximum profit for himself, and he transferred that skill over to his new found mission.
Lugh is a manipulator and a puppet master. His goals will be accomplished. Whether this year or the next. The next decade, or the next century, or the next millennium. it does not matter much to him. He is a dragon, he will live long enough to see his goals completed no matter how long it takes.
Despite seeking to rock the human species as much as he does, he still struggles to see anyone suffer with his own eyes. Beyond his questionable intentions, he is still the hero he once was at heart and would step in if he ever saw truly cruel acts being committed.
Story:
Born the 3rd son of the Chieftain of the Storm, Lugh was bred to be a great warrior, his older two brothers slatted to become the tribe’s next Chief and Druid respectively — left Lugh born to live and die in the glory of battle. Unfortunately, this fate was not in his cards and Lugh grew to be the smallest dragon his tribe had seen in generations. Despite this fact, Lugh’s father tried to train his son to be a warrior. Lugh, however, was drawn more toward academia as he remained generally unskilled in the combat style of his tribe.
Eventually, the Chief banished his son on a two hundred year spirit quest, hoping that the boy would either die or come back a sufficient warrior. What resulted were the greatest times of Lugh’s life. After traveling and learning about the mercantile arts for a few decades, he befriended a pair of bright young adventurers named Perun and Danu. Perun was an enormous man out of Ilia who’s skill with an axe was unquestionable. Danu was a silver tongued heroine who had a way of talking her way out of any situation, and when her tongue failed, her sword never did. The small dragon decided to try his hand at being a warrior as his father had always wanted, joining their small mercenary company and acting as both a mercenary and their treasurer. The trio became the closest friends Lugh would ever know, fighting in innumerable battles side by side.
The three focused their efforts on eliminating the monstrous threats that faced man and dragon kind alike. While always an uphill battle, they managed to consistently come out on top, and even though they would lose friends along the way, the three always seemed to survive together. On one of their many adventures, they met a fire manakete named Veles, who grew to be another close friend to the trio and Lugh saw his adopted family grow. During their time together, the Air Manakete mastered his breath and learned how to utilize his small size to maximize his speed in combat. However, it was during one particularly brutal fight to protect a city from a murder of gargoyles, Lugh took on a greater foe than he ever had before, trying to eliminate a death goyle without the aid of his friends. While he managed to kill the monster, he was gravely wounded doing so, he lost one of his horns in the battle, and nearly lost his left eye. Danu, Veles, and Perun nursed him back to health.
Lugh realized that he would be unable to completely repay his dear friends for all that they had done; saving his life on so many occasions and giving him a family after his had all but banished him. He decided to repay Danu by having a magic sword crafted, the hilt of which was made of the horn he had lost to the deathgoyle, giving the heroine a magic weapon like Perun’s Axe of thunder. The newly forged blade was designed to control the air, much like Lugh could himself, but it had a decidedly pushy attitude trying to always convince Danu to rush off and give her life for one cause or the other. Fragarach managed to make Danu much more heroic, but she never lost her wit and charm, with her friends around to keep her grounded.
While they did manage to help turn the tide against the monsters, there was one fate Lugh’s friends could not escape; time. As the years went by, they grew older and unable to live up to their former skill. When tensions began to rise between species, despite so many years of peace, skirmishes and wars began to break out. Lugh, Veles, Danu, and Perun sought to end the fighting, and when it became clear that their influence wasn’t enough to convince the realms of dragons and men, they just sought to help innocents escape the slaughtering that was occurring against both human and dragon kind alike.
For a time, this is exactly what they managed to do. But the Scouring left few survivors, and fewer heroes. It was not very long before the only family that Lugh had had since being cast from his clan was lost. The first to fall was Veles, who’d always been of a less stoic mind than his friends. The tole of seeing so many friends and families slaughtered finally wore down the fire manakete and shattering his mind. He turned on his friends, and they were forced to fight against him. While a terrible fight, they were able to best their tortured friend — but they were unable to bring themselves to kill him. Perun, Danu, and Lugh managed to lull the creature to sleep, i.e. knock him unconscious and locked him in a tomb in Perun’s home valley, keeping him from harming his anyone again.
Perun passed not too long after that, with his strength rusted over the course of time he was killed by the dogs of war — the dragons of whom, only saw him as a filthy human, and the humans of whom only saw him as a dragon lover. After the loss of her best friend, Danu finally gave into Fragarach’s influence. The sword’s intent was not malicious, after all, Danu was only a couple of decades from her natural end — but Perun had been friend to it, too, whether he knew it or not. Lugh watched as his last remaining friend threw herself into more outrageous tasks at every turn. eventually she was lost in a seemingly simple evacuation mission when she went back to save a young dragon child.
Lugh was never the same after that. He had no power to stop the Scouring, other than to try and appeal to his old Tribe. When he finally found where they were supposed to be encamped, he found nothing but their corpses. His father, brothers, sisters. The childhood friends he’d grown up with were all dead, though it seemed they’d taken a number of humans with them.
In that moment, Lugh realized that there was not going to be a happy ending to this war. There was no way to salvaged peace. He escaped the Scouring the best that he could, swearing that when the war was over, he’d do whatever it takes to make man and dragon kind remember what they’d known for so long, that they were all people. That they could be a family, like he’d had.
Lugh knew that he’d die if he revealed his actual form to anyone, so he hid as a common human for a number of decades. In those decades, he used his previously attained mercantile ability to collect a rather substantial fortune, which he took with him, upon faking his death and changing names and countries. Every few decades for nearly 500 years, he’d repeat the process, collecting more and more money and more and more influence. All the while, he’d do what he could to try and bring peace and balance into the world. Eventually he settled in Nabata where he lived his life as a reclusive merchant. Though at this point, his wealth and influence went far beyond that of a simple merchant. He stimulated trade between Arcadia and the outside world, helping provide outside resources for the last dragon city.
Despite donating countless gold to try to help those who were least cared for, villainy still reigned supreme amongst the Kings and the Peasants alike. And any attempt he made to convince the world that Humans and Dragons were not so different in the ways that mattered most fell on deaf ears. He even wrote a number of plays that grew to be quite successful, but the only people who seemed to hear the message of his stories were the thespians who performed them.
Lugh lost hope in his ability to change the structure of human society so that the handful of dragons could be open about who they were. He longed to stretch his wings once again. He realized that the only way to bring the two species back together, was to tear them both apart. That sometimes the only way to save a thing was to destroy the foundation on which it grew. You have to crack a few eggs to make an omelette. So Lugh began cracking eggs. He started using his great wealth and influence to get involved in financing the military pursuits of certain aggressors — as well as their enemies — all without leaving the comfort of his rather large manse in Nabata. He thought that Hargus would be a decent vehicle to help sow the seeds of chaos, never expecting that the madman would resurrect the so called Heroes of the Scouring. Lugh was thrilled when it occurred, though. He thought that, surely, after they saw the destruction caused by the undead abomination that was their Saint, the followers of Elmine would abandon her in droves.
This was not the case, as the incident gave rise to Kraft, the so called “Prophet” of the Saint herself. Lugh focused his attention elsewhere, seeing that there were promising vehicles for his schemes elsewhere in the world. As the Inquisition grew in power, though, Lugh’s hungry eye could not help but be drawn back to the Prophet, nor could he justifiably allow the opportunity to make Elminism the bloodstain of Elibe, as so much of the religion preached against dragon kind. So Lugh La'Sar began having diplomats in his employ pay visits to Etruria and began financing them, however he could, building up power and influence with the new ruler.
When Ostia fell and the undead poured out, Lugh was conflicted. Not only was he, at least in part, to blame, but it had reawakened the very creatures that Velles, Danu, Perun, and himself had worked so tirelessly to destroy. His friends’ life work was all for not. But he pushed on, he knew that the creatures would be destroyed one way or another, and that the leaders running the world needed to be shoved from power by the people that they abuse. And to get them to realize this, the greatest war the continent had seen since the Scouring would have to happen. Lugh just wanted to make sure it happened in such a way that the common folk rose up in place of the villains who stood above the rest today. That the world was in such shambles that Dragons would be able to live amongst human — potentially even help bring about a new era of unity and friendship.
All this, with time, Lugh was sure would come to pass. There were whispers of Lycia rising to fight off Etruria under the banner of a nameless hero and the Last of the Ostians, The Winter Lion was on his way home to fend off his old enemy once again, and a Little Wolf with a big voice seemed to have helped bring the tribes of Sacae together to unite against the plague of the seas. But his diplomats were no longer being listened to as he’d hoped they would. It seemed like his influence was not being respected from his comfortable home in Nabata. So Lugh decided to get involved. Personally.
Soon, he would spread his wings.