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Post by Nayru Al-Saiduq on Dec 28, 2016 9:45:47 GMT -6
So if I recall correctly there was a topic about fighting styles floating around a while back (if not, someone should get on that), but I'd like to propose a variation on that: what are the downsides of your character's fighting style? It's easy to say that they're fast and strong, or that they're a 'typical general', or good at magic - but what are the downsides that opponents can exploit? Stuff like weapon weaknesses and dragon halfshift visibility doesn't count - I want to know what happens in RP, not what happens at registration. Nayru having to watch her halfshifts isn't anything unique to her, every dragon struggles with that or should if they aren't already.-------- Might as well start off with two of my own characters for example. Nayru is a 'lightning bruiser' type, massive offense and good speed with the usual dragon class defense but she has a few downsides of her own. - Her reinforcement is active rather than passive - if she doesn't see an attack coming, she basically just has human skin to block it. Ambushes, arrows (her reflexes are good, but not THAT good), and similar attacks are the easiest way to bring her down, but...
- Being faster than her is a counter as well. Nayru is pretty fast, but a fully speed-focused character can abuse her previous weakness within a fight, forcing her to react to multiple attacks at once or in rapid succession.
- Add to that that overall Nayru in human form actually isn't as tough as a more durability focused dragon - against similarly strong opponents she'd be easier to take down than her overwhelming offense might suggest
- Her breath attack takes an ENORMOUS amount out of her, even before the last rule changes I RP'd it as being extremely limited.
- It's also very limited AOE, and by limited I mean basically 0 AOE at all. Sure it's incredibly powerful, but she pays for that in utility, and unlike normal dragonbreath you can just dodge it.
- She's a bit cocky, and while she's a good fighter instinctively and based off of her massive RP combat experience, she doesn't actually have the decades of regular combat that some characters can have. Feints, trickery, especially unknown magic are still relatively new to her and she's not ideal at dealing with them.
Asura is a magic swordsman or will be once he actually gets some damn magic seals with a sizable nodachi that offers good offense, but...
- The size of his blade is a weakness too - it's not ideal for close-in combat against another sword user. His ideal fighting style is short to midrange rather than melee, so he has to work to create a bit of spacing to really abuse the cutting power of his nodachi.
- He spent most of his mercenary career using a smaller blade, so he's still getting used to the much larger heft of the Demon Blade. Not enough to drop him to 'easy opponent', but he's not necessarily quite as dangerous yet as his class suggests.
He's too sexy and it makes people feel bad
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Wei
Brigand
Posts: 144
Profession: Woodcutter/ Spook
Affiliation: Thria
Affinity: Ice
Profile: Wei's Profile
OoC Alias: Butorega
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Post by Wei on Dec 28, 2016 12:17:13 GMT -6
Interesting topic idea, Nayru. When defining a character or anyone's value there weaknesses tell more about them than there strength. It really lets you know how they fight and how they react to things. So without wasting anymore of everyone's time I will present the weakness for two of my own characters.
Orcleous
Orcleous is arguably the strongest of my characters considering that he is the only one who has reached the rank of champion and has a powerful magic axe. Orcloeus also has a strong combat history, despite his crappy title. However Orcleous fighting style has changed and varied as he gret more and more in post. This change not only reflected my personal taste at the time, yes I will admit that I should have been more rigid, but it also showed Orcleous impressionability when he first started out. This poses a great weakness in Orcleous fighting style. Unlike other characters who have fought the same way for hundreds of posts Orcleous has changed around. This gives him the understanding of may different fighting styles, but it leaves him as a jack of all trades and master of none. His only redeeming quality is his strength, which he has been working on since he left home. However as a result of being strength focus Orcleous has a lack in skill. He relies on brute force to win rather than precise technique.
Euphemious
The second Character is Euphemious. Euphemious has always followed the path of a kngiht and as a result his build has followed that trend. He has a lack of speed and focuses more on Endurance and Strength in equal measure. His defense however is solid. However the General has a major hole in his stratagem. Euphemiosu two weapons he uses is a great axe and a Guandao. Both of those weapons are mid range weapons. They can attack well in the mid range area, but are pretty much useless if somebody gets up close. Euphemious would have a hard time fighting against a assassin or a rouge who got inisde of his weapons. He would have very little ways to counter there moments. The best he could do is try to use the handle of his weapons to defend and create some space. The general also suffers from a extreme weakness to magic. Now this is normal for Generals, but Euphemious takes a big hit from it. Euphemious, thought all of his topics, has rarely faced magic users. He has of yet to take a true magical blow. The force of magic would greatly cripple him and rock the General to his soul. His only defense against this is his Regal spear, and is the very reason he got such a item in the first place.
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Jiro Tezuka
Myrmidon
"Revenge is a terrible thing, served so cold it sickens those that consume it. I am ill from it."
Posts: 16
Profession: Mercenary and Hobbyist Tailor
Affiliation: Tezuka Clan (Former)
Guild: None
Profile: Jiro
OoC Alias: Jiro
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Post by Jiro Tezuka on Dec 28, 2016 12:24:59 GMT -6
The Art of the Emotionally Unstable Ninja Well, might as well join in. Jiro's biggest weaknesses revolve around the psychology of his poor widdle mind as well as lack of training in general. Jiro is cautious to an extreme, and thus will wait extensive amounts of time in order to assess, and eventually attack his foe. Not only this, but he also has an extreme hatred for arches of any sort, and will prioritize them over actual threats, due to his experiences with 'the evil arrows of doom and family killingness' or something. If someone knows the Tezuka tribe, they can agitate him by bringing up his family history, to the point of letting him blindly rush in to shut his enemy up, which comes to his next weakness. He's inexperienced. Jiro lacks experience, and gets himself into situations where luck is his only asset, which is usually in short supply. Thus, he'll be very well likely to run away.
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Ravvus Wiseau
Mage
We will not stop until I have bested you at least once. My pride simply won't allow any alternative.
Posts: 207
Affinity: Anima
OoC Alias: Ravvus/Luba/Rowan
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Post by Ravvus Wiseau on Dec 28, 2016 14:46:26 GMT -6
Intredasting concept.
Ravvus might take a little more thinking on my part so, for now, I'm just gonna do Luba.
Luba has two combat styles: mounted and grounded. While mounted on her steed, Diana, Luba acts like a nimble tank, flying towards her opponents at break-neck speeds and ending their lives with a single strike from her appropriately named axe, Vanya The Sunder. On foot however, Luba prefers to use her spear or engage in close quarters combat with her fists. She prefers to get as 'in your face' with her opponents as possible, leaving little room for them to seize the initiative.
- Regardless of form, Luba's combat styles have a common weakness as they both rely on seizing and maintaining the initiative. Luba forces her opponents to be as defensive as possible. If she herself is put on the defensive, she will be taken out of her comfort zone and forced to rely on techniques and training she is less confident in.
- Additionally, Luba is fifty six, and suffers all of the caveats of old age. Her body doesn't respond as quickly as she would like it to and she has difficulty adapting to new fighting styles. Literal decades of using the same fighting style has all but destroyed her ability to be flexible mid-battle.
Mounted Form:
- Like all aerial beasts, Luba's pegasus is vulnerable to arrow fire.
- Luba prefers to circle her prey, like a vulture. This tactic is used purely to exhaust the enemy, as constantly pivoting and keeping a line of sight on an enemy can take its toll when forced to compete with the stamina of a pegasus. If she does this, you are best off charging Luba, again keep it mind that she isn't used to being put on the defensive, or better yet finding a confined space where she cannot follow. If she wishes to continue combat, her only choice will be to dismount and give pursuit.
Dismounted Form:
- Without the ramming power of Diana, Vanya's utility is severely limited. Luba will almost entirely rely on her lance while unmounted.
- In dismounted combat, Luba will fight either with her fists or lance, Memento Mori. If she is using the lance, get in close. Memento Mori is too awkward for close combat. Do the opposite if she's using her fists. Luba's CQC relies on locking onto an opponent and breaking their bones. If she can't get a grip on her opponent, her CQC is all but useless.
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Argus
Knight
A young knight from Carrhae, currently in charge of the Order of Maltet.
Posts: 51
Profession: Mercenary
Affiliation: Order of Maltet
Affinity: Light
Profile: Argus
OoC Alias: Argus
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Post by Argus on Dec 28, 2016 20:28:46 GMT -6
Argus has a big weakness at the moment. He doesn't really think through things in the heat of the moment. He knows a stupid plan when he hears it when he's NOT in the thick of it, but when he is... You get him screaming and running at a Wight with a shield raised. Not to mention that he's actually pretty fast... For a knight. But in exchange his armor has more weak spots in it, such as the joints being FAR more exposed.
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Leiva
Novice
I won't always be bad, so I won't stop 'till I stand by as your equal, okay?
Posts: 53
Profession: Apprentice Thief
Affiliation: None
Profile: Leiva's Profile
OoC Alias: Jo
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Post by Leiva on Dec 31, 2016 2:10:06 GMT -6
I like this a lot! Leiva hasn't really fought enough for me to come up with concrete counters for her fighting, but I can talk about Getz. Getz's biggest issue is that he loathes seeing people in pain, to the point where he will start to feel nauseous if he is around too much bloodshed for too long. Being an acolyte and a former member of the church, he was always taught to be benevolent, kind, and accepting to whomever you meet no matter who they are, and therefore he hates seeing people visibly/audibly express their pain. If he was to attack someone and wound them viciously (or even noticeably), then they could easily exploit his squeamishness to pain by overreacting to their wounds; screaming for help, pleading for their life, crying, etc. The only reason that Getz can fight at all is because the typical militia or bandits will act as if their wounds do not bother them until it is far too late, as it is.
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Post by Vincent on Dec 31, 2016 17:40:40 GMT -6
Vincent: One of Vincent's philosophies to cover his weaknesses is to have more variety in his arsenal and style. He is not a jack of all trades as he reaches mastery of dual blades and a single sword in his own right. However he has dedicated very little to mastering advanced techniques such as adept or smite and has little experience facing the likes of it as well. Previously allowing Duma to turn a close match into a solid victory. His weapon set and time fighting shamans allows him to combat dark magic effectively but again, against large onslaughts he will struggle. Other branches of magic are new to him beyond observation simple observation.
His weapons themselves each have their own drawbacks too. His lancereaver is fantastic for countering lances or even catching a slim sword between its barbs but due to its awkward length and shape it falters against axes as it becomes difficult to maneuver. Phoenix Heart may seem like a tactical nuke in his hands but it has strict requirements and burns out relatively quickly. Its power relies on Vincent's own will and desire to win. If his heart is not in the fight he is unlikely to conjure more than a faint glow. Even if he is all in the weapon itself releases more power at a time than most and so burns out quicker in return for more immediate power. After it burns out it is only as good as a silver sword. His newest weapon is an oversized cross between an iron sword and an iron axe. It is far more like a bladed slab of stone however. It hits with crushing force but the weight of it is something Vincent is not used to and a fast opponent can quickly overtake him.
His dagger is not actually made of metal and so is not as good against heavy armor, however with the rope it allows his to throw it and bring it back to throw again. He has sharp aim but has not dedicated much time to wielding a dagger to its fullest making him a much easier opponent in that state.
Lastly he has his fists. He has had no formal training with his fists and is more equivalent to a street fighter. He is strong however and with gauntlets fitted to hit harder you still don't want to get hit.
On the whole though his greatest weakness in a duel is that he wants to start at his weakest and test his abilities taking his opponent more seriously as they push him. This leads him to suffer unnecessary wounds early that could have been avoided.
In a real battle he can grow emotional risking himself for others and throwing himself at his enemies with an all out all or nothing attack.
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Post by Fleur on Jan 1, 2017 21:42:59 GMT -6
Hoo boy this sounds interesting. And i've got like six characters with eaach their own strengths and weaknesses. so here goes.
Duma- Classic FE swordsman. He's good at close range combat and he's adaptable with his movements. He's trained with mercenaries, freelancers, and saceans for a good chunk of his teenage to adult life and seen plenty of battle. His main weakness is long range weapons and magic. Arrows if they hit him can cripple his limbs and make his sword arm useless. And while he's ok at dodging magic he's not very resistant. He could take maybe one hit from a mages tome and still keep going but a sage will definitely stop him in his tracks. He's not too great at fighting magic weapons at least not until I get him a regal blade/his own magic sword.
Mila- Classic sage. Mila's got style brains and beauty. She's also got the same adaptability trait as her brother. Able to adjust herself to either provide support to her allies or dish out damage in spells. However, she is still a magic user and has little armor to defend herself from weapons. Which is why she has Imbue to help heal off any damage she gets. She can take a few hits from magic tomes since she's a sage with good resistance. However she's claustrophobic and does not do well fighting in tight spaces. She's also got a very severe weakness to thunder magic because of her history however she is slowly learning to cope. She has the same fears with Gaea magic but has managed to work through it with practice. And she isn't being engulfed in it.
Aeos- Aeos is a nice mix of power, speed, defense. He could take a few hits and dish some out in both his human and half shifted form. However since he's a dragon, not a manakete, he cannot take hits from magic/magic weapons well. Also he's still learning and figuring out exactly what his own strengths and weaknesses are. Sometimes he might let out too much power and use up his energy. Or use too little and do next to nothing. He also has to be very careful when tapping into the powers of his stone, since dragons aren't well received in Elibe. His dragon form is pretty big. And while it's powerful this hugeness is also an issue. He can't move fast enough to defend himself from a mob of people who would want to poke him full of holes.
Hugo- I haven't used him enough to fully flesh out his fighting style. Right now he's currently a big bruiser who could also fire bows.
Aria- Aria and Chewy fight together. Chewy being the wyvern she is has a good mix of power and defense. However magic/arrows/slayer weapons would completely wreck her. It's up to Aria to guide her wyvern through these enemies so that they both live to fight another day. Aria herself is strong and fast. Her armor helps to defend her from close range attacks but can't defend well against magic. Also her armor is a composite armor, hand me downs from her brothers. So some of it might not fit properly. And thus defend her properly. When she isn't riding Chewy she can fight with a lance on her own like a solider.
Midori- Midori is a healer and thus cannot fight. However she does have a horse named Ashes that she uses to help defend herself. If not she also has the option to bop someone on the head with her staff. Ashes can defend both herself and Midori through a series of kicks, jumps, and charges. However she rides armorless so Midori and Ashes cannot take hits from weapons. Since they are a magic unit they have pretty good resistances, but since they are, non combative they cannot take hits for very long.
Fleur- Ironically i've written her the least but my head has a better idea of her fighting style then Hugo. Fleur's purpose in her unit is to ensure her group is healthy. Her ears pick up the subtle noises of movement and she's smart. She is both their team mom leader and their supportive unit. She knows exactly how to use her troops individual abilities to their fullest in order to win battles or hunt. She's very fast and knows how to cast basic spells to annoy the enemy. Such as throwing hot fire into the eyes or using lightning to stun so that her group could take down a target easier. On her own she's very well versed in hand to hand combat and being a rabbit she's very agile and hard to hit. However like most other magi she cannot take hits too well. A few strikes with a steel weapon or another taguel's claws and she will go down. If her legs are damaged in an attack she cannot move out of the way or defend herself. Her rabbit form fights by using it's large body to ram into things or to kick things out of the way. She can also claw at things with her front paws and bites. Think Panne from awakening. She's got better defenses when in full bunny form but like Aeos she cannot take mob attacks well.
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Eqwin
Squire
Posts: 33
Profession: Squire/Errand Boy
Affinity: Ice
Profile: http://fewotw.proboards.com/thread/7093/eqwin
OoC Alias: zacharychi
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Post by Eqwin on Jun 28, 2019 1:12:27 GMT -6
The way Eqwin is right now, he's currently under training by his mentor, Sir Argol, who is a Great Knight. He's learning the basic horse mounted combat, but with some parts of heavily armored mounted combat. Some of his attacks are meant to be used by someone who is decked out in three sheets of iron, not training armor. Like the "finishing blow" in the NPC fight in his profile sheet. He will usually go for a big blow that would be much safer in armor, and this can easily be exploited since he doesn't have the experience to tell him not to do this, and you can just hit him or his horse with some kind of projectile. This is, if he's calm. Another weakness is that he is, for lack of a better word, a coward. You can easily scare him with small actions. The easiest way to do this is by threatening him or his horse, an impressive display of magic or power (provided you can do this easily,) or just pulling out a horse slaying weapon (once he learns how they look.)
How I'm expecting Eqwin to grow, he'll become a "heavy cavalier", or just a slower one with more armor. Think of the bull part of the Christmas Cavalier archetype. They're somewhat slow, but do more and take less damage. So he'll probably be easy to fight for someone faster than him who can actually get past the armor. But, he'll obviously be more dangerous then since he'll have the weight to back the fighting style he learned.
His biggest weakness is probably his horse and unwillingness to fight without a good reason. Someone quick and cruel enough could start out a fight by attacking and eventually killing his horse, Thoron. He'll be devastated and incredibly upset by this, so they could then take advantage of that and the fact he doesn't really know how to fight off of horseback. Although, the last one probably won't happen. For a while...
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Reed
Squire
"If some feller gives me a lance, I'm'ma fight tooth 'n nail for what I reckon is right."
Posts: 79
Profession: Farmhand
Affiliation: None
Guild: None
Affinity: Light
Profile: Reed
OoC Alias: Ardent
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Post by Reed on Jun 29, 2019 1:23:18 GMT -6
Nice: posting on old stuff is always so awkward, but now it's less awkward since now someone broke the silence for me! Sweet! I could probably go over just Reed: he's the one I use the most anyways. It's simple: disarm or dismount the rider. Reed's got the martial abilities of a typical newbie squire, and he's not that hard to overpower, outsmart, or outmaneuver. He's using a rather heavy halberd (or a plain old rusty pitchfork with a wooden pole), so depending on what he's using it would be smarter to exploit that to make him a sitting duck. As of typing this, it's pathetically easy to capitalize on the Sacaean's mistakes.
The scary part about Reed's fights isn't the rider: oh, not even close. It's the HORSE. Gracie is practically a killing machine, often known to break out into violent tantrums and overprotective furies to protect her master at all costs. The beast has a surprising amount of power, speed, and endurance to the point that she is on par with many well-bred paladin stallions. She has a bone-chilling battle cry that can unnerve the ill-prepared soul (and OOC, I humorously ran it by Nayru and they said okay to let the horse be the one with Daunt and not Reed himself lol). The rider is not a force to be reckoned with, or even to acknowledge at times, but his horse... That thing can be the stuff of nightmares as it trods through blood-soaked fields and is accompanied by a chorus of horrified screams of agony. DO NOT get near this horse unprepared whatsoever: you WILL be trampled. SEVERAL TIMES. HARD.
Alright, so let's say that Reed took extra precautions and decided to wear his safety harness and it's a lot harder to dismount him. Let's also pretend that someone duct-taped his lance into his hand, Flex Tape style. How do you beat that? Simple! Don't let that beast get a running start. Gracie has been known to attempt wide turns from a distance to gain a good angle before dashing forward at a breakneck speed. It's the only surefire way that she can put her strength into a longer-ranged attack, as otherwise it is pretty much all Reed's arm strength or a kick that can't reach as far as a Regal Halberd or a pitchfork. Aim for a place that horses will have a problem sprinting in: sand, watery mud, rough grasses, forests, mountains, you name it. If none of those are available, just keep moving to the sides. That much speed is always followed by a lack of control: Gracie can't change directions quickly, and Reed can't even move much because he's busy holding on for dear life. Get that steed to run into something or to run itself into exhaustion.
Oh, and blah blah blah something about range and cavalry effective weapons. Kinda obvious what you could do to a purely melee mounted fighter. TL:DR, focus solely on disabling the rider (with ease, mind you) if you can. If you can't, hinder the horse's movement and respect her short range to avoid a painful trampling. Easy, right? Yeah, it is.
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