Classes Explained Nov 8, 2015 22:06:36 GMT -6
Post by Kenshin on Nov 8, 2015 22:06:36 GMT -6
Trainees are the weakest classes in the entire RP. They are generally very young and start off pathetically weak, but grow enormously over time.
Novices are melee units, capable of wielding only swords. Barely able to swing a blade, but fast enough to outrun the other Trainees.
Also being units that prefer hand-to-hand combat, Journeymen take to their strength rather than speed to simply cut things up with their axe.
The Hunter is a class that takes advantage of it's long range against others. Faster than Journeymen and Soldiers, but lacking in most other areas. They practice their skill with the bow.
Recruits live to fight in the front lines. Keeping the balance between strength and defense, they make use of their lances to pierce through the enemy's defenses.
Though not quite as strong or sturdy as Recruits, the Squires take advantage of their skills while on mounts, whether a horse, a wyvern, a griffon, or a pegasus. Lances give them the extra range they need to attack from their harnesses. Type of mount must be picked at the start.
Apprentices of the arcane arts, Pupils make use of their magic tomes to burn, crush or purge their enemies. School of magic must be picked at the start. They aren't too fast or sturdy, so they rely on their long range, knowledge and high magic resistance to fight.
Note on playing trainees: Due to the fact that battle is how characters build strength and ability the fastest, there is no guarantee that your trainee will be stronger than a main class character like they can be in the games. For your first hundred posts, you will be bound to playing a very green, very inexperienced character. If all you care about is battling, a trainee is a bad choice for you. However, bringing a character from a wimp to a warrior can be one of the most fulfilling kinds of Rping to those who are in it for the story crafting. Enjoy.