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Post by Kenshin on Nov 8, 2015 22:06:36 GMT -6
Class Flowchart: The Trainees: Trainees are the weakest classes in the entire RP. They are generally very young and start off pathetically weak, but grow enormously over time. - Novice:
Novices are melee units, capable of wielding only swords. Barely able to swing a blade, but fast enough to outrun the other Trainees. - Journeyman:
Also being units that prefer hand-to-hand combat, Journeymen take to their strength rather than speed to simply cut things up with their axe.
- Hunter:
The Hunter is a class that takes advantage of it's long range against others. Faster than Journeymen and Soldiers, but lacking in most other areas. They practice their skill with the bow. - Recruit:
Recruits live to fight in the front lines. Keeping the balance between strength and defense, they make use of their lances to pierce through the enemy's defenses. - Squire:
Though not quite as strong or sturdy as Recruits, the Squires take advantage of their skills while on mounts, whether a horse, a wyvern, a griffon, or a pegasus. Lances give them the extra range they need to attack from their harnesses. Type of mount must be picked at the start. - Pupil:
Apprentices of the arcane arts, Pupils make use of their magic tomes to burn, crush or purge their enemies. School of magic must be picked at the start. They aren't too fast or sturdy, so they rely on their long range, knowledge and high magic resistance to fight. Note on playing trainees: Due to the fact that battle is how characters build strength and ability the fastest, there is no guarantee that your trainee will be stronger than a main class character like they can be in the games. For your first hundred posts, you will be bound to playing a very green, very inexperienced character. If all you care about is battling, a trainee is a bad choice for you. However, bringing a character from a wimp to a warrior can be one of the most fulfilling kinds of Rping to those who are in it for the story crafting. Enjoy.
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Post by Kenshin on Nov 8, 2015 22:10:01 GMT -6
Basic Classes:
The basic starting classes for most members. Unlike Trainees, these classes have had some decent training and can hold off enemies by themselves in battle. It is still advised to move in groups, unless already well versed in combat. Novice branch:- Myrmidon:
Probably one of the fastest melee units around, Myrmidons use their speed and skill to outrun their enemies and attack faster than others can block. Sword user. - Thief:
Thieves make use of their stealth and speed to catch their enemies off guard. They can use their lockpicks to open even the most well locked doors. Sword user. Thieves are much more adept at finding treasure then other classes are. - Mercenary:
Provided with a small shield, Mercenaries have a good balance of offense and defense, coupled with some decent speed. Though the shield is not very good at blocking, it can be used to avoid a few arrows. Sword user. Journeyman branch:- Fighter:
Strong and always ready for a fight, Fighters make use of raw strength to overcome their enemies. Axe user. - Brigand:
Not much of a thinker, the Brigand carries it's axe with pride, instilling fear in it's opponents. Axe user. - Pirate:
A man(or woman) of the sea, the Pirate would rather fight on top of a ship than on land. They are also known to be good swimmers, so they are the first to reach safety in case of a shipwreck. Axe user. Hunter branch:- Archer:
Having refined their aim over the years, Archers fare better off in the back ranks of an assault than in the front lines, providing the needed backup to decimate the enemy. Bow user. - Nomad:
As if aiming was hard enough, Nomads like to do it while on top of a horse. As if that weren't impressive enough, they actually have a good record of hits versus misses, so watch out for the arrows. Bow user. Recruit branch:- Knight:
Clad in armor, Knights have the endurance of a fortress and the strength of a siege weapon. A frontal attack against one is almost assuredly going to go badly. Lance user. - Soldier:
Unlike their armored counterparts, Soldiers prefer to give up some defense in exchange for speed. While they may not be able to take as many hits as the Knight, they sure can dish out as much damage as those do. Lance user. Squire branch:- Cavalier:
Cavaliers fight atop their horses, capable of wielding both swords and lances alike. Along with the extra mobility of the horse, they are truly a force to be reckoned with. Sword and Lance user. - Pegasus Knight:
Pegasi Knights are female-only warriors that ride the skies alongside their winged companions from the north. Lance user. - Wyvern Rider:
Feared by most people, Wyvern Riders have tamed the cousins of the dragons and have made them do their bidding. Able to provide support from the sky, they are welcomed allies in any battle. Lance user. - Griffon Rider:
Griffons being native to the island of Vinland, ones that are used in battle were tamed from the wild. These fierce beast look like a lion and eagle fused into one, they strike fear into those from Elibe who haven't seen one before. Sword user.
Pupil branch:- Mage:
Having specialized in the elements that compose Elibe, Mages have made use of their knowledge to command the forces of nature. Anima user. - Acolyte:
Acolytes stand strong against even the mightiest threads using their faith, which provides them with the light to cast away the darkness. Light user. - Shaman:
The dark arts, once prohibited by the church and even the magic schools of Etruria, are now at the disposition of those who want to learn how to command the darkness. Dark user. - Cleric:
A female-only class, Clerics use their staves to heal even the deepest of wounds, capable of turning the tide of a battle with ease. Staff user. - Priest:
A male-only class, the Priest has seen the light of the Gods and follows it to the end of the world. They seek to heal the roots of all evil. Staff user. - Troubadour:
Riding across the world to provide support to those who need it, Troubadours have the speed needed to heal the warriors that lay even far away. Staff user.
Dragons Ancient beings who can live for hundreds of years and are capable of transforming between their monstrous draconic form and a human body. Few people in Elibe know they still exist, but any dragon that draws too much attention to themselves is liable to be hunted down and slaughtered. Dragon:All dragons are capable of inhuman strength, but a Dragon is among the strongest of their race, boasting physical strength and durability unparalleled in all of Elibe. By mastering their body and using it to channel their element, they eventually become capable of terrifying melee magic. Dragonstone user. Manakete:By mastering their element, manaketes gain a level of versatility and magical control that not even other dragons can match. While they lack the sheer strength of a Dragon, they have far more control of their element and can pass as human mages much more easily, and they have much better ranged abilities than their kin. Dragonstone user. Taguel Bestial warriors from the shadowed past of Elibe, Taguel are the ultimate expression of accelerated evolution - capable of rapidly adapting their bodies to their goals, they are a hardy and independent race cautiously returning to an Elibe very different from the one they left. They are divided into five Great Tribes - Cat, Dog, Bear, Bird, and Rabbit. All have access to the same set of Adaptations, which can be found in their rules topic.
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Post by Kenshin on Nov 8, 2015 22:17:42 GMT -6
Promoted Classes:Warriors known throughout the land due to their feats and prowess, reaching new heights. Not many even get to have a taste of such might, but those that do are even thought to have the power to slay dragons. - General
Available to: Knight Weapons: Lance(main), Axe With an armor even sturdier than that of Knights, a General has the power to turn the tide of a battle entirely on it's own. Their superheavy armor is meant to give the General the endurance it needs to make up for his lack of speed. Why dodge when most attacks can barely scrap the armor?
- Great Knight
Available to: Knight, Cavalier Weapons: Lance, Axe Mount: Horse While not quite as resistant as a General, the Great Knights are heavily armored units riding on top of horses, which gives this unit the advantage of speed over the General.
- Paladin
Available to: Cavalier Weapons: Lance, Sword Mount: Horse Capable of raising an army's morale like no other, the Paladin ride their horses into battle without a single regret. Wearing medium armor, the Paladin and it's horse are rarely bested when it comes to speed, only beaten by flying units and mounted archers.
- Halberdier
Available to: Soldier, Mercenary Weapons: Lance(main), Sword Halberdiers add the sword to their repertoire in order to better handle opponents in close quarters where lances would be at a disadvantage, though their origins as lance specialists are generally evident. Unlike Lancers, they tend to wear medium armor, possessing superior offense and defense alike with the versatility to handle any situation, at the cost of speed or especially heavy armor. May carry a small shield as well.
- Lancer
Available to: Soldier Weapons: Lance A lance user dedicated to the perfection of their art, Lancers eschew heavy armor and other weapons alike in the pursuit of transcendent mastery of the spear. Possessing superior speed and piercing power both in abundance, they sacrifice versatility and durability.
- Bandit
Available to: Brigand Weapons: Axe, Lance As the name suggest, Bandits are most commonly the cause of sorrow all through Elibe. While not necessarily always a bad person, the Bandit has become tired of only being able to wield an axe, so he has decided to take up lances as well.
- Berserker
Available to: Brigand, Pirate Weapons: Axe Taking the "macho" route, the Berserker travels the world without any armor, relying solely on the huge axe that come with the pack. Brute force is the way of life of the Berserker, but while their strikes may seem crude, don't underestimate their supreme skill with the axe.
- Hero
Available to: Fighter, Mercenary Weapons: Sword, Axe Often carrying a shield as big as his body while wearing light to medium armor, the Hero shows that both strength and speed can coexist peacefully. A wielder of multiple weapons and master of both offense and defense, Heroes can adapt to any situation and shrug off blows that would fell lesser warriors.
- Warrior
Available to: Fighter, Pirate Weapons: Axe(main), Bow An unlikely combination, the Warrior decided that melee combat didn't just cut it in all situations, and has taken to practicing marksmanship in order to control the distance between him and his opponent.
- Assassin
Available to: Mercenary, Thief Weapons: Sword The silent killer. Boasts a speed on foot that is completely unsurpassed - only mounted units can outrun him. Opening locks and killing is what he does for a living.
- Swordmaster
Available to: Myrmidon Weapons: Sword Known for his speed and skills with the blade, the Swordmaster is an opponent to be aware of. Though not as fast as an Assassin or as strong as a Berserker or with as much range as a Lancer, the Swordmaster has the perfect balance of them all to get rid of his enemies.
- Yeoman
Available to: Archer, Myrmidon, Mercenary Weapons: Bow, Sword Much like the Warrior, the Yeoman decided that both melee and ranged weapons are necessary to have an advantage in all situations, and has decided to try out both.
- Rogue
Available to: Thief Weapons: Sword Rogues are odd ones. As agile as it gets, the Rogue can even open the most well sealed door with a small trick of hand, and does not even need to use lockpicks to do so. Handy. No treasure, no matter how well hidden or how well disguised, will escape the sight of a talented Rogue.
- Falco Knight
Available to: Pegasus Knight(Female) Weapons: Lance(main), Sword Mount: Pegasus Given the chance to pick between a sword and an axe, the Falco Knight has deemed the sword a worthy companion, and now soars the sky with lance and sword in hand.
- Seraph Knight
Available to: Pegasus Knight(Female) Weapons: Lance(main), Axe Mount: Pegasus Being the rebel of the family, one Pegasus Knight once decided that the sword was just not for her. Instead, she went on to pick an axe as a secondary weapon. Many were to follow her after that, the class being named after the Pegasus Knight that started the trend.
- Dragon Knight
Available to: Wyvern Rider Weapons: Lance(main), Axe Mount: Wyvern A fearsome warrior riding an even more fearsome beast. What more is needed to inflict terror upon your enemies? A sharp axe, of course.
- Wyvern Lord
Available to: Wyvern Rider Weapons: Lance(main), Sword Mount: Wyvern Much like the Dragon Knight, only that the Wyvern Lord feels more comfortable with swords than with axes. Doesn't make him any less fearsome, though.
- Griffon Knight
Available to: Griffon Rider Weapons: Sword(main), Lance Mount: Griffon When people think of a knight, a lance is the first thing to come to mind. That is the mindset that spawned the legend of the Griffon Knight.
- Griffon Master
Available to: Griffon Rider Weapons: Sword(main), Axe Mount: Griffon When a Griffon Rider has mastered close combat on top of their mighty mount, they look to master all forms of close combat on top of a griffon and add the power of the axe.
- Sniper
Available to: Archer Weapons: Bow As precise as a Sniper Rifle, the Sniper can shoot arrows as far as a catapult can throw rocks. And amazingly, his aim lets him make contact most of the time. A great asset to any castle wall.
- Nomadic Trooper
Available to: Nomad Weapons: Bow(main), Lance Mount: Horse The Nomad thought that his horse and bow were all that he needed in the entire world. Until he met the lance. Now they are best friends. And for a good reason.
- Ranger
Available to: Nomad Weapons: Bow(main), Sword Mount: Horse A simple variation to the Nomadic Trooper, boasting a sword instead of a lance. While it doesn't have the distance of the lance, the sword more than makes up for it with it's sharpness.
- Mage Knight
Available to: Mage, Priest(Male), Troubadour Weapons: Anima, Staff Mount: Horse A mounted mage of doom. Literally. Able to heal his allies in combat as well as burn his enemies alive, all while on top of a horse. Does it need further explanation?
- Sage
Available to: Mage, Acolyte Weapons: Anima, Light, Staff (only two of these - base class's weapon + 1 of choice) Having mastered the forces of magic, the Sage can use his soul and faith to devastate his enemies, just as he can relieve the burden on his allies.
- Bishop
Available to: Cleric(Female), Acolyte, Priest(Male) Weapons: Light, Staff Special Skill: Slayer(deals massive damage to undead beings) His faith keeps him going, no matter the hazard in front of him. Faith in what, you ask? That is up to the Bishop.
- Druid
Available to: Shaman, Mage Weapons: Dark, Anima OR Staves (for Shamans - player choice); Dark and Anima (Mages) Master of both realms, Druids wield terrifying control over the worlds of the living and the damned alike. Their connection to Elibe allows the use of elemental magic that none but a Sage can rival, while their mastery of the Nether is rivaled only by Seers.
- Seer
Available to: Shaman, Troubadour Weapons: Dark, Staff Mount: Horse The Seer has total control over the power of darkness and the healing arts. Not something you see everyday. When you do, though, it might be the last thing you see.
- Valkyrie
Available to: Cleric(Female), Troubadour Weapons: Light, Staff Mount: Horse Not happy with just being able to heal, the Valkyrie has now command over light and has taken to the battlefield along with her comrades.
*Sage: Upon promotion, the Mage/Acolyte keeps their mastery of Anima/Light magic and gets to pick one out of Anima and Staves, if originally an Acolyte, or Light and Staves, if originally a Mage.
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