Advanced Magic, and Magic Weapons!
Aug 29, 2016 10:16:17 GMT -6
Post by Ilheod on Aug 29, 2016 10:16:17 GMT -6
Hello~ Your friendly neighborhood mod Ilheod here to swing on in and clear a few things up! Afterwards I'll be announcing a few new upgrades possible for regal and magic weapons!
So, Advanced Magic! Magic Weapons!
Fantastic things, but often shrouded by a bit of ambiguity. What precisely, does advanced magic do in comparison to say, a magic weapon with x2 seals? What are the pros and cons of each? These are things that well, have never been definitively drawn out. The general consensus of the site is that melee units pale in comparison to that of a magic user, and that the "Big Guns" of the melee units, Magic weapons and Regal weapons, simply do not ever have a chance of stepping to Advanced Magic. When we looked into this, we noticed that the real issue wasn't as much the caliber of a melee unit's guns, but that the over-all community simply did not understand where exactly these two stand. Most do not even know what Magic Weapons are fully capable of! So I'm here to draw that line in the sand. To give them a foundation of sorts!
First, we'll go into Advanced Magic.
Now, at 250 posts we know that magic users unlock advanced magic. This offers a huge power boost and a much greater control of magic for all magic users. This has almost no limit into what precisely they can do with their magic as long as their creative enough and realistic enough. One thing we've noticed though, is that people aren't adequately roleplaying the cost, and the cast. Though the wielder of the magic is skilled in it, they MUST be stationary when channeling the magic to cast this. This is not optional. If they are moving, the magic is not advanced magic caliber. There's simply no alternative. Equally, the mage casting the magic must take time to cast the spell. Firing a monstrous torrent of towering flames in the form of two pillars of fire is impressive and effective, but it's going to take you several seconds. Even if your doing it in one post, it's a lapse of time that must be emphasized. Most people haven't been doing this, out of a lack of knowing they have to, and it's lead to a perception that mages can wantonly fire out advanced magic which in turn has led to an air of unbeatability to a degree from those who do not have a magic wielding class.
In addition to this, though it's not brought up much, I will for purely sake of going down on record. Magic users in general, can not wear armor above a cloth or similar fabric like material. No chainmail, or any kind of metal armor or the like.
----
NOW, to magic weapons and regal weapons!
Magic weapons: These puppies are the ultimate offensive option for melee combatants. However so few people have achieved x2 seals for them given that it requires 200 posts total for the weapon and the seals, so few know just how they work or can be used. Magic weapons with x2 seals have near advanced magic level power. They have no cast time or prep required. A x2 seal volcanon blade could be swung while the fighter is running to the side, and instantly a roaring tower of flames would erupt from the ground. This does not drain or fatigue the wielder of the weapon, as the energy comes from the spirit within. However the spirit has a limit, and the weapon's range is limited. Control of the magic drastically falls off hard after-words and power does as well. Roughly around a 15 foot range it begins to lose both power and control.
In short, Magic weapons: No cast time, no fatigue on wielder, can be utilized while moving. Limited range, limited control and power beyond range
This concept of uncertainty also applies to regal weapons. We've seen people roleplay their weapon permeating an aura that negates magic. We've seen them slash and cut the magic. I've even seen someone try to roleplay it where they fired small blasts that negated magic from the weapon. So let's clear this confusion up!
Regal weapons: The wielder negates any magic touching the weapon itself. This means that they must actively swing or sweep their weapon to cleave through and break apart the magic if they wish to defend themselves. It is able to negate any and all magic it contacts no matter the caliber.
The balance: While mages are more stationary fighters, they pack much more punch and from a much greater range. In addition to this, while magic weapons offer a decent amount of power for that single type of magic, mages may readily switch which tomes they are utilizing on a moments notice which is impossible to the tome locked Magic Weapons.
================================================
Now that we've cleared that out a bit, I'd like to announce two special changes!
We will now be adding another potential upgrade to magic weapons. This upgrade will bolster the magic weapon to the point where the wielder gains advanced magic level control and power within a certain range, flat out. The over-all range of the weapon will also be extended, and with it, the range of the control and power it has from it's now advanced magic level power and control.
How do you gain this upgrade, you ask? Well, once your character has obtained two magic seals and feel they've "connected" and developed their characters bond with their magic weapons spirit enough, they may submit an application via messaging the mod staff. You must submit examples via linking various posts that show the growth of your characters bond with your magic weapons spirit. If we feel it's sufficient we shall allow you to participate in a unique event like thread for your character alone in which they perfect this bond with their spirit. How this is done is entirely dependent on the spirit and the character, but once you are done we shall examine it. If we find it sufficient you shall have your weapon upgraded to an Advanced Magic Weapon!
Magic weapons aren't the only ones receiving a buff however!
Regal weapon wielders may now purchase a magic seal for their regal weapons! What this does, is it shall allow a unique ability in which once[/i] per page, a regal weapon may produce a magic bubble that shields the wielder only[/b] from ALL magic for a single full post. This allows for protection against things a regal weapon normally wouldn't, such as for example a full out advanced magic boosted blast of volcanon flames which a regal weapon normally wouldn't stop given the sheer area of threat.
So don't worry all you melee wielding folks, were thinking of you, and happy hunting!
So, Advanced Magic! Magic Weapons!
Fantastic things, but often shrouded by a bit of ambiguity. What precisely, does advanced magic do in comparison to say, a magic weapon with x2 seals? What are the pros and cons of each? These are things that well, have never been definitively drawn out. The general consensus of the site is that melee units pale in comparison to that of a magic user, and that the "Big Guns" of the melee units, Magic weapons and Regal weapons, simply do not ever have a chance of stepping to Advanced Magic. When we looked into this, we noticed that the real issue wasn't as much the caliber of a melee unit's guns, but that the over-all community simply did not understand where exactly these two stand. Most do not even know what Magic Weapons are fully capable of! So I'm here to draw that line in the sand. To give them a foundation of sorts!
First, we'll go into Advanced Magic.
Now, at 250 posts we know that magic users unlock advanced magic. This offers a huge power boost and a much greater control of magic for all magic users. This has almost no limit into what precisely they can do with their magic as long as their creative enough and realistic enough. One thing we've noticed though, is that people aren't adequately roleplaying the cost, and the cast. Though the wielder of the magic is skilled in it, they MUST be stationary when channeling the magic to cast this. This is not optional. If they are moving, the magic is not advanced magic caliber. There's simply no alternative. Equally, the mage casting the magic must take time to cast the spell. Firing a monstrous torrent of towering flames in the form of two pillars of fire is impressive and effective, but it's going to take you several seconds. Even if your doing it in one post, it's a lapse of time that must be emphasized. Most people haven't been doing this, out of a lack of knowing they have to, and it's lead to a perception that mages can wantonly fire out advanced magic which in turn has led to an air of unbeatability to a degree from those who do not have a magic wielding class.
In addition to this, though it's not brought up much, I will for purely sake of going down on record. Magic users in general, can not wear armor above a cloth or similar fabric like material. No chainmail, or any kind of metal armor or the like.
----
NOW, to magic weapons and regal weapons!
Magic weapons: These puppies are the ultimate offensive option for melee combatants. However so few people have achieved x2 seals for them given that it requires 200 posts total for the weapon and the seals, so few know just how they work or can be used. Magic weapons with x2 seals have near advanced magic level power. They have no cast time or prep required. A x2 seal volcanon blade could be swung while the fighter is running to the side, and instantly a roaring tower of flames would erupt from the ground. This does not drain or fatigue the wielder of the weapon, as the energy comes from the spirit within. However the spirit has a limit, and the weapon's range is limited. Control of the magic drastically falls off hard after-words and power does as well. Roughly around a 15 foot range it begins to lose both power and control.
In short, Magic weapons: No cast time, no fatigue on wielder, can be utilized while moving. Limited range, limited control and power beyond range
This concept of uncertainty also applies to regal weapons. We've seen people roleplay their weapon permeating an aura that negates magic. We've seen them slash and cut the magic. I've even seen someone try to roleplay it where they fired small blasts that negated magic from the weapon. So let's clear this confusion up!
Regal weapons: The wielder negates any magic touching the weapon itself. This means that they must actively swing or sweep their weapon to cleave through and break apart the magic if they wish to defend themselves. It is able to negate any and all magic it contacts no matter the caliber.
The balance: While mages are more stationary fighters, they pack much more punch and from a much greater range. In addition to this, while magic weapons offer a decent amount of power for that single type of magic, mages may readily switch which tomes they are utilizing on a moments notice which is impossible to the tome locked Magic Weapons.
================================================
Now that we've cleared that out a bit, I'd like to announce two special changes!
We will now be adding another potential upgrade to magic weapons. This upgrade will bolster the magic weapon to the point where the wielder gains advanced magic level control and power within a certain range, flat out. The over-all range of the weapon will also be extended, and with it, the range of the control and power it has from it's now advanced magic level power and control.
How do you gain this upgrade, you ask? Well, once your character has obtained two magic seals and feel they've "connected" and developed their characters bond with their magic weapons spirit enough, they may submit an application via messaging the mod staff. You must submit examples via linking various posts that show the growth of your characters bond with your magic weapons spirit. If we feel it's sufficient we shall allow you to participate in a unique event like thread for your character alone in which they perfect this bond with their spirit. How this is done is entirely dependent on the spirit and the character, but once you are done we shall examine it. If we find it sufficient you shall have your weapon upgraded to an Advanced Magic Weapon!
Magic weapons aren't the only ones receiving a buff however!
Regal weapon wielders may now purchase a magic seal for their regal weapons! What this does, is it shall allow a unique ability in which once[/i] per page, a regal weapon may produce a magic bubble that shields the wielder only[/b] from ALL magic for a single full post. This allows for protection against things a regal weapon normally wouldn't, such as for example a full out advanced magic boosted blast of volcanon flames which a regal weapon normally wouldn't stop given the sheer area of threat.
So don't worry all you melee wielding folks, were thinking of you, and happy hunting!