Skills
Nov 5, 2016 18:48:56 GMT -6
Post by Kenshin on Nov 5, 2016 18:48:56 GMT -6
Skills are special techniques that those who hone their bodies can perform. Skills are each generally usable about once per a one page two person encounter (Roughly 8 posts) with no consequence. Thus remember that skills are feats of great energy, and will exhaust the user if overused. If your character is using a skill every other post, they will tire very quickly.
To obtain a skill, purchase it in the shop for 1,000 gold. Buying that skill a second time will allow you access to its advanced ability.
Adept: One channels their natural energy into their weapon arm, allowing enough speed to strike a second time in the span of one attack. An advanced user of this technique can strike a third.
Celerity: One channels their natural energy into their legs for a short burst of speed and agility. An advanced user of this skill can find themselves dashing across fields in a manner of seconds.
Counter: One uses their natural energy to redirect a fraction of the kinetic energy from a sustained blow back at the attacker. While a basic user of this technique can only redirect said force back at their attacker, an advanced user can send the force out in all directions.
Daunt: One releases a pulse of natural energy with great spiritual pressure that creates a fear response in opponents. An advanced user of this technique can sustain this pulse if desired, albeit with a slightly weaker effect. The Daunt of a stronger user will overwhelm that of a weaker user.
Imbue: One channels their natural energy to aid the natural healing process. A basic user can take a moment's rest to stop heavy bleeding, while advanced users can use this ability to set bones and temporarily regain use of broken limbs.
Nihil: One uses their natural energy to stifle the natural energy of opponents within a very short range, canceling all skill usage. An advanced user can increase this range to a few yards.
Pavise: One grounds themselves with natural energy in order to defend against the full brunt of physical attack, but are forced to momentarily sacrifice all mobility for a short period afterwards. Advanced users can retain some degree of movement post use, but are severely slowed. Objects with more force than the weight of the user are unaffected.
Sacrifice: One sacrifices their own life force to restore the injuries of another. Proficiently advanced users of the skill can restore major and near-fatal wounds while bearing less of the full pain healed upon themselves.
Shade: One becomes completely still, channeling their natural energy to create a shimmer that takes advantage of the darkness, becoming virtually unnoticeable unless under direct scrutiny. Advanced users can do this in the daylight as well.
Smite: One surges their natural energy into their limbs, allowing for strikes that can send an enemy flying. An advanced user can even send multiple enemies flying with a single swing.
To obtain a skill, purchase it in the shop for 1,000 gold. Buying that skill a second time will allow you access to its advanced ability.
Adept: One channels their natural energy into their weapon arm, allowing enough speed to strike a second time in the span of one attack. An advanced user of this technique can strike a third.
Celerity: One channels their natural energy into their legs for a short burst of speed and agility. An advanced user of this skill can find themselves dashing across fields in a manner of seconds.
Counter: One uses their natural energy to redirect a fraction of the kinetic energy from a sustained blow back at the attacker. While a basic user of this technique can only redirect said force back at their attacker, an advanced user can send the force out in all directions.
Daunt: One releases a pulse of natural energy with great spiritual pressure that creates a fear response in opponents. An advanced user of this technique can sustain this pulse if desired, albeit with a slightly weaker effect. The Daunt of a stronger user will overwhelm that of a weaker user.
Imbue: One channels their natural energy to aid the natural healing process. A basic user can take a moment's rest to stop heavy bleeding, while advanced users can use this ability to set bones and temporarily regain use of broken limbs.
Nihil: One uses their natural energy to stifle the natural energy of opponents within a very short range, canceling all skill usage. An advanced user can increase this range to a few yards.
Pavise: One grounds themselves with natural energy in order to defend against the full brunt of physical attack, but are forced to momentarily sacrifice all mobility for a short period afterwards. Advanced users can retain some degree of movement post use, but are severely slowed. Objects with more force than the weight of the user are unaffected.
Sacrifice: One sacrifices their own life force to restore the injuries of another. Proficiently advanced users of the skill can restore major and near-fatal wounds while bearing less of the full pain healed upon themselves.
Shade: One becomes completely still, channeling their natural energy to create a shimmer that takes advantage of the darkness, becoming virtually unnoticeable unless under direct scrutiny. Advanced users can do this in the daylight as well.
Smite: One surges their natural energy into their limbs, allowing for strikes that can send an enemy flying. An advanced user can even send multiple enemies flying with a single swing.