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Post by Kenshin on May 25, 2017 16:28:08 GMT -6
How to earn gold: You have to post in the Elibe section. The post has to be a minimum of 250 words in order to earn 20 gold. If it's below the minimum you'll receive no gold for it. Refunds: Shop keeps are looking for a profit, they'll buy all weapons and most items for 50% of their cost due to them being a used item. Second Seals, Weapon Seals, and Skills are non refundable. There is a way to receive a full refund on anything but in order to do so you'll have to send a staff PM stating what you want to return as well as the reason why, we'll determine who gets a full refund on a case by case thing. Trading/gifting: If you're able to sell a weapon/item you're allowed to trade or gift it to another member. The only rule we have for trading/gifting is you're not allowed to buy what you want on one character and send it to an alt. The rule on Magic Weapons is you're only able to gift the weapon only, no seals those have to be purchased by the new owner. You'll find the trade area on the bottom left hand corner of the page, it's the green button. Weapon Design: You're allow to use any type of weapon design for any of the weapons your purchase. IE: Kenshin's Iron Sword would be a Katana where Vincent's Iron Sword may look like a Bastard Sword. Weapon effect stacking: You can have multiple weapons on your character or you can stack all of their effects into one super weapon, as long as you purchase each one. You are able to hold multiple Magic weapon effects in the same weapon as well. Only limitation is you cannot have a Regal and Magic effect on the same weapon unless you want to render the magical effects useless. Ranged weapons and Magic weapons: While you can apply the Magic Weapon effect to any weapon, throwing weapons lose the ability to cast magic the moment they leave the user's hands and become magic enhanced weapons. EXAMPLE: A Thoron Spear can cast Thoron while being held, but when thrown becomes a lighting bolt that can only travel in the path it's been thrown. Magic Bow/Crossbow replaces the need for arrows or bolts and creates then shoots the spell as it's ammo. The Shop can be found here, bottom left corner of the page as the red and white button, or at the top under the banner.
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Post by Kenshin on May 25, 2017 17:08:07 GMT -6
Swords Item | Description | Price | Iron Sword | A cheap blade made of Iron, perfect for beginners. | Free | Throwing Knife | A knife designed for throwing. Ranged weapon.
| 300 | Lance Reaver | A long sword designed to combat lances | 500 | Killing Edge | A deadly blade that can kill much easier almost instantly, or leaves wounds that do not heal easily. | 760 | Horse Cutter | A large sword with limited attacking motions designed to slay the horse and it's rider in a single attack. Also effective against Torvos. | 760 | Armor Slayer | A claymore like sword used to combat armored foes. | 760 | Wyrm Slayer | A sword that can cut through wyvern scales much easier, also effective on dragons in their dragon form. | 760 | Brave Sword | Made of an unnaturally light alloy perfect for multiple quick strikes.
| 760 | Stiletto | An improved throwing knife allowing the user to throw it further. Ranged weapon.
| 1000 | Silver Sword | A master-crafted sword with traces of silver in its alloy. Effective against Arum based monsters.
| 1000 | Regal Blade | An unbreakable blade with the ability to nullify magical spells at the point of contact of the weapon and spell.
| 2000 | Magic Sword | Pick a magic effect from the list of spells, then post it's details in 'Character Journal'. Purchase Magic Seals to further enhance it's abilities. | 2000 |
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Post by Kenshin on May 25, 2017 17:44:23 GMT -6
Lances Item | Description | Price | Iron Lance | A cheap lance made of Iron, ideal for beginners. | Free | Javelin | A smaller lance made to be thrown. | 300 | Axe Reaver | A lance designed to combat axes. | 500 | Killer Lance | A deadly lance that can kill much easier almost instantly, or leaves wounds that do not heal easily. | 760 | Horse Slayer | A lance designed to combat horses leaving the rider on it's own. Effective against Torvos. | 760 | Piercing Lance | A heavy lance with the ability to pierce the toughest armor. | 760 | Dragon Spear | A spear that can pierce wyvern scales as well as dragons in their dragon form. | 760 | Brave Lance | Made of an unnaturally light alloy perfect for multiple quick strikes. | 760 | Silver Lance | A master-crafted lance with traces of silver in its alloy. Effective against Arum based monsters.
| 1000 | Spear | A Spear that can be used for throwing further than a Javelin.
| 1000 | Regal Lance | An unbreakable lance with the ability to nullify magical spells at the point of contact of the weapon and spell.
| 2000 | Magic Lance | Pick a magic effect from the list of spells, then post it's details in 'Character Journal'. Purchase Magic Seals to further enhance it's abilities.
| 2000 |
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Post by Kenshin on May 25, 2017 18:05:51 GMT -6
Axes Item | Description | Price | Iron Axe | An axe made of iron, perfect for beginners. | Free | Hand Axe | A smaller axe made to be thrown. Ranged.
| 300 | Sword Reaver | An axe designed to combat swords | 500 | Killer Axe | A deadly axe that can kill much easier almost instantly, or leaves wounds that do not heal easily. | 760 | Crusher Axe | An axe with a hammer on one side to combat armored foes. | 760 | Horse Cleaver | An axe designed to combat a horse and it's rider. Effective against Tarvos. | 760 | Dragon Axe | An axe able to deal with wyverns and dragons in their dragon form. | 760 | Brave Axe | Made of an unnaturally light alloy perfect for multiple quick strikes.
| 760 | Silver Axe | A master-crafted axe with traces of silver in its alloy. Effective against Arum based monsters.
| 760 | Tomahawk | A larger axe designed for throwing.
| 1000 | Regal Axe | An unbreakable axe with the ability to nullify magical spells at the point of contact of the weapon and spell.
| 2000 | Magic Axe | Pick a magic effect from the list of spells, then post it's details in 'Character Journal'. Purchase Magic Seals to further enhance it's abilities.
| 2000 |
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Post by Kenshin on May 25, 2017 18:15:57 GMT -6
Bow Item | Description | Price | Iron Bow | A basic bow, or crossbow, the arrows or bolts are made of iron. Perfect for a beginner. | Free | Killer Bow | The arrows or bolts are sharpened to a more lethal point also leaves wounds that do not heal as easy.
| 760 | Brave Bow | A redesigned bow or a repeater crossbow to allow the user to fire off a couple of shots in a rapid succession
| 760 | Silver Bow | A master-crafted bow or crossbow that fires blessed arrows or bolts. Effective against Arum based monsters.
| 1000 | Short Bow | A smaller bow or crossbow that provides the archer with the ability to move around much easier.
| 1000 | Long Bow | A much larger bow or crossbow that gives the archer a further reach. | 1000 | Regal Bow | An unbreakable bow with the ability to nullify magical spells at the point of contact of the arrow/bolt and spell.
| 2000 | Magic Bow | Pick a magic effect from the list of spells, then post it's details in 'Character Journal'. Purchase Magic Seals to further enhance it's abilities.
| 2000 |
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Post by Kenshin on May 25, 2017 18:36:52 GMT -6
Anima Remember to check the Magic thread for rules and lore.Item | Description | Price | Trinity | The basics of fire, wind, and electric magic are contained within this tome
| Free | Volcanon | Known for its power, this tome allows far more dangerous displays of fire magic
| 2000 | Thoron | A tome known for both speed and power in its electrical assault
| 2000 | Fimbulvetr
| A hybrid tome that allows control of both water and ice
| 2000 | Excalibur
| The magics of wind and air are contained in this tome
| 2000 | Gaea | A primal tome that allows control of earth and stone
| 2000 | Flora | An esoteric tome that allows the user to control plants and trees
| 2000 | Bolting | Powerful magic that allows the user to call down lightning strikes
| 2000 |
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Post by Kenshin on May 25, 2017 18:43:22 GMT -6
Dark Remember to check the Magic thread for rules and lore.Item | Description | Price | Flux | The fundamentals of the protean Nether | Free | Mire | Powerful but weighty dark magic that embodies force and liquid
| 2000 | Luna | Dark magic that explores the concept of Nether as energy
| 2000 | Ruin | A tome that recognizes the Nether as solid mass | 2000 | Fenrir | An unusual tome that allows the user to manifest spirits of dark magic to harry foes | 2000 | Eclipse | Powerful magic with a long cast time that allows the user to create fields of gravity
| 2000 | Nosferatu
| Reviled even among dark magic, Nosferatu allows a mage to steal the life force of their victim and add it to their own. Short range.
| 2000 |
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Post by Kenshin on May 25, 2017 19:04:39 GMT -6
Light Remember to check the Magic thread for rules and lore.Item | Description | Price | Light | Light allows the user to launch bolts or small rays of searing, well, light that strike at their foes. | Free | Thani | The prototypical Light magic tome, Thani is known primarily for the powerful blasts of purifying light it produces. | 2000 | Lux Aeterna | Recently developed magic that allows the mage to manifested hardlight constructs | 2000 | Divine | The secrets of creating spirits of light to aid the caster are locked in this tome | 2000 | Imperium | Magic that allows the user to bring their will to bear physically on foes | 2000 | Aura | Illusionary magic that allows the user to deceive foes and hide themselves | 2000 | Purge | Devastatingly powerful magic that brings the light of judgement down upon foes | 2000 |
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Post by Kenshin on May 25, 2017 19:10:17 GMT -6
Staff Remember to check the Magic thread for rules and lore.Item | Description | Price | Heal | Weak healing magic that can deal with minor injuries
| Free | Physic
| A long ranged healing staff that allows the wielder to aid others from afar | 1000 | Fortify | A staff that trades range for area of effect to heal entire groups of allies at once | 1000 | Barrier | A spell that can give the target reasonable durability or stop major attacks in their tracks | 2000 | Warp | The magic of teleportation, for self and allies | 2000 | Strength | Magic that increases the strength and speed of the target in return for constant magical drain | 2000 |
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Post by Kenshin on May 25, 2017 19:18:36 GMT -6
Items For throwing items, 1 per topic per item you have. Say you have 3 Smoke Bombs you can use it up to 3 times in a topic. Item | Description | Price | Light Rune | YOU SHALL NOT PASS this small magical barrier. It can block small doors and windows for 10 minutes, any further lowers it's duration. 1 use per topic. | 260 | Incendiary Mine | A volatile trap that, when stepped on, sets off a burst of incendiary flame. 1 use per topic.
| 260 | Smoke Bomb | A bag that conflates when struck, spitting out a cloud of thick smoke. 1 use per topic. | 260 | Flash Beam | A stunning capsule that releases light in a blinding flash when destroyed. 1 use per topic.
| 260 | Vortex Grenade
| A grenade that creates a gust, blowing away foes, and can propel oneself to new heights. 1 use per topic. | 260 | Second Seal | Used to class change into another class of the same tier and at least one weapon in common(casters can pick anything magic). | 500 | Weapon Seal | A seal that allows the owner to wield the weapons of their butchers. Dragons only.
| 1000 | Magic Seal | A seal that allows the buyer to delve into the mysteries of their magical weapons
| 1000 | Delphi Shield | A sacred shield that projects an aura that can deflect oncoming arrows.
| 3000 | Dragonstone | Used by Manaketes and Dragons to tap into their draconic powers. Without it, they're nothing but a regular human. | Free |
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Post by Kenshin on May 25, 2017 19:29:57 GMT -6
Exotic - You MUST own an Exotic Seal to combine weapons to make something that isn't typically in Fire Emblem games.
- You must own each item to combine them into something new. IE: You have to get an Exotic Seal, Fist, as well Throwing Knives to create a claw weapon to be like Wolverine.
- You can stack weapon effects on Exotic, this does include Magic Weapons.
- Exotic weapons are usable by all races and classes. Mages can channel their magic through exotic weapons, but doing so constantly drains mana and locks them out of Advanced magic while active
Item | Description | Price | Exotic Seal | Allows the owner the use of Exotic Weapons. Must have in inventory to use them. | 500 | Whip | A lash made of chain or leather. May have spikes or weights to deal more damage. Requires an Exotic Weapon Seal to use.
| 200 | Fist | A weapon that can be worn on a user's hands. Can be spiked or bladed depending on the user's desires. You can still punch with gloves/gauntlets without it. Requires an Exotic Weapon Seal to use.
| 200 | Rod | A blunt implement made of wood or metal. Designed to be deadly in combat, but can be multi-purpose. Requires an Exotic Weapon Seal to use. | 200 |
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Post by Kenshin on May 25, 2017 19:40:36 GMT -6
Special Item | Description | Owner | Falcatta
| Mani Katti level of Sacaen fame. It gives the wielder the ability to hear the spirits of the plains. The blade itself acts as a vessel towards the spirits who deems the wielder worthy or not.
| Mana | Matrona
| A staff fabled to been used by a member of the church who was taught by St. Elimine herself. | Elias | Damonzahn
| What had once been a magic sword with Nosferatu, it had absorbed an Arum spirit known as The Hunger. | Unknown | Xigshaw
| A larger than life beat stick that's stubborn to the core. | Gar | Seelenschmaus
| A spear with unknown origins used by The Madness. | Madness | Thyrus
| WiP | Remus |
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Post by Kenshin on May 25, 2017 19:49:32 GMT -6
Skills Remember to check the Skills page to get all of the rules.Skill | Description | Price | Adept | One channels their natural energy into their arms so as to strike a second time within the span of one attack.
| 1000 | Celerity | One channels their natural energy into their legs for a short burst of speed and agility.
| 1000 | Counter | One uses their natural energy to redirect a fraction of the kinetic energy from a sustained blow back at the attacker.
| 1000 | Daunt | One releases a pulse of natural energy with great spiritual pressure that dizzies opponents.
| 1000 | Imbue | One channels their natural energy to aid the natural healing process.
| 1000 | Nihil | One uses their natural energy to stifle the natural energy of opponents within a very short range, canceling all skill usage.
| 1000 | Pavise
| One grounds themselves with natural energy in order to defend against the full brunt of physical attack, but are forced to momentarily sacrifice all mobility.
| 1000 | Sacrifice | One sacrifices their own life force to restore the injuries of another.
| 1000 | Shade | One becomes completely still, channeling their natural energy to create a shimmer that takes advantage of the darkness, becoming virtually unnoticeable unless under direct scrutiny. | 1000 | Smite | One surges their natural energy into their limbs, allowing for strikes that can send an enemy flying. | 1000 |
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