Are you talking about on the Sacred Stones boards? I'm sick of the trolls being idiots there, I'm also sick of the anti-trolls calling the trolls idiots, it's pathetic. Lu Azra or whatever his name is, is an idiotic fanboy and I can not stand him and his stupid comments, pikablu just doesn't know what he's talking about, some prepromotes are great, just look at Pent, Louise and Harken.
Also a Diddy Kong moveset from smashboards.
A: Quick Tail spin, Diddy swings his tail once in front of himself.
Speed: Normal/Semi-fast
Knockback: Very low.
Damage: 3%
Range: Semi-low/Normal
AA: Tail Spin, Diddy swings his tail at both sides.
Speed: Fast
Knockback: Normal/Semi-high
Damage: 5%
Range: Semi-High/High
Forward Tilt: Tail Sweep. Diddy sweeps his enemy away with his tail. Has a sweetspot at the middle of the tail. (Same as DK's ftilt just to give them some similairity)
Speed: Semi-fast
Knockback: Normal
Damage: 6% non sweetspot. 10% with sweetspot.
Range: Semi-High
Up Tilt: Backflip. Diddy makes a quick back flip hitting you with his tail and legs. (Similair ro Mewtwo)
Speed: Semi-fast
Knockback: Depends on where he hits them. With the tail: Semi-low/Normal. With the legs: Normal/Semi-high.
Damage: Tail: 6% Legs: 9%
Range: Tail: Normal/Semi-high. Legs: Semi-Low
Down Tilt: Tail Sweep. Diddy ducks down and hits his enemy with his tail while he's spinning. (Same as Pikachu's)
Speed: Semi-Fast
Knockback: Low
Damage: 5%
Range: Normal
Dash Attack: CART WHEEL!
Diddy makes a cart wheel to charge into the opponoment. It can multihit if the foe gets trapped between Diddy's tail and Diddy's legs.
Speed: Very fast.
Knockback: Tail: Low. Legs: high
Damage: When he hits with the tail only 5%. With the legs he does 9% damage each leg.
Range: With the tail its normal/ semi-high with Diddy's legs its normal.
Air Moves:
Neutral Air: Aerial Tail Spin. Diddy spins his tail two times around him self. Covers both sides.
Speed: Fast/Very Fast
Knockback: Semi-High
Damage: 11%
Range: High
Forward Air: Chimp Fist. Diddy quickly punches his foe infront him. (Same as Sheik's)
Speed: Fast
Knockback: Normal/Semi-High
Damage: 12%
Range: Normal
Back Air: Back Kick. Diddy strentches his foot for a kick attack. (Same as DK's only faster and less powerful)
Speed: Fast/Very Fast
Knockback: Normal
Damage: 12%
Range: Normal
Down Air: Monkey Meteor. Diddy stompes his enemy with both feet to send them downwards. (Same as DK's only faster and less powerful)
Speed: Semi-fast
Knockback: Normal/Semi-high
Damage: 14%
Range: Low
Up Air: Flying Uppercut. Diddy punches his enemy upwards. (Look below my siggy )
Speed: Fast
Knockback: Semi-High
Damage: 15%
Range: Semi-low/Normal
Special Moves:
B: Peanut Popguns. Diddy shoots two peanuts from his wooden guns.
Speed: Semi-fast Slower then Falco's Blaster.
Knockback: Normal. Unlike Falco's Blaster the enemy can fall after a cetrain %.
Damage: 6% each Peanut.
Range: A little shorter then Fox's Blaster.
Up+B: Barrel Jet. Diddy pulls out his Barrel Jet to return back to the stage. Similair to Fox's Fire Fox but it's controllable like Ness's PK Thunder only not as flexable.
Speed: A little bit of lag afterwards perhaps. Flying speed same as the Fire Fox.
Knockback and Damage: If Diddy flies into you it's 12%. However if the Barrel Jet hits you (fiery effect) it will do 16% damage and it will spike you.
Range: It recovers just as good as Fox's Fire Fox.
Smash B: Chimpy Charge. Diddy prepares for an headbut and when he's done he charges into his enemy. Loads by hisself.
Speed: It takes 4 seconds to load. But when Diddy is moving he will go a little bit faster then his running speed.
Knockback: High.
Damage: 21%
Range: 1/4 as much as Jiggly's full charged Roll out. However Diddy won't run over cliffs and stops automatically when he;s entering one.
Down+B: Simain Slam. (Same as Yoshi's so I don't need to explain )
Speed: When Diddy is falling its Very Fast. Has lag afterwards however.
Knockback: Semi-High
Damage: 15%
Range: Errr... Low? It has a low hitbox since he's only attacking with his butt.
Forward Smash: Kong Klap. Diddy claps his foe's with all his might. (Similair to DK, has lower range lower power but higher speed)
Speed: Comes out faster then DK's. Still it would be normal/semi-fast. Low lag afterwards.
Knockback: Normal.
Damage: Uncharged: 18% Charged: 22%
Range: Lower then DK's yet Semi-high.
Upward Smash: Backflip. Same as his Utilt he also hits with his Tail and Legs but now the damage is more even. (Similair to Pikachu's)
Speed: Fast. No startup lag and almost unnoticable afterward lag.
Knockback: Tail: Semi-low/Normal. Legs: Semi-high/High
Damage: Uncharged: 16% Charged: 22%. If hit by the Legs it will add 2% more damage charged and uncharged.
Range: Tail: High. Legs: Normal/Semi-low
Down Smash: Tail Sweep. (Same as Yoshi's with farther range and lower power)
Speed: Same as Yoshi's. Same lag after ward to.
Knockback: Lower then Yoshi's. It would be Semi-Low.
Damage: Uncharged: 13% Charged: 16%
Range: Farther then Yoshi which would make it like High.
Grabs and Throws:
Grab: Diddy grabs his foe with both hands and attacks them by giving them headbuts. (Same as Ness)
Speed: Fast. No afterwards lag. When Diddy runs and misses the grab he will have a little lag.
Range: Same as Ness
Forward Throw: Simian Swing. Diddy throws his opponement as far as he can. (Like Pikachu's Fthrow in N64. <3) Can't possible be chained.
Down Throw: Pesky Punishment. Diddy throws you down and jumps two times on you. Similair to Kirby's Dthrow.
Back Throw: Diddy Roll. Diddy grabs you rolls backwards and then kicks you away. Similair to Pikachu's only higher knockback.
Up Throw: Headbut. Diddy throws you up but since he isn't that strong he adds an headbut to throw you up in the sky. Low knockback.
Mic.:
Taunt 1: Diddy happly throws his cap two times in the air, then he catches it and puts it up again.
Taunt 2: He puts on shades and pulls out a boombox (DKC2)
Costumes:
Normal: Red cap with a red shirt
Blue: Blue cap with a Blue shirt
Green: Green cap with a green shirt.
Yellow: Yellow cap with a yellow shirt and a red star (inverse colours)
Black: Black cap with Black shirt
Purple: Purple Cap with a Purple Shirt.
Kirby Hat: Like DK's but with Diddy's hat
Diddy Kong's Super Smash: Gutair Gazzump- Diddy jumps into the middle of the stage with his Guitar in his hands and plays a short song. (One he uses in DK64) The sound waves will make the characters on the ground stuck to the ground taking damage. The characters up in the air will fly off in an isntant KO.
Range: Middle
Power:High
Speed:Middle
(%Wise on ground:25-30%
%Wise on the air:85-90% (Instant KO))