Zacharia
Shaman
Kingmaker
"You fight for the promise of a better tomorrow for this country."
Posts: 172
Bern Fame: 3
Illia Fame: -2
Profession: Advisor
Affiliation: Bernese Senate
Affinity: Thunder
Profile: Link
OoC Alias: Zach
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Post by Zacharia on Aug 25, 2014 22:49:38 GMT -6
- Celerity: One channels their inner strength for a short burst of agility on foot which may be affected by the weight of armor being worn. An advanced user of this skill can find themselves dashing across fields in a manner of seconds.
- Sol: Much like the spell Nosferatu, a user can steal weak amounts of lifeforce from an opponent to bolster their own energy reserves or heal minor wounds. An advanced user would be able to steal amounts rivaling a basic Nosferatu tome or weak amounts from enemies around them.
- Deadeye / Hawkeye / Sure Shot: Though blockable by any conventional means, one with this skill strikes forward with nigh-impeccable accuracy. An advanced user would be able to land a blow from an impossible position with perfect - albeit blockable - precision.
- Savior: Channeling their inner strength, a user would be able to carry someone or something normally impossible for them to lift, much less move. An advanced user of this skill can carry things many times their weight for long distances at a time.
- Parity: Negates any and all skills by blocking the channels that normally allow their usage within a very short range of the user, including their own. An advanced user can increase this range to several yards at a time.
- Resolve / Wrath: Down but not out, a user of this skill exchanges every last drop of reserve strength they have to increase their physical endurance and strength for a short time. Users who have mastered this skill can use this energy in a more cost-effective way, increasing their temporary skill surge even further.
- Sacrifice: A user of this skill can restore injuries on willing allies by sacrificing their own energy to give to another, at the cost of bearing the wounds alongside any former damage. Proficiently advanced users of the skill can restore major and near-fatal wounds and bear less of the full pain healed.
- Serenity: Grace under pressure and focus in the heat of battle, a user can block out distractions to an extent and maintain a calm manner even when under direct fire. Advanced users can block out every distraction in their sensory field to better focus on their goal.
- Tempest: One can turn themselves into a red-eyed berserk with this skill, and attempt to cut down every foe in their path. Advanced users of this skill have immediate control over this adrenaline surge of energy and can use it to the fullest extent in battle.
- Guard / Defender: A user of this skill can channel their inner energy into hopping to the aid of an ally quick as a flash and taking the brunt, if not the full extent of an attack.
may or may not include TOUCHDOWN sound-effect. Advanced users can protect a single ally from any attack thrown at them for a short period of time, as well as negate said attack if properly outfitted or physically capable enough.
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Cyril Schweitzer
Fighter
What's this then, eh!?
Posts: 53
Profession: Rebel Militiaman
Guild: Wolfpack Militia
Affinity: Wind
OoC Alias: Synkkis
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Post by Cyril Schweitzer on Aug 27, 2014 4:46:11 GMT -6
I like these. Some of them make sense for some of my characters.
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Bones
Brigand
RETIRED
Posts: 97
Profession: Bandit
Affinity: Fire
OoC Alias: Butorega
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Post by Bones on Aug 27, 2014 12:24:53 GMT -6
Unity - A skill that channels the natural energy for the rider into their mount. The energy gives the mount a physical boost increasing their speed, strength, and durability. A minor user will be able to give a slight boost to their mount's ability while a advance user will be able to greatly increase the mounts power.
Bloodlust - A skill that gives the user a bonus to their stamina in battle for every person they cut down on the battlefield. A minor user will be able to recover some stamina with the kill along with a pleasurable sensation. A advance user will be get a even greater rush and would recuperate greatly from each kill.
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Zacharia
Shaman
Kingmaker
"You fight for the promise of a better tomorrow for this country."
Posts: 172
Bern Fame: 3
Illia Fame: -2
Profession: Advisor
Affiliation: Bernese Senate
Affinity: Thunder
Profile: Link
OoC Alias: Zach
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Post by Zacharia on Aug 27, 2014 14:27:56 GMT -6
I dunno dude, Unity and Bloodlust sound more like passive skills rather than an exhausting skill that you activate. Bloodlust could potentially be abusable when fighting NPCs as well since PC death is an uncommon occurance.
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Bones
Brigand
RETIRED
Posts: 97
Profession: Bandit
Affinity: Fire
OoC Alias: Butorega
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Post by Bones on Aug 27, 2014 14:40:04 GMT -6
hmm, good point Zach.
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Post by Mana on Aug 28, 2014 11:49:13 GMT -6
I know that mages are already strong without the skill seals but I wonder if they can at least have support-oriented skills like:
Enhance: Mages can bound part of their spirit in a weapon for a short period of time. Maybe thirty seconds to one minute at most. The weapon with "borrowed" magic is only a weapon with anima/light/dark buff without the ability to snipe people from distance. The weapon user would have to hit their opponent directly with those flaming sword, freezing axe, lightning sword, etc.
Or maybe just give them extra gold for gem reward. Melee characters get gold + free skill/magic seal so I think it's fair if mages get more gold. Maybe 500 or 1000 more than melee chars.
This last one isn't about skill but I will post my suggestion here. I hope it's okay. I wonder if we can add earth magic to the shop. We have fire, ice/water, wind, thunder, so I guess it would be nice to have earth as well.
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Post by Armitage Apolithymius on Aug 28, 2014 20:29:36 GMT -6
Borrowing from anime a bit, how about something like:
Willpower: Allows the user to subject their opponent to an attack of pure will. This would include things like, making low level "fodder NPCs" afraid to attack you, to making much lower level PC characters have to steel their nerves. Could even include things like interrupting a mages spell or making an opponent afraid to move.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 28, 2014 20:36:39 GMT -6
Zach's skill suggestions are being discussed in staff forum, look for a couple of them to show up on the forum sooner or later. Unity and Bloodlust aren't gonna happen, sorry, just don't fit. Mana Sages can already kinda excuse doing that, it's not really a 'power' per se but I don't see why they couldn't do that on their own for temporary stuff. I wouldn't see a basic class being able to pull it off though. No need for a skill. On the gold... mages get insane power and versatility from tomes. Point for point, they spend WAY less for equal/more power than anything melees can (2000g and 250 posts for mastery vs 2000 gold and 5000 gold worth of seals for a mastered magic weapon). They don't need more gold income, frankly, and I say this as an avid mage lover. I will bring up earth magic and see how that goes. Willpower already more or less exists as Daunt; I suggest reading the skill list in Information Hub.
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Samuali
Soldier
I am getting better and better, so you better watch out!
Posts: 106
Profession: Wanderer
Affinity: Wind
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Post by Samuali on Sept 3, 2014 16:22:46 GMT -6
Agility/Scale: A user of this skill will able to move in most environment without being overly slowed down by obstacles in their way or the unfavorable terrain. An Advanced user can move freely throughout their surroundings like a small bird would in the sky.
Inner Focus: The user of this skill uses their natural energy to heighten their ability to resit debuffs and distractions. An advanced user will be able to overcome debuffs and distractions completely without being affected too greatly at all.
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