Siric of the Deep Howl
Oct 24, 2012 13:08:33 GMT -6
Post by Siric of the Deep Howl on Oct 24, 2012 13:08:33 GMT -6
Name: Siric of the Deep Howl Tribe
Species: Beastman
Class: Wolf Prowler (knuckles/bows)
Hair Color: Black
Eye Color: Dark Navy Blue
Age: 28
Appearance: In humanoid form, Siric stands roughly six feet and one inch high. He's a lean, well-muscled, well-proportioned machine which capitalizes on agility and speed. He's not overly tanned, having grown up in the forest glens of northwestern Calirce's mountain range. His long, wild, night black hair is reminiscent of a mane of sorts, reaching to mid-back, and blends in well with his surroundings in the darkness. His bushy tail is equally black, and he dislikes anyone pulling on it. His dark blue eyes shine brightly in the dark, if they catch the light, which can be an issue when dealing with Humani, but most races would be envious of his night vision. While his claws are strong and sharp, he often makes use of his fists as well. Only a few scars crisscross his body, mostly on the arms, having been careful as a "cub". One particular scar which stands out covers his whole left side: where he was struck by dark magic at the age of ten.
Siric can be very passionate about his beliefs, and this trait carries over in his often expressive features. He keeps his face meticulously clean shaven with a small knife he carries. His strong jaw and high forehead are a few traits that are noticeable, though he often covers his brow with a headband.
In wolf form, deep black fur ripples over his back, causing him to blend even better into the night. His blue eyes are just as keen, and he stands at just over three feet at the shoulders when shifted. His razor teeth and claws are more than enough for weapons in this form.
Clothes: As for Clothes, Siric wears a high-collared grey two-tone coat with a bit of golden fringe on it. The sleeves are three quarters cut, revealing the white bandages he keeps wrapped around the knuckles and forearm of his left arm. Though reaching nearly to his knees, the back of the coat has become quite ripped and tattered below the waist. Perhaps it was done intentionally to make a space for his tail.... Though it can be fastened closed, he often doesn't bother with this. His pants are black like his hair, with an off-white, grey belt where his knife, and a few pouches may be fastened. His feet he keeps tightly wrapped in bandages as well, though they do not remain white for nearly as long as the ones on his hand. Also on his feet, he wears a pair of sturdy sandals, with strapping reaching partway up his shins for added security. On his head, he wears a black headband. Partly because it helps keep his hair in check, and partly because it looks cool.
Born in: Calirce
Story:
Siric grew up as a part of the Deep Howl tribe, which wandered near the mountains in north-western Calirce. As the eldest child of a well respected family within the tribe, there was always a need, somewhere in the back of his mind, to stand up and be a good example for his younger siblings, but he could be found teasing them just as often as he helped. Unfortunately things in the rest of the world were not as ordered and established as their existence in the regions of their home.
Elsewhere in the world, there was an unknown dark mage with an unexplained hatred for the beastmen. It was his goal to make them feared and rejected in all lands, and to do this, he traveled to north-western Calirce with the intent of taking as many beastmen as he could, and spelling them to lose their minds, and become nothing more than wild, bloodthirsty savages. During this process of events, a young, 10 year-old Siric was stumbled across while out in the fields, along with a few of his younger siblings and other children. The dark mage took them, back to the cavern where he prepared for his corrupted practices, and set about his work.
Siric was frightened, but with hesitating steps, he tried to be the leader and resist, only to be knocked aside by a tendril of darkness as the dark mage continued his work, barely even distracted. One of his sisters fell to the ritual, and all Siric could do was lay there, trying to recover from the pain assailing him.
A disruption came when a great wolf entered the cave, and let out a low, threatening growl towards the dark mage. He took notice then, and a battle of tooth, claw, and black magic ensued, ending with the shaman being driven from his cave. He was not pursued though, as the wolf, and the companions who finally caught up to the rescuer, one of whom was an accomplished beastman mage, immediately went to attend to Siric's younger sister.
After they stabilized her (Siric never truly understood when the mage tried to explain it to him), the leader came over to Siric, and helped him up. He introduced himself as Cid, and asked where they were from, and if he'd like to go home. Of course, Siric was about ready to fall unconscious from fear, amazement, and relief, but he pulled himself together enough to thank Cid for saving them, and introduce himself as Siric of the Deephowl Tribe. They all left to rejoin the Deephowl, and Cid was welcomed into the tribe as a friend and hero.
For the next few days, Cid and his companions stayed in the camp, helping the children, and waiting for word to come back from his scouts on the location of the shaman. Siric often checked on his sister during this time, as well, trying to keep her spirits up. No word came, and it appeared that the evil mage was gone for good. It was time for Cid to return to his own region, but before he went, the Khan of the Deephowl tribe swore support and friendship to Cid, and his people.
Years later, Siric continued training his hunting and fighting skills, with aim of surpassing Cid's incredible speed and skill. Siric became known as one of the quickest wolves in the region, and quite an acrobatic fighter. He also had a way with people. He rarely trained in solitude, almost always involving someone and occasionally even playing keep away with the younger tribes-members. More than a few of the younger wolves could attribute their own speed to having to run after the older and faster Siric.
Eventually, Cid returned to the Deephowl, and asked for their help in creating a home for all beastmen to come to. To do so, they would have to claim their own space from one of the countries though. While the Khan and the elder members of the tribe deliberated, Siric took the chance to challenge Cid to a fight. Cid was impressed by how the young boy he'd rescued years before had changed and grown, but there was no comparison. Cid was far older, stronger, and yes, faster too. All in all, Siric didn't really take his loss badly. He'd been hearing legends of Cid's prowess on the hunt for years now.
It was decided that the Deephowls would help Cid in his attempt to form a united home for all beastmen, for good or ill. Siric was one of the first to jump at joining Cid's band of travelers, as were many of the others of the tribe. Siric's ambition and open personality, as well as his conviction led him to a well respected place in the group, until Cid eventually asked the younger wolf to travel the lands and spread the word about the dream of Strayhaven to the other tribes, and lands. Leaving his inspiration, rival, and leader was not something that Siric immediately jumped at, but he quickly realized the potential behind the idea, and left to do find other allies for the fledgling gathering of tribes. He was ready to set off.
Set off he did, along with his sister, Milly. He met up with an interesting collection of individuals on his trip, including a fellow wolf, a lizard beastman, and a unique Evlorei/Wolf hybrid named Kazane. He immediately was impressed by her bravery in going out into the world, and saw her as a symbol for everything he wished Strayhaven to accomplish. Proof that peace and unity could exist. He made it his business to make sure she knew he accepted her, and they became close friends.
They danced in the streets of Opus City, rescued minor village on the outskirts of the forest from banditry, braved the trek to the interior of Yunita, and finally reached the Luftspire on its flying island in time to interfere with a sinister plot to destroy the spire. A chaotic battle of mighty proportions followed in which even the Spire's guardian, Acariel was tested. And then he felt a wave of something powerful hit.
He fell back, ears ringing and looked around as he recovered. The enemies were gone. He pushed himself up unsteadily as he felt the floor lurch under him. Acariel was gone. He panicked, looking around. He saw no one. Only heard a heavy grinding groan of rock on rock as he was suddenly hurled àgainst the wall of the spire. He felt every muscle, bone, and fiber in his body shake with the impact, and he heard a grinding roar from outside. Rocks fell towards him from the ceiling and the wall behind him seemed to cave in on itself. The world seemed to be collapsing on him, despite his best attempts to look for a way out. And then everything went black.
It was about an hour later, but he managed to crawl loose of the rubble that had fallen around him. He'd been spared only by the rubble in front of and behind him. When he made it out, and stood for the first time upon the shattered top of the Luftspire, everything looked different.
The Luftspire's island flew no more, instead, it had lodged itself between two great mountains looming on either side of it. The lands beneath no longer were those of the great Yunita forest either. He spent days searching the wreckage for his friends, but to no avail. Yet he remained firm in his belief that they had vanished before the spire had crashed.... He could find no way to reconcile it, so he ignored it.
After days lack of food had demanded he take his leave or die ther, so he'd begun his trek down off of the Luftspire. As he finally made his way down, out of the mountains, he looked ahead, only to note that the city before him was not strange. It was Strayhaven. He was silent a moment before thanking the evlorei gods in memory of Kazane and trudging onward. Once there, he was greeted with joy. They asked many questions which he knew not the answers to. Lord Cid finally found a simple enough task for him to do while Siric recovered mentally from the ordeal: Learning a new skill suited to a hunter. Archery.
Six months later, the black wolf is none to thrilled at the idea of these humani invading his home, but he has refused to give up his overall mission of unity. Perhaps one way to further this goal is to earn some good will in this world. Perhaps another journey is in order.
Notes: Milly may or may not have time blinked. What she wants to do will effect this slightly.
Species: Beastman
Class: Wolf Prowler (knuckles/bows)
Hair Color: Black
Eye Color: Dark Navy Blue
Age: 28
Appearance: In humanoid form, Siric stands roughly six feet and one inch high. He's a lean, well-muscled, well-proportioned machine which capitalizes on agility and speed. He's not overly tanned, having grown up in the forest glens of northwestern Calirce's mountain range. His long, wild, night black hair is reminiscent of a mane of sorts, reaching to mid-back, and blends in well with his surroundings in the darkness. His bushy tail is equally black, and he dislikes anyone pulling on it. His dark blue eyes shine brightly in the dark, if they catch the light, which can be an issue when dealing with Humani, but most races would be envious of his night vision. While his claws are strong and sharp, he often makes use of his fists as well. Only a few scars crisscross his body, mostly on the arms, having been careful as a "cub". One particular scar which stands out covers his whole left side: where he was struck by dark magic at the age of ten.
Siric can be very passionate about his beliefs, and this trait carries over in his often expressive features. He keeps his face meticulously clean shaven with a small knife he carries. His strong jaw and high forehead are a few traits that are noticeable, though he often covers his brow with a headband.
In wolf form, deep black fur ripples over his back, causing him to blend even better into the night. His blue eyes are just as keen, and he stands at just over three feet at the shoulders when shifted. His razor teeth and claws are more than enough for weapons in this form.
Clothes: As for Clothes, Siric wears a high-collared grey two-tone coat with a bit of golden fringe on it. The sleeves are three quarters cut, revealing the white bandages he keeps wrapped around the knuckles and forearm of his left arm. Though reaching nearly to his knees, the back of the coat has become quite ripped and tattered below the waist. Perhaps it was done intentionally to make a space for his tail.... Though it can be fastened closed, he often doesn't bother with this. His pants are black like his hair, with an off-white, grey belt where his knife, and a few pouches may be fastened. His feet he keeps tightly wrapped in bandages as well, though they do not remain white for nearly as long as the ones on his hand. Also on his feet, he wears a pair of sturdy sandals, with strapping reaching partway up his shins for added security. On his head, he wears a black headband. Partly because it helps keep his hair in check, and partly because it looks cool.
Born in: Calirce
Story:
Siric grew up as a part of the Deep Howl tribe, which wandered near the mountains in north-western Calirce. As the eldest child of a well respected family within the tribe, there was always a need, somewhere in the back of his mind, to stand up and be a good example for his younger siblings, but he could be found teasing them just as often as he helped. Unfortunately things in the rest of the world were not as ordered and established as their existence in the regions of their home.
Elsewhere in the world, there was an unknown dark mage with an unexplained hatred for the beastmen. It was his goal to make them feared and rejected in all lands, and to do this, he traveled to north-western Calirce with the intent of taking as many beastmen as he could, and spelling them to lose their minds, and become nothing more than wild, bloodthirsty savages. During this process of events, a young, 10 year-old Siric was stumbled across while out in the fields, along with a few of his younger siblings and other children. The dark mage took them, back to the cavern where he prepared for his corrupted practices, and set about his work.
Siric was frightened, but with hesitating steps, he tried to be the leader and resist, only to be knocked aside by a tendril of darkness as the dark mage continued his work, barely even distracted. One of his sisters fell to the ritual, and all Siric could do was lay there, trying to recover from the pain assailing him.
A disruption came when a great wolf entered the cave, and let out a low, threatening growl towards the dark mage. He took notice then, and a battle of tooth, claw, and black magic ensued, ending with the shaman being driven from his cave. He was not pursued though, as the wolf, and the companions who finally caught up to the rescuer, one of whom was an accomplished beastman mage, immediately went to attend to Siric's younger sister.
After they stabilized her (Siric never truly understood when the mage tried to explain it to him), the leader came over to Siric, and helped him up. He introduced himself as Cid, and asked where they were from, and if he'd like to go home. Of course, Siric was about ready to fall unconscious from fear, amazement, and relief, but he pulled himself together enough to thank Cid for saving them, and introduce himself as Siric of the Deephowl Tribe. They all left to rejoin the Deephowl, and Cid was welcomed into the tribe as a friend and hero.
For the next few days, Cid and his companions stayed in the camp, helping the children, and waiting for word to come back from his scouts on the location of the shaman. Siric often checked on his sister during this time, as well, trying to keep her spirits up. No word came, and it appeared that the evil mage was gone for good. It was time for Cid to return to his own region, but before he went, the Khan of the Deephowl tribe swore support and friendship to Cid, and his people.
Years later, Siric continued training his hunting and fighting skills, with aim of surpassing Cid's incredible speed and skill. Siric became known as one of the quickest wolves in the region, and quite an acrobatic fighter. He also had a way with people. He rarely trained in solitude, almost always involving someone and occasionally even playing keep away with the younger tribes-members. More than a few of the younger wolves could attribute their own speed to having to run after the older and faster Siric.
Eventually, Cid returned to the Deephowl, and asked for their help in creating a home for all beastmen to come to. To do so, they would have to claim their own space from one of the countries though. While the Khan and the elder members of the tribe deliberated, Siric took the chance to challenge Cid to a fight. Cid was impressed by how the young boy he'd rescued years before had changed and grown, but there was no comparison. Cid was far older, stronger, and yes, faster too. All in all, Siric didn't really take his loss badly. He'd been hearing legends of Cid's prowess on the hunt for years now.
It was decided that the Deephowls would help Cid in his attempt to form a united home for all beastmen, for good or ill. Siric was one of the first to jump at joining Cid's band of travelers, as were many of the others of the tribe. Siric's ambition and open personality, as well as his conviction led him to a well respected place in the group, until Cid eventually asked the younger wolf to travel the lands and spread the word about the dream of Strayhaven to the other tribes, and lands. Leaving his inspiration, rival, and leader was not something that Siric immediately jumped at, but he quickly realized the potential behind the idea, and left to do find other allies for the fledgling gathering of tribes. He was ready to set off.
Set off he did, along with his sister, Milly. He met up with an interesting collection of individuals on his trip, including a fellow wolf, a lizard beastman, and a unique Evlorei/Wolf hybrid named Kazane. He immediately was impressed by her bravery in going out into the world, and saw her as a symbol for everything he wished Strayhaven to accomplish. Proof that peace and unity could exist. He made it his business to make sure she knew he accepted her, and they became close friends.
They danced in the streets of Opus City, rescued minor village on the outskirts of the forest from banditry, braved the trek to the interior of Yunita, and finally reached the Luftspire on its flying island in time to interfere with a sinister plot to destroy the spire. A chaotic battle of mighty proportions followed in which even the Spire's guardian, Acariel was tested. And then he felt a wave of something powerful hit.
He fell back, ears ringing and looked around as he recovered. The enemies were gone. He pushed himself up unsteadily as he felt the floor lurch under him. Acariel was gone. He panicked, looking around. He saw no one. Only heard a heavy grinding groan of rock on rock as he was suddenly hurled àgainst the wall of the spire. He felt every muscle, bone, and fiber in his body shake with the impact, and he heard a grinding roar from outside. Rocks fell towards him from the ceiling and the wall behind him seemed to cave in on itself. The world seemed to be collapsing on him, despite his best attempts to look for a way out. And then everything went black.
It was about an hour later, but he managed to crawl loose of the rubble that had fallen around him. He'd been spared only by the rubble in front of and behind him. When he made it out, and stood for the first time upon the shattered top of the Luftspire, everything looked different.
The Luftspire's island flew no more, instead, it had lodged itself between two great mountains looming on either side of it. The lands beneath no longer were those of the great Yunita forest either. He spent days searching the wreckage for his friends, but to no avail. Yet he remained firm in his belief that they had vanished before the spire had crashed.... He could find no way to reconcile it, so he ignored it.
After days lack of food had demanded he take his leave or die ther, so he'd begun his trek down off of the Luftspire. As he finally made his way down, out of the mountains, he looked ahead, only to note that the city before him was not strange. It was Strayhaven. He was silent a moment before thanking the evlorei gods in memory of Kazane and trudging onward. Once there, he was greeted with joy. They asked many questions which he knew not the answers to. Lord Cid finally found a simple enough task for him to do while Siric recovered mentally from the ordeal: Learning a new skill suited to a hunter. Archery.
Six months later, the black wolf is none to thrilled at the idea of these humani invading his home, but he has refused to give up his overall mission of unity. Perhaps one way to further this goal is to earn some good will in this world. Perhaps another journey is in order.
Notes: Milly may or may not have time blinked. What she wants to do will effect this slightly.