Magic
Jan 30, 2017 15:17:00 GMT -6
Post by Vincent on Jan 30, 2017 15:17:00 GMT -6
This is a more general thing with suggestions and clarification requests included.
Let's start from the top
Anima: Anima is a very straight forward magic group, control of the elements. But there are things that could be addressed.
First Trinity: I really like trinity but I still think it has its issues, Why can it not control the basics of all the elements? It may seem broken but its really not. If I can electrocute people throwing a rock or a chunk of ice is a very big downgrade realistically. What if? Instead we just had a very basic starting tome that followed no elements, just pure magical energy? So nothing special, just energy. Otherwise trinity should be able to show all the aspects of anima and the greater spells are controlling their true power.
Thoron/Bolting and mixing elements: This is a large change and so probably controversial but honestly despite being a canonical spell Thoron sucks. It is good BUT here is what it does to make problems. It removes the possibility of greater mixed elements or adding forth mixed elements as their own spells.
Here is what I mean: Fimbulvetr is BOTH water and ice. Volcanon is Fire. Thoron is Lightning. Gaea is Earth, and there is no room for a potential Magma spell. My issue is as follows. Fimbulvetr is essentially two spells in one as water and ice. These two honestly function in extremely different ways and even dragons have to pick either ice or water. Volcanon and Thoron stem from the same concept: Plasma, but they are treated as separate spells unlike Fimbulvetr. Then in comes Gaea as a single spell and no outing for magma but to have two spells to use it even though it is just hot earth. The only difference between that concept and the one backing Fimbulvetr is there is a dedicated heat spell and not cold spell.
My suggestion. I know Thoron is a canon spell but it really should go unless there are more dedicated spells to mixed elements. Potential mixed elements are as follows.
Fire/Water: Steam or fog a mist like spell that can be used to cloud an area or even burn an enemy from the inside out making every breath dangerous.
Fire/Wind: Lightning should come as a mixed spell since it is far more dangerous than most spells and can realistically destroy a heavily armored opponent with ease.
Fire/Earth: Magma as we all know it.
Water/Wind: Ice, Wind and water can mix to freeze the other.
Water/Earth: Nature, it may be a restrictive use to more wild areas but the ability to control and manipulate plants or wood only makes sense if you are a mage into nature. There is even a druid class and that is kind of all about this stuff.
Wind/Earth: Sand, It may seem the least exciting but wind corrodes the earth and breaks it into sand and the control of it purely can be used to slow armies or potentially many have seen Gaara from Naruto.
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Far less suggestions here and just questions.
What constitutes as dark magic? What is a more understandable concept behind it?
Flux is the basis of all dark magic. Okay, what about it? What is the basis to the basis? How does it work?
Mire does not aid in this dilemma as it is a stronger flux and Ruin confuses the matter more as it becomes a physical use of the magic. So how does it hurt normally?
Luna: It tears at the target's soul. Sounds cool but it is a far too abstract concept for anyone to understand just how it is implemented. Does that mean they can become a living but empty husk? Or...?
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Light Magic
Divine: Like Luna it targets the soul but instead of tearing it it purges it. So do you get the same effect? Vin has a divine sword and the way I interpreted it in his case was it uses the wielders soul to create a flame. But many people think its just a volcanon sword. The concept is there but again, it is just too abstract.
In general: If light magic is better on monsters then what about divine makes it so much better? Is it monsters don't have souls? If so then why does it work at all if it targets the soul? If used on a person how does that function exactly? The stronger soul wins and the loser is set on fire? I did that once but it does not strike me as the right answer when I look back at it.
Light and Dark together: Why can these not mix in a blissful if not chaotic twilight form? If these branches are truly so incompatible then anima and these two should not be as well. If they do not mix what happens when brought together? I have assumed they reject each other on contact to more devastation but clarity would be nice.
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Functionality of Magic
In the game light beats dark, dark beats anima, and anima beats light. Why? Well, I propose a concept for you.
Light over the Dark: Light is all about the strengthening of one's soul and dark is all about ripping it apart. If a soul is strong then its hard to damage giving light the edge over the dark.
Light vs Anima: Light loses to anima as, though they would be on similar fields, anima is all physical, not something a light user would be as ready for.
Dark vs Anima: If a light user is powerful by strengthening a soul then an anmima guy would have neglected that making it easy for a dark user to assault it and damage them.
--------------------------------------------------------------------------------------------------------------
As with the other thread please feel free to add comments questions concerns, and counter points/ ideas here.
Let's start from the top
Anima: Anima is a very straight forward magic group, control of the elements. But there are things that could be addressed.
First Trinity: I really like trinity but I still think it has its issues, Why can it not control the basics of all the elements? It may seem broken but its really not. If I can electrocute people throwing a rock or a chunk of ice is a very big downgrade realistically. What if? Instead we just had a very basic starting tome that followed no elements, just pure magical energy? So nothing special, just energy. Otherwise trinity should be able to show all the aspects of anima and the greater spells are controlling their true power.
Thoron/Bolting and mixing elements: This is a large change and so probably controversial but honestly despite being a canonical spell Thoron sucks. It is good BUT here is what it does to make problems. It removes the possibility of greater mixed elements or adding forth mixed elements as their own spells.
Here is what I mean: Fimbulvetr is BOTH water and ice. Volcanon is Fire. Thoron is Lightning. Gaea is Earth, and there is no room for a potential Magma spell. My issue is as follows. Fimbulvetr is essentially two spells in one as water and ice. These two honestly function in extremely different ways and even dragons have to pick either ice or water. Volcanon and Thoron stem from the same concept: Plasma, but they are treated as separate spells unlike Fimbulvetr. Then in comes Gaea as a single spell and no outing for magma but to have two spells to use it even though it is just hot earth. The only difference between that concept and the one backing Fimbulvetr is there is a dedicated heat spell and not cold spell.
My suggestion. I know Thoron is a canon spell but it really should go unless there are more dedicated spells to mixed elements. Potential mixed elements are as follows.
Fire/Water: Steam or fog a mist like spell that can be used to cloud an area or even burn an enemy from the inside out making every breath dangerous.
Fire/Wind: Lightning should come as a mixed spell since it is far more dangerous than most spells and can realistically destroy a heavily armored opponent with ease.
Fire/Earth: Magma as we all know it.
Water/Wind: Ice, Wind and water can mix to freeze the other.
Water/Earth: Nature, it may be a restrictive use to more wild areas but the ability to control and manipulate plants or wood only makes sense if you are a mage into nature. There is even a druid class and that is kind of all about this stuff.
Wind/Earth: Sand, It may seem the least exciting but wind corrodes the earth and breaks it into sand and the control of it purely can be used to slow armies or potentially many have seen Gaara from Naruto.
-------------------------------------------------------------------------------------------------------------
Far less suggestions here and just questions.
What constitutes as dark magic? What is a more understandable concept behind it?
Flux is the basis of all dark magic. Okay, what about it? What is the basis to the basis? How does it work?
Mire does not aid in this dilemma as it is a stronger flux and Ruin confuses the matter more as it becomes a physical use of the magic. So how does it hurt normally?
Luna: It tears at the target's soul. Sounds cool but it is a far too abstract concept for anyone to understand just how it is implemented. Does that mean they can become a living but empty husk? Or...?
-------------------------------------------------------------------------------------------------------------
Light Magic
Divine: Like Luna it targets the soul but instead of tearing it it purges it. So do you get the same effect? Vin has a divine sword and the way I interpreted it in his case was it uses the wielders soul to create a flame. But many people think its just a volcanon sword. The concept is there but again, it is just too abstract.
In general: If light magic is better on monsters then what about divine makes it so much better? Is it monsters don't have souls? If so then why does it work at all if it targets the soul? If used on a person how does that function exactly? The stronger soul wins and the loser is set on fire? I did that once but it does not strike me as the right answer when I look back at it.
Light and Dark together: Why can these not mix in a blissful if not chaotic twilight form? If these branches are truly so incompatible then anima and these two should not be as well. If they do not mix what happens when brought together? I have assumed they reject each other on contact to more devastation but clarity would be nice.
--------------------------------------------------------------------------------------------------------------
Functionality of Magic
In the game light beats dark, dark beats anima, and anima beats light. Why? Well, I propose a concept for you.
Light over the Dark: Light is all about the strengthening of one's soul and dark is all about ripping it apart. If a soul is strong then its hard to damage giving light the edge over the dark.
Light vs Anima: Light loses to anima as, though they would be on similar fields, anima is all physical, not something a light user would be as ready for.
Dark vs Anima: If a light user is powerful by strengthening a soul then an anmima guy would have neglected that making it easy for a dark user to assault it and damage them.
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As with the other thread please feel free to add comments questions concerns, and counter points/ ideas here.