sigmund
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Post by sigmund on Nov 2, 2009 15:18:54 GMT -6
I was just wondering if anyone else here has heard of or plays Mount & Blade. It is an awesome game, and I personally think fans of Fire Emblem would like it. I remember when you first come across Rath when he saves Lyn. It reminded me of the Khergit horse archers in Mount & Blade. It comes the closest of any game so far to being a medieval combat simulator, but it is also very intuitive and easy to pick up with scalable difficulties. The mounted combat is great as well. Here is the link to the main website: www.taleworlds.com/They are actually working on a multiplayer release called Mount & Blade Warband (I am lucky enough to be beta testing ).
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Galloglaich
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The one thing left to do is to fight on.
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Post by Galloglaich on Nov 2, 2009 23:48:32 GMT -6
Mount and Blade is straight FUN. And addictive.
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Hal
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Post by Hal on Nov 3, 2009 2:07:52 GMT -6
This is what made it look bad to me.
Battles in Mount&Blade require a high degree of concentration and user involvement. A few powerful blows can take you down, and there is no such thing as a "healing potion", therefore you must stay alert and parry or dodge each and every blow. This is difficult, but when you enter a pitched battle against five dark knights, and emerge as the last man standing, you will know that you deserve your reputation as the finest swordfighter in Calradia.
Meaning there's no "tank", "healer", or "dps" like in MMO's. Nothing beat that feeling of invincibility of being a tank. Having like 3 or 4 things attacking you and a patrol aggro the healer or a caster and pulling them off of you and you're still not going down is awesome. It sounds like a hack and slash, while they can be fun they tend to become boring. If the multiplayer version is like a MMO I might check it out though.
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sigmund
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Post by sigmund on Nov 3, 2009 2:58:56 GMT -6
Well, Mount & Blade is really hard to put into a certain genre. It's typically labeled as an RPG, but its combat is too deep and dynamic for that. You could say that it's kind of like Oblivion mixed with Medieval 2 Total War. It's really hard to put in a particular category. It's definitely not a typical hack and slash. The combat is much deeper than most hack and slash games and the rpg aspects are deeper as well. And you can be a tank, you just need to get some plate armor, a great helmet, and a good sword (or other weapon). A charger also helps (as well as high weapon proficiencies, attributes, and stats ). There is healing in the game, just not immediately in battle. You have three different stats that affect healing. One determines how fast you regain hp when traveling/resting on the world-map, one determines how much bonus hp you regain after each battle, and the last determines how likely your men will either die or get injured to fight another day. Did you watch some of the videos? www.youtube.com/watch?v=YE0Exz7V6es(this only contains battle gameplay. There is more to the game though) If I had to describe this game in one word, it would be "epic." Also the multiplayer expansion will not be an MMO (so far). It will be a truly competitive multiplayer combat game. (plus the awesome open-ended rpg-style singleplayer). Another nice thing about this game is that it is totally independently developed. The developers actually listen to and work with the players and seriously try to resolve issues. It is also a game that puts gameplay before other aspects. It was even number 4 in the list of IGN Editor's favorite PC games of 2008: pc.ign.com/articles/943/943930p1.htmlwell, anyway, it's definitely one of my favorite games I would ultimately just say, try the trial version (and do the tutorial first).
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Post by Gabriel on Nov 3, 2009 8:06:04 GMT -6
Real time battles are what make it seem interesting to me. The fact that it's your skill that counts, and not just how many times in a row you can press a key within 30 seconds(potion, potion, potion, potion, MP potion, potion, potion, YOU WIN)...
MapleStory had the right idea, except that the enemies didn't really do much more than hit you with themselves(stupid tackles) or simply do a mostly undodgeable attack. At least the combat was dynamic.
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Hal
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Post by Hal on Nov 3, 2009 8:12:51 GMT -6
Real time battles are what make it seem interesting to me. The fact that it's your skill that counts, and not just how many times in a row you can press a key within 30 seconds(potion, potion, potion, potion, MP potion, potion, potion, YOU WIN)... MapleStory had the right idea, except that the enemies didn't really do much more than hit you with themselves(stupid tackles) or simply do a mostly undodgeable attack. At least the combat was dynamic. Too bad it don't work like that. WoW you can use one potion while in combat. After you leave combat you still have a 5 minute cool down. Aion there is a minute cool down on potions. There's multiple things that knockdown on Aion which means you can't take any action for about 5 seconds, that's about all it takes for somebody show up and kill you from behind. When in a zone where there's PvP(lvl 20+) you have to be on your toes because you can be fighting a creature and have to PvP at the same time.
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Post by Richter Abend on Nov 3, 2009 17:58:29 GMT -6
WoW: press 1, press 2, press 3, press 4 cooldown on 1 is over press 1 cooldown on 3 is over press 3 all cooldowns are over press 1, press 2, press 3, press 4
All while running around in a circle.
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sigmund
The "Before" years
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Post by sigmund on Nov 4, 2009 0:27:43 GMT -6
Well, I'm not going to bash WoW or any game like that. I know that they're at least good enough to get as popular as they are now, but it's not to my personal tastes.
I would say that Mount & Blade is more "hard-core" so to speak.
Yes skill is very important in Mount & Blade, especially when the mutliplayer comes out. It will probably be one of the best sword fighting games and definitely the best all-around medieval combat game. Not to mention the singleplayer is going to be extremely good in experiencing rising through the feudal system and the politics involved.
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Hiro
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Post by Hiro on Nov 4, 2009 2:13:15 GMT -6
WoW: press 1, press 2, press 3, press 4 cooldown on 1 is over press 1 cooldown on 3 is over press 3 all cooldowns are over press 1, press 2, press 3, press 4 All while running around in a circle. Congrat's you just named what DPS does. Atleast basic DPS. If you don't play the game stfu. As DPS I was always making sure the mob/boss didn't get a buff that I can dispell with tranq shot, waiting for procs so it's not just press 1, 2, 3, ect. When Lock and Load came up it went 4, 2, 4, 7, 4. That's if my sting didn't need to be refreshed 1.5 seconds after the CD was over and hit 4 again. Then if the healer had aggro, I would pull off of it then misdirct towards the tank. Also if I'm running around in circles that kills my DPS, no auto shoot. Mages and other casters would have a casting bar so they can't just run non stop. Then there's also bosses that spawn adds(extra mobs) and most of the time you've got an off tank to pick them up and you burn them down asap then go back to the boss. Now tanking you can't endlessly taunt the mob threat doesn't work that way. So hitting "1" each time it was off of CD was a waste of mana/runic power/fury/rage and a waste of your global cool down. Some bosses required you to tank it with it's back to the group, so had the group on the side of the boss. Now if you're not on a boss there are things called pats, mobs that would patrol and would aggro if they get close enough. Some times the healer can't keep you alive if you take too much damage like that. Now healing it's pointless to keep a rotation going if the tank and the group is at full health. Why waste the mana to top them off after they take 2k damage when your low heal does about 5k? Have you tried healing when you have a bad tank? EVERYBODY is taking damage at the same time because they can't keep their threat level high enough. So next time you go to bash WoW, get your facts stright.
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sigmund
The "Before" years
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Post by sigmund on Nov 4, 2009 2:31:18 GMT -6
easy guys We're supposed to be talking about Mount & Blade right?
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Hiro
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Post by Hiro on Nov 4, 2009 2:35:06 GMT -6
I was, I just said I preferd MMO's better then they had to start bashing WoW. I was just correcting their troll post.
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Post by Gabriel on Nov 4, 2009 7:47:43 GMT -6
Basically, all you do is get close to your next opponent and time your presses of buttons and use of skills. Pretty much what Richter said, just not activating skills as soon as cooldown time is over. Still as non-dynamic as it gets.
When, if ever, will we get a MMORPG that plays something like the latest installments of Ys, or with a Castlevania-like battle system? Something that isn't just...you know, "right click, use skills in place, survive, move on".
GunZ was kind of on the right track. The god-awful anti-hack system, the lag and the bad "hit" system killed it, though(shoot at the head 10 times. 2 out of those will have hit).
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Hiro
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Post by Hiro on Nov 4, 2009 9:49:50 GMT -6
If you want to say that, then when it boils down to it every game is similar to that. With Mount and Blade it's wait for them to attack then block/parry and attack. Good job on trying to bash a game and fail horribly. Oh yea, again don't talk about a game if you don't how to play. get close to your opponent and time your presses of buttons and use of skill, so my hunter with a total of 3 melee attacks(two deals damage and one is to kite you) I'm so killing stuff. I need to be 8-35(41 if speced for it) yards to do good damage, then that also brings up the issue of everybody too close to the tank and take AoE damage if there is any.
That's a tough fight to do. That's in the lowest 80 raid in WotLK.
Phase 1 and phase 2(when he's flying and blasting you from above and you're running to bubbles) are easy, phase 3(that's when they're on the drakes) used to be a bitch.
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Post by Richter Abend on Nov 4, 2009 10:55:52 GMT -6
I just want an MMO that is a lot more twitch focused. Basically a game with the potential that, if you're godly enough, a level 1 can beat a level 20 in single combat. Sure, it'll take forever and you'll have to play perfectly, but it puts more burden on the player than the equipment.
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Post by Gabriel on Nov 4, 2009 20:23:43 GMT -6
Richter gets what I mean. Warcraft plays pretty much like Warcraft III does, when you have only control of a single hero(such as in Defense of the Ancients). Only with more skills and room for items.
It still requires little skill from the player(knowledge is another matter, though. Know nothing, and you'll still be owned).
Ricther seems to get what I'm talking about. A game in which skill is THE deciding factor in most fights, making grinding and equipment have little value(sure, they help. But they alone mean nothing). Go look at videos of Ys: The Oath in Felghana. Any boss battle would do. You can beat that game at level one(or should be able to, if you were able to limit your level and experience gains). All it requires is good skills(again, planning is another thing altogether. You can win Final Fantasy IX at level 1 with a single character, but it takes many days of grinding skills so that they do maximum damage, and has little to do with your actual skill).
And I never bashed WoW or Mount & Blade. All I said is that the more dynamic a game is, the better. At least when it comes to MMO games.
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