Faust Pendragon (Manakete)
Dec 10, 2009 20:24:05 GMT -6
Post by Faust on Dec 10, 2009 20:24:05 GMT -6
Name: Faust Pendragon
Class: Manakete
Hair Color: Black
Eye Color: Crimson
Age: 739 (Appears to be about 23)
Appearance:
Faust appears to be a regular man with a black ponytail and deep crimson eyes. He is well toned, with a rock-hard six-pack and powerful limbs. He stands at a fairly impressive six feet one inch and weighs one-hundred and eighty pounds. He has broad shoulders but a narrow waist and is dressed in dark, assassin-like clothing complete with a black bandana adorned with a pattern of small crimson diamonds around his neck which can be pulled up to cover his mouth and nose "bandit style". An identical one is on top of his head, forming a cap. Beneath his black shirt resides a light yet very dense breastplate of steel which, especially due to the fact that it cannot be seen with his shirt overtop, has saved his life on several occasions...not that he can remember it...
Beneath the breastplate, on his bare skin, resides a black tribal tattoo spanning His entire upper torso/chest and upper back as well as his shoulders.
He completes the ensemble with a black leather belt set with twelve perfectly round gems of onyx slightly smaller than eggs and a plain dark gray hooded cloak that usually hides all of his other clothes.
Clothes: See above.
Personality:
Faust is calm and collected, preferring logic to rash action. However, if you disrespect him, he will put you back in your place. He is very analytical as well as being very intellectual and scientific, following his plans down to the finest detail. Faust has a variety of methods for analyzing an opponent's abilities, such as studying the damage done to their former opponents. He often has entire situations planned out well in advance. He has a great talent for analyzing and observing everything in his presence, allowing him to quickly understand a person's pattern of thinking to better manipulate them and seemingly always be aware of any danger. He has shown himself to be a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation.
Faust is unaffected by any form of morals or ethics, which he views as a mere restriction on his potential. He is fond of long, complicated, and somewhat convoluted plots, many of which do not have any real reason until he reveals them. He is a powerful strategist, capable of formulating well thought-out plans several steps ahead of others. These plans are deeply involved by their very nature; they are detailed and planned out with the long term in mind. To one as old as he, years mean little; He is even able to utilize plans that span decades and require moving people around like pieces on a chessboard, as well as making sure they play the role he has planned out for them. He is most masterful when it comes to plans within plans.
On many occasions when he meets others and is in a good enough mood to deign to carry a conversation, he is shown to be witty and filled with knowledge…although he rarely reveals his wisdom in an easily interpretable manner. Having learned the great value of information, Faust likes to be where important things are happening.
Born in: Arcadia
Story:
Originally born in Arcadia, Faust lived a relatively quiet life for many years. He was a warrior, trained to defend his land against foes with superior weapons using only his bare hands and - if absolutely necessary - his Dragon Form. One day, however, events seemed to conspire against him. He got into an argument with another member of the community. Accusations were hurled, insults flowed freely, and threats and challenges were issued. Things got out of hand quickly. Before anyone could react, they had assumed Dragon Form and were engaged an a titanic struggle. It was not long before Faust, the stronger of the two, overpowered the other Dragon. He only meant to deal him a stinging blow, a reminder that Faust was not one to be idly trifled with. Unfortunately, his rage got the best of him and he inadvertently slew his foe.
Fearing retribution for his actions, Faust fled into the Desert. He was pursued by others of his warrior organization. Eventually, they caught up to him. Here is where it gets a little hazy. Faust remembers engaging them in battle. He feels that he must have won...after all, he would have been executed if he hadn't. However, he cannot speak from memory. He remembers the first few minutes, getting hazier and hazier until...over a week later, when he awoke in the middle of the Plains of Sacae. He found himself in a small Nomad village, being tended to by their Healer. He had been grievously wounded, barely surviving. Luckily, he was one of the Manaketes who did not manifest their wings on the outside. Otherwise, the Plainsmen might have just killed him.
He stayed among the Plainsmen for many years. He learned their ways: Hunting, Riding, Marksmanship, and living off of the land so as to travel light. All of this would serve him well when he eventually decided to leave. His departure was due in part to the fact that he was curious to see what else lay in the world. But more importantly, there was a morre practical reason. He had been with the Plainsmen for almost twenty years, yet he looked almost exactly as he had when he had first arrived. So he took his leave of the hardy people of the Plains, traveling by foot for a day, then flying when he was far beyond their sight. He now travels around to various lands looking for interesting events and people.
Class: Manakete
Hair Color: Black
Eye Color: Crimson
Age: 739 (Appears to be about 23)
Appearance:
Faust appears to be a regular man with a black ponytail and deep crimson eyes. He is well toned, with a rock-hard six-pack and powerful limbs. He stands at a fairly impressive six feet one inch and weighs one-hundred and eighty pounds. He has broad shoulders but a narrow waist and is dressed in dark, assassin-like clothing complete with a black bandana adorned with a pattern of small crimson diamonds around his neck which can be pulled up to cover his mouth and nose "bandit style". An identical one is on top of his head, forming a cap. Beneath his black shirt resides a light yet very dense breastplate of steel which, especially due to the fact that it cannot be seen with his shirt overtop, has saved his life on several occasions...not that he can remember it...
Beneath the breastplate, on his bare skin, resides a black tribal tattoo spanning His entire upper torso/chest and upper back as well as his shoulders.
He completes the ensemble with a black leather belt set with twelve perfectly round gems of onyx slightly smaller than eggs and a plain dark gray hooded cloak that usually hides all of his other clothes.
Clothes: See above.
Personality:
Faust is calm and collected, preferring logic to rash action. However, if you disrespect him, he will put you back in your place. He is very analytical as well as being very intellectual and scientific, following his plans down to the finest detail. Faust has a variety of methods for analyzing an opponent's abilities, such as studying the damage done to their former opponents. He often has entire situations planned out well in advance. He has a great talent for analyzing and observing everything in his presence, allowing him to quickly understand a person's pattern of thinking to better manipulate them and seemingly always be aware of any danger. He has shown himself to be a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation.
Faust is unaffected by any form of morals or ethics, which he views as a mere restriction on his potential. He is fond of long, complicated, and somewhat convoluted plots, many of which do not have any real reason until he reveals them. He is a powerful strategist, capable of formulating well thought-out plans several steps ahead of others. These plans are deeply involved by their very nature; they are detailed and planned out with the long term in mind. To one as old as he, years mean little; He is even able to utilize plans that span decades and require moving people around like pieces on a chessboard, as well as making sure they play the role he has planned out for them. He is most masterful when it comes to plans within plans.
On many occasions when he meets others and is in a good enough mood to deign to carry a conversation, he is shown to be witty and filled with knowledge…although he rarely reveals his wisdom in an easily interpretable manner. Having learned the great value of information, Faust likes to be where important things are happening.
Born in: Arcadia
Story:
Originally born in Arcadia, Faust lived a relatively quiet life for many years. He was a warrior, trained to defend his land against foes with superior weapons using only his bare hands and - if absolutely necessary - his Dragon Form. One day, however, events seemed to conspire against him. He got into an argument with another member of the community. Accusations were hurled, insults flowed freely, and threats and challenges were issued. Things got out of hand quickly. Before anyone could react, they had assumed Dragon Form and were engaged an a titanic struggle. It was not long before Faust, the stronger of the two, overpowered the other Dragon. He only meant to deal him a stinging blow, a reminder that Faust was not one to be idly trifled with. Unfortunately, his rage got the best of him and he inadvertently slew his foe.
Fearing retribution for his actions, Faust fled into the Desert. He was pursued by others of his warrior organization. Eventually, they caught up to him. Here is where it gets a little hazy. Faust remembers engaging them in battle. He feels that he must have won...after all, he would have been executed if he hadn't. However, he cannot speak from memory. He remembers the first few minutes, getting hazier and hazier until...over a week later, when he awoke in the middle of the Plains of Sacae. He found himself in a small Nomad village, being tended to by their Healer. He had been grievously wounded, barely surviving. Luckily, he was one of the Manaketes who did not manifest their wings on the outside. Otherwise, the Plainsmen might have just killed him.
He stayed among the Plainsmen for many years. He learned their ways: Hunting, Riding, Marksmanship, and living off of the land so as to travel light. All of this would serve him well when he eventually decided to leave. His departure was due in part to the fact that he was curious to see what else lay in the world. But more importantly, there was a morre practical reason. He had been with the Plainsmen for almost twenty years, yet he looked almost exactly as he had when he had first arrived. So he took his leave of the hardy people of the Plains, traveling by foot for a day, then flying when he was far beyond their sight. He now travels around to various lands looking for interesting events and people.