My game(replies)
Mar 13, 2014 15:07:36 GMT -6
Post by Samuali on Mar 13, 2014 15:07:36 GMT -6
I am making an original game and i thought that this would be a great place to get some feed back. All of this is copyright protected by the way. I trust you, but one can not be too careful.
So basically that game is a mix between Final Fantasy Tactics and Fire Emblem. Your character "falls" into a world of magic, kingdoms, and an epic fight between good and evil.
Summery of game play-
You have control of a Clan that you must raise, grow, and lead through the world you are in. Your clan starts with only you and one other member, it is up to you to recruit more. The world map is free roam, but you must unlock other countries and certain areas. AI units; like traders, rivals, monsters, or even other things, we also move around as well. Towns do your basic things; save, get quests, shops, ect. You guild battles on a grid based system. Different environments do different things. Combat is different though. Once combat between two units (or even more) starts you go to an animation. The units will take turns going on the offensive then defensive. A units stats will affect how many swings it will do, how many turns it takes, how well it blocks/doges, as well as other things. You can press buttons to activate some skills. Units have four class stages (ex. recruit promotes into a swords man promotes into a duelist promotes into a blade dancer) on a pyramid, so they have a choice each promotion. Units build bonds and fight better together over time.
I think that wraps it up for the summery, so I want YOU to make suggestions, ask questions, or request which section i do next.
Next i will write the... not sure yet
Chapter 0.
[enter what you look like]
Player: "Wow is this library big."
[Player walks around library a little, stops in front of old wooden door]
Player: "Now where does this go? It looks like it has been here a long time..."
[player walks into hidden room and closes door. player now can control player. 8x8 room has 2x1 books old book shelfs when examined read: "It has many dusty old tombs that read of some names..." 2x2 table in middle of room with two open books, the far side one is flipping through pages. when examined reads: "odd, is this book writing its self?" Player must examine book away from door side to proceed.]
(player examines near book) Player: "This is the story of... hm, i guess i will just write mine here."
[player enters name]
Player: "there we go (books are shaking on shelves) what the?
[player runs to the door, knocking the near book onto floor. Books fly of the shelves and start to circle player, cutting him off.]
Player:"Hey! whats going on?"
[circling books close the circle slowly as player backs up. Player steeps on book. *screen flash white* Once screen is now visible all the circling books are now back on shelves, near book is in the air closed with the spine down. Book floats down onto the table and opens to 1st page. book starts writing sequence. camera flies into book and screen blacks out.]
So basically that game is a mix between Final Fantasy Tactics and Fire Emblem. Your character "falls" into a world of magic, kingdoms, and an epic fight between good and evil.
Summery of game play-
You have control of a Clan that you must raise, grow, and lead through the world you are in. Your clan starts with only you and one other member, it is up to you to recruit more. The world map is free roam, but you must unlock other countries and certain areas. AI units; like traders, rivals, monsters, or even other things, we also move around as well. Towns do your basic things; save, get quests, shops, ect. You guild battles on a grid based system. Different environments do different things. Combat is different though. Once combat between two units (or even more) starts you go to an animation. The units will take turns going on the offensive then defensive. A units stats will affect how many swings it will do, how many turns it takes, how well it blocks/doges, as well as other things. You can press buttons to activate some skills. Units have four class stages (ex. recruit promotes into a swords man promotes into a duelist promotes into a blade dancer) on a pyramid, so they have a choice each promotion. Units build bonds and fight better together over time.
I think that wraps it up for the summery, so I want YOU to make suggestions, ask questions, or request which section i do next.
Next i will write the... not sure yet
Chapter 0.
[enter what you look like]
Player: "Wow is this library big."
[Player walks around library a little, stops in front of old wooden door]
Player: "Now where does this go? It looks like it has been here a long time..."
[player walks into hidden room and closes door. player now can control player. 8x8 room has 2x1 books old book shelfs when examined read: "It has many dusty old tombs that read of some names..." 2x2 table in middle of room with two open books, the far side one is flipping through pages. when examined reads: "odd, is this book writing its self?" Player must examine book away from door side to proceed.]
(player examines near book) Player: "This is the story of... hm, i guess i will just write mine here."
[player enters name]
Player: "there we go (books are shaking on shelves) what the?
[player runs to the door, knocking the near book onto floor. Books fly of the shelves and start to circle player, cutting him off.]
Player:"Hey! whats going on?"
[circling books close the circle slowly as player backs up. Player steeps on book. *screen flash white* Once screen is now visible all the circling books are now back on shelves, near book is in the air closed with the spine down. Book floats down onto the table and opens to 1st page. book starts writing sequence. camera flies into book and screen blacks out.]