A Song of Skills and Thrills
Aug 25, 2014 19:20:58 GMT -6
Post by Richter Abend on Aug 25, 2014 19:20:58 GMT -6
Alright WotW RPers, time for what will hopefully be the last systems update for awhile: Skills!
Right out of Radiant Dawn, we’re going to be implementing a skills system for characters that wish to augment their character’s physical fighting abilities without the use of magic. These skills are taxing, however, and greatly exhaust the user. These skills will be purchasable as seals for 2,500 gold. All skills will also have two tiers, the second of which is automatically unlocked at 250 posts.
The current skills are as follows:
Adept: One channels their natural energy into their weapon so as to strike a second time with an unseen blade after hitting the opponent. An advanced user of this technique can strike with a third blade.
Counter: One uses their natural energy to redirect a fraction of the kinetic energy from a sustained blow back at the attacker. While a basic user of this technique can only redirect said force back at their attacker, and advanced user can send the force out in all directions.
Daunt: One releases a pulse of natural energy with great spiritual pressure that dizzies opponents. An advanced user of this technique can sustain this pulse if desired, albeit with a slightly weaker effect.
Imbue: One channels their natural energy to aid the natural healing process. A basic user can take a moment's rest to restore their energy, while advanced users can use this time to halt blood flow to areas in order to stop severe bleeding
Nihil: One uses their natural energy to stifle the natural energy of opponents within a very short range, canceling all skill usage. An advanced user can increase this range to a few yards.
Pavise: One grounds themselves with natural energy in order to defend against the full brunt of physical attack, but are forced to momentarily sacrifice all mobility. Advanced users can retain some degree of movement, but are severely slowed.
Shade: One becomes completely still, channeling their natural energy to create a shimmer that takes advantage of the darkness, becoming virtually unnoticeable unless under direct scrutiny. Advanced users can do this in the daylight as well.
Smite: One surges their natural energy into their limbs, allowing for strikes that can send an enemy flying. An advanced user can even send multiple enemies flying with a single swing.
Additionally, weapon users, in addition to their monetary gem rewards, will be granted a free skill with each gem. While this might seem unbalanced at first, this comes at a cost.
Upon purchase, all magic weapons are now merely basic elemental sticks. That is to say that a character that purchases a fire sword will now be granted exactly that: a flaming sword. It will possess none of the special abilities that a mage would be granted while using the corresponding tome. In order for a weapon user to augment their weapon’s powers, they will have to purchase a magic seal. This represents the user growing more in sync with their weapon of choice. A weapon can have up to two upgrades, the first being basic level magic, and the second being advanced.
To aid in this change, all magic weapons are now 2,000 gold, as are regal weapons.
Finally, in an unrelated note, Iron Runes are going the way of the birds, as they add nothing to the RP, and Delphi Shields are being reduced in price and now cost 3,000 gold.
We look forward to seeing how you will implement these skills into your RP. Also, we are always interested in your suggestions for new skills which you can always leave on the suggestions board.
P.S. Everyone with a magic weapon now officially needs to make journal entry, and when you're done, add a section stating what level your weapon is. Failure to do this may result in a gold penalty.
Right out of Radiant Dawn, we’re going to be implementing a skills system for characters that wish to augment their character’s physical fighting abilities without the use of magic. These skills are taxing, however, and greatly exhaust the user. These skills will be purchasable as seals for 2,500 gold. All skills will also have two tiers, the second of which is automatically unlocked at 250 posts.
The current skills are as follows:
Adept: One channels their natural energy into their weapon so as to strike a second time with an unseen blade after hitting the opponent. An advanced user of this technique can strike with a third blade.
Counter: One uses their natural energy to redirect a fraction of the kinetic energy from a sustained blow back at the attacker. While a basic user of this technique can only redirect said force back at their attacker, and advanced user can send the force out in all directions.
Daunt: One releases a pulse of natural energy with great spiritual pressure that dizzies opponents. An advanced user of this technique can sustain this pulse if desired, albeit with a slightly weaker effect.
Imbue: One channels their natural energy to aid the natural healing process. A basic user can take a moment's rest to restore their energy, while advanced users can use this time to halt blood flow to areas in order to stop severe bleeding
Nihil: One uses their natural energy to stifle the natural energy of opponents within a very short range, canceling all skill usage. An advanced user can increase this range to a few yards.
Pavise: One grounds themselves with natural energy in order to defend against the full brunt of physical attack, but are forced to momentarily sacrifice all mobility. Advanced users can retain some degree of movement, but are severely slowed.
Shade: One becomes completely still, channeling their natural energy to create a shimmer that takes advantage of the darkness, becoming virtually unnoticeable unless under direct scrutiny. Advanced users can do this in the daylight as well.
Smite: One surges their natural energy into their limbs, allowing for strikes that can send an enemy flying. An advanced user can even send multiple enemies flying with a single swing.
Additionally, weapon users, in addition to their monetary gem rewards, will be granted a free skill with each gem. While this might seem unbalanced at first, this comes at a cost.
Upon purchase, all magic weapons are now merely basic elemental sticks. That is to say that a character that purchases a fire sword will now be granted exactly that: a flaming sword. It will possess none of the special abilities that a mage would be granted while using the corresponding tome. In order for a weapon user to augment their weapon’s powers, they will have to purchase a magic seal. This represents the user growing more in sync with their weapon of choice. A weapon can have up to two upgrades, the first being basic level magic, and the second being advanced.
To aid in this change, all magic weapons are now 2,000 gold, as are regal weapons.
Finally, in an unrelated note, Iron Runes are going the way of the birds, as they add nothing to the RP, and Delphi Shields are being reduced in price and now cost 3,000 gold.
We look forward to seeing how you will implement these skills into your RP. Also, we are always interested in your suggestions for new skills which you can always leave on the suggestions board.
P.S. Everyone with a magic weapon now officially needs to make journal entry, and when you're done, add a section stating what level your weapon is. Failure to do this may result in a gold penalty.