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Post by Matis on Mar 7, 2007 19:28:27 GMT -6
"Was" being the key word, probably. Thing is, many of the gamers nowadays were born in the 3D era, and they simply won't play 2D games, unless they are on the GBA, DS or PSP handhelds, or one of the newer consoles(like the GC and games like Viewtiful Joe. Not 2D, but not THAT far from it), which is really a shame.
That's why FF VII, being the first FF in 3D, got such a hype going for it, even years after it's release. We remember "the old days" as "Mario Bros" or "Galaga" for the NES(atleast I do), they remember "Final Fantasy VII" likewise.
Still, youth nowadays is kind of lost. They think that their first game played in a genre(like FF VII) is the best in it's category. And as much as I liked Mario Bros or Galaga(or Pac-Man) back in the day, I still have to admit they suck, because really, they do. They however, won't do that, and hold on to the stupid idea of "Cloud's t3h pwnz0rs!!!1!".
And if you are wondering, I never made it past CD 1 of FF VII. Why? Because I got really bored of the game, and so far it seemed like it had no "growing potential", which is something I sense in every single game when already an hour or two into it. When I think a game is boring, but can potentially get better, I normally keep playing it for another hour or two. That didn't happen with FF VII, though(I got as far as Costa Del Sol, IIRC).
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Post by Matthias on Mar 8, 2007 17:45:08 GMT -6
I only really had one reason for not liking FFVII: the characters were clones of each other. Seriously, nearly every character could do everything. One of the few characters that diverged from the standard palette was Aeris, and we ALL know what happened to her.
The story was good, I liked the characters. I just don't like carbon copies... Limit breaks weren't enough, they didn't get pulled off often enough.
I have to admit, I wonder if I suffer from the "the old games were aw3som3!" One of my first RPGs was FFVI, and I'm a huge fanboy of that game. I can understand the fascination with FFVII, though the god-awful sequels sicken me. (so far, Squaresoft has proven to be crappy with direct sequels. There's one exception, and I'm sure everyone here knows it.) Of course, I still think RPGs hit their stride in SNES days. PSX barfed up quite a few awesome ones. PS2, less so, though they still had some great ons.
and FFVII advent children IS beautiful. it WAS beautiful. and it probably WILL be beautiful.
I still think some of my SNES games look good. Super Mario RPG, for example. Or FFVI....
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Post by Matis on Mar 8, 2007 19:35:04 GMT -6
If I remember correctly, Super Mario RPG was one of the last(if not the final) game made for the SNES. And it surely kicked some serious ass.
I DO agree that Advent Children IS beautiful, but that's were it ends. There's no "kick-ass" part, nor there is "teh amaz1ng st0ry". Sure, Omnislash V5 looked quite cool, but hell, the movie is even more broken than the game is. Even more broken than what FF VIII is(unlimited, non-ending, forever lasting Limit Breaks. And even more broken when one of such Limit Breaks was extremely easy to pull off and did 16x9999 plus some 8 more hits of 5000-9999 each).
FF VII just didn't have what it takes to become a good RPG, which is a good story, a nice, involving gameplay, and the usual "kickass battle/system variation" all RPGs have nowadays(like Ryu from BoF and his dragon forms, Legend of Dragoon's amazing battle system, or the now well-known Tales of linear-motion battle system). Sure, Limit Breaks and Materia SEEMED new, but they were no different than Desperation Attacks and Espers from FF VI.
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Dray'Gon
The "Before" years
Devoted Dragonfang[M:-100]
"May my ancestors bring me strength!"
Posts: 141
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Post by Dray'Gon on Mar 9, 2007 8:27:09 GMT -6
I guess different people have different opinions. I won't say I think Final Fantasy VII was the best RPG I've played, but I had enjoyed it greatly. The story was a bit confusing at times, but it made me want to play more to figure it out. I've also heard the games was never completed how the team wanted it to be. I think they had planned for a way to bring Aeris back, and also to have Sephiroth join the group. I hate it when games get rushed out the door however.
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Post by Matthias on Mar 9, 2007 17:58:51 GMT -6
VIII's characters are classically overpowered. It's the only FF where I totally decimated the game. And I didn't find anything else enjoyable about Advent Children but its looks. You'd think they could've at least used the VAs from KH2.
and some kick ass rpgs don't have a revamped battle system. the Lunar series had a very basic battle system, but is one of the best rpg series of all time.
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Post by Matis on Mar 9, 2007 20:57:50 GMT -6
The Lunar series did have a "revamped" battle system in some way. Lunar Silver Star only let you have 6(or so) items per character, plus there was Nall, who would revive/cure your characters at times, and the fact that characters actually moved in a chess-like style. That may be SIMPLE, but it's not the CLASSIC formula.
Sure, you may say that Lufia - The Fortress of Doom was an awesome game and had a CLASSIC battle system. Yes, that's right, but it also had one of the best RPG stories I've seen, if only not well put together. An RPG is not simply rated(atleast, not by me) for it's battle system, but sure it IS one of the most important things of it, since 20 out of the 40-60 hours you spend in an RPG are made of battles.
And VIII's characters are overpowered because it was the first time Squaresoft tried something of the like. The enemies leveling with you? As far as I know, it's the ONLY RPG with that. The enemies actually have better stat growths than you do, but what made it easy was the fact that Limit Breaks could be done over and over again. If that hadn't been there, if you weren't good at junctioning, then the game would truly have been HARD.
Try beating Cactuar with a poor-average junctioning, and without using Limit Breaks, at level 100 without using any kind of stat-boosting ability for level ups. I assure you, it won't be THAT easy.
And Dray, Sephiroth WAS part of the group, if only for a bit. That flashback, remember? Cloud doing 10 damage to a T-Rex, while Sephiroth did somewhere around the 2000-4000. And had they brought Aerith back, the story would have really been screwed up. It's good to have a REAL death in an RPG every once in a while, like in Legend of Dragoon(which has a simple, yet awesome story).
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Post by Matthias on Mar 19, 2007 11:27:33 GMT -6
Legend of Dragoon was an interesting game. I hated how...
SPOILERS
they switched the white dragoon halfway through the game. I'd been using Shania, Dart and Albert pretty much solid, and I hated the new white girl. She was, what, a random guard at a random place? Talk about having little story impact... I ended up switching to Rose, who never did get up to the level of the other two.
I was also thinking of DQ VIII, which used the classic fighting system, but was still an awesome (and incredibly long 80+ hours, and I'm fast at games).
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Post by Matis on Mar 19, 2007 11:54:56 GMT -6
I had already guessed she was going to be replaced. Girl with awesome incomprehensible powers = Dies at some part of the plot, OR is the main character. And Dart is the main character, so, she either had to die or something had to happen to her at some point.
I got to the ending of disc 1, but the game wouldn't load disc 2 for some reason. And I never liked her anyway. Rose >>> Her(trying to avoid spoilers here. Notice how I didn't say her name).
As a side note, I was never too fond of DQ, as much as it was the true start of RPGs. I never found it appealing, even having played DQ I, III, VI and VII. VIII is for the PS2, right?
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